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Forums - Gaming - Castlevania: Lords of Shadow is great. Let's talk about it.

The game is awsome and is really good.



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S.T.A.G.E. said:
radha said:
Khuutra said:
radha said:

i was turn off by the lack of a combo system and real exploration

I'm not sure what you mean by "lack of a combo system" - there is one.


eerrr there is no combo system , you cant combo, you have to hit -hit and roll , because the enemies dont react to your attacks , only the little ones get pushed by the whip , everything else acts as if you are hitting it with a fart.


The game does have combos. The enemies don't become stunned because you probably aren't completing attacks that lead to them being stunned.

no , when i hit them the first time they dont event notice it , unless they are very small enemies like the ones you can kill by just pulling then, which makes combos against them meaningless, but normal to big enemies do not react at all when you are hitting them, so you have to hit and roll because you never break your enemy's animation, and as soon as you roll is no longer a combo because you broke the chain. Imagine if in street fighter when you hit someone they would not react to it , that would make combo imposible since the main characteristic of a combo is that your enemy cant recover from the chain.



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection

radha said:
S.T.A.G.E. said:
radha said:
Khuutra said:
radha said:

i was turn off by the lack of a combo system and real exploration

I'm not sure what you mean by "lack of a combo system" - there is one.


eerrr there is no combo system , you cant combo, you have to hit -hit and roll , because the enemies dont react to your attacks , only the little ones get pushed by the whip , everything else acts as if you are hitting it with a fart.


The game does have combos. The enemies don't become stunned because you probably aren't completing attacks that lead to them being stunned.

no , when i hit them the first time they dont event notice it , unless they are very small enemies like the ones you can kill by just pulling then, which makes combos against them meaningless, but normal to big enemies do not react at all when you are hitting them, so you have to hit and roll because you never break your enemy's animation, and as soon as you roll is no longer a combo because you broke the chain. Imagine if in street fighter when you hit someone they would not react to it , that would make combo imposible since the main characteristic of a combo is that your enemy cant recover from the chain.


See my last post on page 12.



Some people here might be partial to the western style for an action hack n slash. I personally welcome most styles as long as they make sense. Castlevania demands more grit and prowess than its western counter-parts, God of War or Dantes Inferno. Some enemies dont back down to a combos because maybe thats just how the devs wanted it to  be. They want it to be a deep but challenging game. This game has been the most challenging hack n slash yet from the puzzles to the battles. If anyone has played a Japanese action hack n slash, the Japanese are known to make you work ten times harder for your win than a western dev who is more interested in telling the story.



S.T.A.G.E. said:

Some people here might be partial to the western style for an action hack n slash. I personally welcome most styles as long as they make sense. Castlevania demands more grit and prowess than its western counter-parts, God of War or Dantes Inferno. Some enemies dont back down to a combos because maybe thats just how the devs wanted it to  be. They want it to be a deep but challenging game. This game has been the most challenging hack n slash yet from the puzzles to the battles. If anyone has played a Japanese action hack n slash, the Japanese are known to make you work ten times harder for your win than a western dev who is more interested in telling the story.

In point of fact, Lords of Shadow comes out of a Western firm - Mercury Steam is based in Spain.



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Khuutra said:
S.T.A.G.E. said:

Some people here might be partial to the western style for an action hack n slash. I personally welcome most styles as long as they make sense. Castlevania demands more grit and prowess than its western counter-parts, God of War or Dantes Inferno. Some enemies dont back down to a combos because maybe thats just how the devs wanted it to  be. They want it to be a deep but challenging game. This game has been the most challenging hack n slash yet from the puzzles to the battles. If anyone has played a Japanese action hack n slash, the Japanese are known to make you work ten times harder for your win than a western dev who is more interested in telling the story.

In point of fact, Lords of Shadow comes out of a Western firm - Mercury Steam is based in Spain.

It was admitted by the lead developer that though the game was created by the west from Konami to fit the new generations tastes and that Kojima's involvement is was key. He was involved in every stage of the games development. In essence, the protagonist wouldn't of thought or looked the way he did or the dark atmosphere without Kojima. I heard about their earlier plans for the game. Good lord.



S.T.A.G.E. said:
Khuutra said:

In point of fact, Lords of Shadow comes out of a Western firm - Mercury Steam is based in Spain.

It was admitted by the lead developer that though the game was created by the west from Konami to fit the new generations tastes and that Kojima's involvement is was key. He was involved in every stage of the games development. In essence, the protagonist wouldn't of thought or looked the way he did or the dark atmosphere without Kojima. I heard about their earlier plans for the game. Good lord.

It's easy to say that, but the body of the design (outside of Gabriel himself) came directly from Mercury Steam; they were constantly encouraged to go further and further in making the game their own, and Kojima was primarily an advisor. He didn't have any direct design role.

Kojima's involvement was key, in two respects: Gabriel's redesign and the game being greenlit by Konami.



Khuutra said:
S.T.A.G.E. said:
Khuutra said:

In point of fact, Lords of Shadow comes out of a Western firm - Mercury Steam is based in Spain.

It was admitted by the lead developer that though the game was created by the west from Konami to fit the new generations tastes and that Kojima's involvement is was key. He was involved in every stage of the games development. In essence, the protagonist wouldn't of thought or looked the way he did or the dark atmosphere without Kojima. I heard about their earlier plans for the game. Good lord.

It's easy to say that, but the body of the design (outside of Gabriel himself) came directly from Mercury Steam; they were constantly encouraged to go further and further in making the game their own, and Kojima was primarily an advisor. He didn't have any direct design role.

Kojima's involvement was key, in two respects: Gabriel's redesign and the game being greenlit by Konami.


...and the atmosphere of the game and many more parts. Kojima was involved in every stage of development.



I had to bump this thead:

OH MY GOD!!!! I just beat this game today and all I can say is: BEST CASLTEVANIA GAME I EVER PLAYED!!! with probably one of the greatest endings I've ever witnessed in my gaming life.(watch the scene after the credits)

Castlevania: LoS has a great soundtrack with great voice acting.

my only complaint was the fixed camera, it was a bitch at times when it came to finding hidden passage ways and gems/scrolls. also the the combat was kind of stale, using the whip was all the time became a little boring, and the fist wasn't very useful in heated combat.

Casltevania: Lord of Shadows is probably one of the most underrated games this gen(might actually plat this game)



It's not hard to plat and quite satisfying.

Try beating the final boss on Paladin without using Ultimate Light or Ultimate Shadow. He goes from a (n awesome) pushover to the hardest boss in the game, it's great.