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Forums - Gaming - Microsoft vs Valve - On Treatment of Indie Devs

ssj12 said:
themanwithnoname said:
ssj12 said:

Well, this proves that M$ actually doesnt care about indie developers at all. Not that im surprised at all. Microsoft hates open source everything on PC.


Yeah. I guess that must be why XBLA has a drought of exclusives from indie developers each year. /sarcasm


Steam's indie offers way overshadow XBLA, and Valve advertises indie titles and promote them with sales and bundles.


And Microsoft doesn't? Super Meat Boy was part of its fall promotion meaning it got ads all over the dashboard for the week it released. Not to mention the game's already been on sale twice now.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

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dahuman said:
themanwithnoname said:
ssj12 said:

Well, this proves that M$ actually doesnt care about indie developers at all. Not that im surprised at all. Microsoft hates open source everything on PC.


Yeah. I guess that must be why XBLA has a drought of exclusives from indie developers each year. /sarcasm


You obviously don't game on PC a lot.

I don't have to to assess the statement "M$ [how clever] doesn't care about indie developers at all." for what it is, and that's a bunch of garbage. If that were true, why would teams like Twisted Pixel and NinjaBee continue to work only with Microsoft.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

dahuman said:
Squilliam said:

Why is it always Microsoft and indie developers. How come it is never someone like Activision or EA whose main existance is actually similar to Valves as they all act as game publishers to some degree as their main businesses.


MS has exclusive control on what goes on XBL and Valve has exclusive control on what goes on Steam maybe why =).

Then how many indie games are on PSN?



Tease.

Squilliam said:
dahuman said:
Squilliam said:

Why is it always Microsoft and indie developers. How come it is never someone like Activision or EA whose main existance is actually similar to Valves as they all act as game publishers to some degree as their main businesses.


MS has exclusive control on what goes on XBL and Valve has exclusive control on what goes on Steam maybe why =).

Then how many indie games are on PSN?

Fl0w, Flower, Linger in Shadow, D-Tuned, umm.... can't remember. Not many. But Sony never advertised they were a major source of indie games.



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ssj12 said:
themanwithnoname said:
ssj12 said:

Well, this proves that M$ actually doesnt care about indie developers at all. Not that im surprised at all. Microsoft hates open source everything on PC.


Yeah. I guess that must be why XBLA has a drought of exclusives from indie developers each year. /sarcasm


Steam's indie offers way overshadow XBLA, and Valve advertises indie titles and promote them with sales and bundles.

I imagine Steam has a bigger market for indie games. I mean people don't buy HD consoles to play casual indie crap.

If working with MS is so damn difficult than maybe they should stop working with MS. But they rather just take the money and act like a bunch of babies.

Indie developers should just be glad MS is giving them an opportunity to make some money and marketing their software to console gamers. I don't see Nintendo and Sony doing a whole lot for indie studios either. From my understanding Sony showed no interest in Super Meat Boy.



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Squilliam said:
dahuman said:
Squilliam said:

Why is it always Microsoft and indie developers. How come it is never someone like Activision or EA whose main existance is actually similar to Valves as they all act as game publishers to some degree as their main businesses.


MS has exclusive control on what goes on XBL and Valve has exclusive control on what goes on Steam maybe why =).

Then how many indie games are on PSN?


quiet a few! well, few, but they are pretty good too, the advertisements suck on PSN though. Steam opens a big ass window with next and stuff, XBL puts shit on their dashboard, and PSN has like..... little scrolling texts...



ssj12 said:
Squilliam said:
dahuman said:
Squilliam said:

Why is it always Microsoft and indie developers. How come it is never someone like Activision or EA whose main existance is actually similar to Valves as they all act as game publishers to some degree as their main businesses.


MS has exclusive control on what goes on XBL and Valve has exclusive control on what goes on Steam maybe why =).

Then how many indie games are on PSN?

Fl0w, Flower, Linger in Shadow, D-Tuned, umm.... can't remember. Not many. But Sony never advertised they were a major source of indie games.

Hardly any and those were multi man projects from small developers and few in number.

Did Microsoft ever advertise that they were a major source of indie games?

Did Nintendo support many indie projects?

From what I can see of the big 3 console makers Microsoft supports indie projects the best overall. Sure it may not be as stellar as Valves efforts but at the same time it also cannot be seen as non existant. They even promoted several smaller budget titles in their Winter Indie uprising.



Tease.

themanwithnoname said:
dahuman said:
themanwithnoname said:
ssj12 said:

Well, this proves that M$ actually doesnt care about indie developers at all. Not that im surprised at all. Microsoft hates open source everything on PC.


Yeah. I guess that must be why XBLA has a drought of exclusives from indie developers each year. /sarcasm


You obviously don't game on PC a lot.

I don't have to to assess the statement "M$ [how clever] doesn't care about indie developers at all." for what it is, and that's a bunch of garbage. If that were true, why would teams like Twisted Pixel and NinjaBee continue to work only with Microsoft.

They care about what seems more main stream and advertise that a lot, money first is the right attitude in the business world, they don't care about indie in a way that they don't treat them like human beings, which is what a corp normally does, and that's really shitty, Valve doesn't do that shit, they actually care even though they are big. and to your reply to SSJ, see, the OP already showed that they had to fight through that the hard way for it to get advertised like that whereas Steam just went, here you go! Not to mention I got the game for 4 dollars after tax during the christmas Steam sale! I mean hot damn!



dahuman said:
Squilliam said:
dahuman said:
Squilliam said:

Why is it always Microsoft and indie developers. How come it is never someone like Activision or EA whose main existance is actually similar to Valves as they all act as game publishers to some degree as their main businesses.


MS has exclusive control on what goes on XBL and Valve has exclusive control on what goes on Steam maybe why =).

Then how many indie games are on PSN?


quiet a few! well, few, but they are pretty good too, the advertisements suck on PSN though. Steam opens a big ass window with next and stuff, XBL puts shit on their dashboard, and PSN has like..... little scrolling texts...

"Xbox 360 games written in XNA Game Studio can be submitted to the Creators Club community, for which premium membership is required, this costs US$49 for 4 months or US$99/year. All games submitted to the community are subjected to peer review by other creators. If the game passes review then it is listed on Xbox Live Marketplace. Creators can set a price of 80, 240 or 400 points for their game. The creator is paid 70% of the total revenue from their game sales as a baseline. Microsoft originally planned to take an additional percentage of revenue if they provided additional marketing for a game, but this policy was rescinded in March 2009, leaving the flat rate intact regardless of promotion.[19]

Microsoft also distributes a free year premium Creators Club subscription for educational establishments through their DreamSpark program and MSDNAA. These accounts allow students to develop games for the Xbox 360, but a premium Xbox Live account is still required to submit the game for the Marketplace."

http://en.wikipedia.org/wiki/Microsoft_XNA#XNA_Indie_Games

Nothing quite like that support is it. Sure it could be better but it certainly isn't non existant.

 



Tease.

Well shoot, I should have picked it up when it was like $4 on Steam.