By using this site, you agree to our Privacy Policy and our Terms of Use. Close
dahuman said:
Squilliam said:
dahuman said:
Squilliam said:

Why is it always Microsoft and indie developers. How come it is never someone like Activision or EA whose main existance is actually similar to Valves as they all act as game publishers to some degree as their main businesses.


MS has exclusive control on what goes on XBL and Valve has exclusive control on what goes on Steam maybe why =).

Then how many indie games are on PSN?


quiet a few! well, few, but they are pretty good too, the advertisements suck on PSN though. Steam opens a big ass window with next and stuff, XBL puts shit on their dashboard, and PSN has like..... little scrolling texts...

"Xbox 360 games written in XNA Game Studio can be submitted to the Creators Club community, for which premium membership is required, this costs US$49 for 4 months or US$99/year. All games submitted to the community are subjected to peer review by other creators. If the game passes review then it is listed on Xbox Live Marketplace. Creators can set a price of 80, 240 or 400 points for their game. The creator is paid 70% of the total revenue from their game sales as a baseline. Microsoft originally planned to take an additional percentage of revenue if they provided additional marketing for a game, but this policy was rescinded in March 2009, leaving the flat rate intact regardless of promotion.[19]

Microsoft also distributes a free year premium Creators Club subscription for educational establishments through their DreamSpark program and MSDNAA. These accounts allow students to develop games for the Xbox 360, but a premium Xbox Live account is still required to submit the game for the Marketplace."

http://en.wikipedia.org/wiki/Microsoft_XNA#XNA_Indie_Games

Nothing quite like that support is it. Sure it could be better but it certainly isn't non existant.

 



Tease.