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Forums - Microsoft - Its about time Microsoft start acquiring developer/s

AussieGecko said:
homer said:
AussieGecko said:

He clearly was trying to use sales as a back up because if he said simply it was good that doesnt exactly stand a lot of ground. How on gods name did MS kill Rareware, they made them on of the main components in the main things MS has done this Gen, New Experience, Avatars incl, Kinect, one of Kinects main games in Kinect sports (the first non attached 1 million seller) which is a great success for a new platforms game to sell this quickly. 

From all reports Rare has done fantastically. And are you really criticising MS ip's, have  you played Alan Wake, have you played Kinect Sports, have you played Dance Central. If there is no to 2/3 of those, you cant really comment on how MS is doing now can you?

I would rather have good games than Avatars, so I can see how people would be disappointed with Rare this gen. I am too, seeing as they made great games like the DKC trilogy, and have been reduced to working on the things you listed.


As funny as it is I think I read somewhere when MS first purchased Rare (or a little while after) that MS wanted to do Donkey Kong but wasnt allowed because it was Nintendo's property by technicality. I think Rare thought they owned more then they actually do which is kind of stupid. But MS knows what they are doing. Of all three MS has made the far biggest profit. MS is somehow growing, its actually quite remarkable. Kinect by all reports is making them huge amounts of money.

Ms knows what they are doing. They run a multi billion dollar business. They got rare for a reason. If you cant see it that is fine. I am happy with the purchase as I am happy with NXE, Viva Pinata, Kinect Sports and the Banjo Kazooie series. Dsister is the biggest Rare fan on this site and he seems pretty happy with how they are doing. I dont think many people would really have a problem with how Rare is doing things. 

Rare has got a lot responsibility down at MS land, they are showing why they have this. Not many companies can say they have a company like Rare that will do so much. They are officially part of MS now, that is one thing MS can put their hat on. Kudos to them, Kinect software is also quite impressive as well, that thing is selling millions and I doubt it will slow that much after christmas. They are onto a good thing imo.

That would've been very odd of Microsoft to even think that they could do that, forgetting who actually created Donkey Kong, plus those were titles strictly developed by Rare with no publishing rights (though while under contract they retained certain rights to DK's likeness, like creating 3D models for him and such)



Monster Hunter: pissing me off since 2010.

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Double Post :/



Monster Hunter: pissing me off since 2010.

oh yes i also forgot the forum mentality, do you seriously think that Rare made donkey kong mainstream? LOL Nothing to do with nintendo making dk maninstream in the early 80's that well really took videogaming by storm? or are you a young gamer that finds donkey kong country as old a game as you can get? pleas eleave if yopu have no experience of real gameplay from the 80's



AussieGecko said:
homer said:
AussieGecko said:

He clearly was trying to use sales as a back up because if he said simply it was good that doesnt exactly stand a lot of ground. How on gods name did MS kill Rareware, they made them on of the main components in the main things MS has done this Gen, New Experience, Avatars incl, Kinect, one of Kinects main games in Kinect sports (the first non attached 1 million seller) which is a great success for a new platforms game to sell this quickly. 

From all reports Rare has done fantastically. And are you really criticising MS ip's, have  you played Alan Wake, have you played Kinect Sports, have you played Dance Central. If there is no to 2/3 of those, you cant really comment on how MS is doing now can you?

I would rather have good games than Avatars, so I can see how people would be disappointed with Rare this gen. I am too, seeing as they made great games like the DKC trilogy, and have been reduced to working on the things you listed.


As funny as it is I think I read somewhere when MS first purchased Rare (or a little while after) that MS wanted to do Donkey Kong but wasnt allowed because it was Nintendo's property by technicality. I think Rare thought they owned more then they actually do which is kind of stupid. But MS knows what they are doing. Of all three MS has made the far biggest profit. MS is somehow growing, its actually quite remarkable. Kinect by all reports is making them huge amounts of money.

Ms knows what they are doing. They run a multi billion dollar business. They got rare for a reason. If you cant see it that is fine. I am happy with the purchase as I am happy with NXE, Viva Pinata, Kinect Sports and the Banjo Kazooie series. Dsister is the biggest Rare fan on this site and he seems pretty happy with how they are doing. I dont think many people would really have a problem with how Rare is doing things. 

Rare has got a lot responsibility down at MS land, they are showing why they have this. Not many companies can say they have a company like Rare that will do so much. They are officially part of MS now, that is one thing MS can put their hat on. Kudos to them, Kinect software is also quite impressive as well, that thing is selling millions and I doubt it will slow that much after christmas. They are onto a good thing imo.


I have yet to see any Kinect software that warrants its purchase. The current software is pretty weak imo, although it is still early. How can you compare modern rare to the past rare? Past Rare>>>>>>>>> Modern Rare. Microsoft has turned a talented developer into a decent or even mediocre one. DKC1, DKC2, DKC 3, Banjo Kazooie, Banjo Tooie, Goldeneye, Perfect Dark>>>> anything they have done with Microsoft. They used to make cool games, not features for consoles. About MS making the most money, not really a big shocker there.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

optoma1990 said:

oh yes i also forgot the forum mentality, do you seriously think that Rare made donkey kong mainstream? LOL Nothing to do with nintendo making dk maninstream in the early 80's that well really took videogaming by storm? or are you a young gamer that finds donkey kong country as old a game as you can get? pleas eleave if yopu have no experience of real gameplay from the 80's


Who are you talking to? Yourself? Me? Aussiegecko? Other?



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

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AussieGecko said:
Squilliam said:

It is better to have a Gears of War in the hand in 2006 than it is to have 4 Uncharted 2s or God of War 3s released in 2010. It is also better to have one Halo 3 in the hand in 2007 than it is to have a dozen exclusives with an average sell through of 1.5M each. You as a game buyer would also prefer one sublime game to three good games, wouldn't you? For starters that sublime game costs $60 whereas three good games would cost $180 assuming of course you don't sell any.

You can't look at the number of games/exclusives released or even their metacritic to say how good a first party has been. You need to also look at the number of hours sunk into each title. It is better for the game player that the exclusives released are both excellent and time sinks. Halo 3 for instance with >10M sold @ > 100 hours average is clocking at over a billion hours played. Those are McDonalds numbers. You can't say that they are short of any exclusives if people are still putting hours of game time into them today, a game is still worth something if it is still being played.

Now as for I.P. Well they are coming. You have to remember that a game with a new engine can take upwards of 3 years to make. So if they dedicated their teams to making new I.P for 2011 then they would have had to have started in 2008 or 2007 to make it for 2011. There is a significant time lag which must be accounted for. Thats the reason why Firebird Studio, Lionhead team 2, 343 studio and Rares teams have hardly been heard from. It is also the reason why new Kinect games don't really take advantage of Kinect, the engine technology is simply too new. I remember seeing the Unreal engine splash logo on a few of the games.

Before I respond I must say I feel dirty because No Internet Explorer version in my house I can respond to so i have to use Google Chrome for my Lappy which i just d/led and Mozilla for my Desktop (I like change :p )

Back to the point at hand, I said those 4 games in the x 4 scenario would have to be good in their own right. Yes MS has done very very well with Halo's audience. Call of duty has done better. But hey lets not go into semantics.

PS3 fans response to halo is cod, because even on 360 COD is properly more popular and as some people have said is probably more of a casual audience game (my bro in law plays it and he is not what you would call a gamer). Mass Effect is one of those games that people whoever tastes will appreciate it for what it is. That should have been MS and would have if they guaranteed it as an exclusive by buying Bioware when they had the option. Look don't get me wrong I am rapt that PS3 fans get to experience the game if they don't have a good pc or a 360 but I would prefer it to stay on the 360. 

Exclusives are important for systems to stay unique. This may stem from my Sega Mega Drive II days vs Nintendo. The games were soooo different it was crazy and that was the good thing. There were obvious differences. If you wanted to play Sonic, Altered Beast and After Burner you got a Sega (which I did, though it was for a present but I grew to love <3) but if you got a Nintendo you did it for the Mario series, starfox series, Zelda series, FF series at the time and so on.

Exclusives used to define systems now Timed bullocks define how pissing contests happen. These forums imo would be a much much friendlier place if we didn't get MGS will go to 360 and will announce it at x or Gears will go multi plat at y. Those conversations suck and bring out the worst in people. In house exclusives help make people understand that that game is for that console. No ifs or buts. Halo is 360, Mario is Nintendo, Drake (i think that is in house) is Sony. It is good to have those. No it is great. If next gen we have 3 consoles (this theory is nintendo is not part of the gen) that are exactly the same, i can see no platform game differences and that would suck.

Last time it took an ET ad to destroy and industry, not saying this will destroy the industry, but its certainly going to bring down competitions between exclusives and without competition we have same thing over and over again, FIFA and COD anybody? These companies know they can get away with it because they don't have serious competition. And that is the sad truth.

So do we need exclusives? hell yes, Does Microsoft need more? If this answer hasn't been given to you in that little piece of information, I don't know what I can do. I think it is obvious. But I will say it anyway, hell yes. 

Sorry for the length :-/

No problem on the length, so long as the content is justifying it. Anyway im responding on IE because Firefox crashes too much and I dislike Google for percieved privacy infringement.

Anyway where we differ here is that I see the word 'exclusive' as only part of the story. What you are really looking for is 'exclusive value' or 'exclusive experiences' differentiating between different consoles. For instance Gears of War was the first real current generation blockbuster on the HD consoles, in 2006 that represented a real exclusive experience you couldn't find anywhere else. In 2008 when Gears of War 2 was released that exclusive value had diminished so at that point whether Gears of War was exclusive or not didn't matter so much because as game libraries develop the value of exclusives diminish because the extra value they offer which isn't matched on other consoles is diminished or removed completely.

Where this generation is different to other generations is that the exclusive experiences aren't limited to just the games. In the last generation all the consoles were pretty much the same and the only differentiation was really provided by the games themselves. In this generation you real differences in the systems themselves especially now that Kinect and Move are out. So without the games to differentiate the systems as much the systems still differentiate themselves by the actual physical interfaces, operating systems and online networks. There is no danger in having fewer exclusives because the systems have differentiated themselves to a greater degree than they have in the past couple of generations in spite of the fact that everything is multiplatform with fewer exceptions.

As for fanboys and general riff raff behaviour, well, you'll probably find that the closer peoples values are the more they tend to act out between each other because they feel they are in more direct competition. You'll probably find that the Move / Kinect fans will eventually ignore each other because the target market for the two interfaces are completely different. Had Move and Kinect been identical you'd have probably found that there would be more arguments and fighting because the systems were targeting the same customers and had similar values.

So do I think exclusives are worth it? Well not so much, however whenever a console can bring true exclusive value then thats a good thing. I don't think for instance that Microsoft buying Bioware and subsequently denying people the ability to play a fantastic game like Mass Effect would solve anything because it seriously wouldn't add that much value to the console, the money would be better spent on true improvements to Xbox or Xbox Live instead because that improves the experience of Xbox 360 owners without denying Sony/Nintendo console owners the benefit of future games from Bioware.



Tease.

They rather spend money on time exclusives...



I think at the time that Bioware became available for aquisition MS' EDD was 3 billion in the red from the 360 launch and RRoD costs.  I'm sure that the execs felt a big push to show that this business is viable at that stage and the last thing they needed was another ~1 billion dollar expense.  

At this stage EA's ROI is likely to take >5 years, with Mass Effect and Dragon Age having great commercial success but failing to wow the charts like a Halo or Call of Duty. 

I feel that their current strategy is the best as it allows for the most flexibility/control and variety.  At present if they see a void in their lineup say JRPG's they can partner with Mistwalker for Lost Odyssey and Blue Dragon or Tri-Ace with Star Ocean etc. I don't think there will be as much in the pot to continue with these partnerships should they spend a billion on one developer. 



I agree, if they're here for the long run then it's best for them to invest in new studios ASAP.



 

Really all MS should have done is acquire Bioware as they are the best devs.   And boom MS would have had multiple exclusives a year....oh well I guess hindsight is 20/20 right?