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Forums - Nintendo - Sakaguchi: "Make no game for a while if The Last Story is poorly received"

 

 

During a presentation yesterday, director Hironobu Sakaguchi shared first details on The Last Story's exciting banana peel system. More details have surfaced.

As detailed yesterday, The Last Story allows players to shoot banana peels via main character Elza's bow gun. During the game's story mode, the banana peels can be shot at townfolk, making them slip over. During online play, you can use the banana peels to make your fellow players slip.

 

The banana peels tie into events, Sakaguchi revealed during a group Q&A session that followed the presentation. For example, a group of nobles are having tea in the plaza and looking down upon the commoners. A waitress will tell you, "It would be nice if they'd slip on a banana." Fulfill the waitress's wish, and she'll give you a reward.

Banana peels aren't the only way to make townfolk slip and fall. As another example, Sakaguchi mentioned lemons in a basket. If you should scatter the lemons on the ground, people will slip over them.

Sakaguchi also took up more serious topics during the Q&A. 4gamer and Famitsu provided transcripts.

In past posts at his development blog, Sakaguchi made some comments suggesting that The Last Story could be his last game. He was only speaking figuratively -- that is, he's working on the game as if it's his last game. However, there may be some truth to the comments. Said Sakaguchi during the Q&A, "If the game is received poorly, perhaps my sense does not match with the times. In that case, while I won't go as far as 'I won't ever make games again,' it would be meaningless to make games for a while. With that feeling, I've given my all."

The theme of The Last Story is "Nakama," or "Companion." When you work through the end of the game, you'll have this theme on your mind. During production, Sakaguchi made an effort to push the theme and hopes that people end up feeling "It was nice to have an adventure with those companions."

Does the game's battle segments look somewhat MMORPGish to you? Sakaguchi feels that the game does, in a sense, resemble a sort of single player MMORPG in that you experience a 30 to 40 hour quest with a party of six friends who speak throughout. Also, at the system level, the game has some elements that resemble the systems one finds in an MMORPG.

Incidentally, as far as MMORPGs go, Sakaguchi is interested in playing World of Warcraft. He's never played it, but it's the number one thing he wants to do once The Last Story is finished. In the past, he played EverQuest quite a bit.

Regarding the background conversation system, where characters speak continually in the background as you run through the dungeons and during other gameplay parts, Sakaguchi feels that there may not be a game with the equivalent amount of this type of conversation. The dialogue gives the game a "live" feeling, Sakaguchi feels. While quite a bit of the conversation is insignificant, towards the latter part of the game in particular, there will be a lot of story-related conversation.

One of the big surprises at the event was when Nintendo CEO Satoru Iwata showed up to speak to Sakaguchi and other developers briefly. This was a surprise for Sakaguchi himself. He hadn't been briefed on Iwata's appearance.

Although Sakaguchi was on his own most of the time, the conference itself was Nintendo's idea. Sakaguchi was surprised when he heard of the idea.

http://www.andriasang.com/e/blog/2010/12/28/last_story_qa/

Found this on the gametrailers forum, its a nice interview. I don't think he needs to be worried about the game not being received well. Getting rewards for throwing banana peels on citizens sounds fun.

 



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TBH I am slightly dissappointed that the game is only around 30 hours. That's simply not enough for JRPGs.



RolStoppable said:
Wagram said:

TBH I am slightly dissappointed that the game is only around 30 hours. That's simply not enough for JRPGs.

30 hours is perfectly sufficient for the main storyline, if the game is made in a way that makes you want to play through it again. A big problem of modern JRPGs is that they are more focused on extending the one and only playthrough most players will have with pointless sidequests and challenges, instead of encouraging players to start the game over again from scratch.


I'm not a person who enjoys rerunning JRPGs directly after I have beaten it. So a shorter one is disappointing to me.



Always the danger it'll end up slightly mediocre (as far as mass reception anyway) like Blue Dragon (though i don't recall Blue Dragon getting even this level of attention, despite the fact that Microsoft was betting its entire Japan venture on it)

A late summer 2011 release would go so beautifully for this



Monster Hunter: pissing me off since 2010.

I will say this. Im hyped for Last Story. I saw the combat system and I now know what it is that Square has been missing. It's charm....Nomura seems to be the only who has the ability to invoke Charm in a SE title since Sakaguchi left.



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

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ok now im concerned. not about the banana peels that sound like silly fun but the whole MMORPG thing that is the only genre of game that I HATE. I could just never get into them. THats what killed FF12 for me, I loved the story, characters and graphics but the goddamn battle system was so boring I could not force myself to keep playing. I am still going to remain optimistic but If this is just another FF12 i will have to pass



oniyide said:

ok now im concerned. not about the banana peels that sound like silly fun but the whole MMORPG thing that is the only genre of game that I HATE. I could just never get into them. THats what killed FF12 for me, I loved the story, characters and graphics but the goddamn battle system was so boring I could not force myself to keep playing. I am still going to remain optimistic but If this is just another FF12 i will have to pass

I don't think this game's battle system has much in common with FF XII's or an MMO's.  It strikes me more as a Resident Evil 4 clone, mixed with RPG stats and some elementary squad-based tactics.



noname2200 said:
oniyide said:

ok now im concerned. not about the banana peels that sound like silly fun but the whole MMORPG thing that is the only genre of game that I HATE. I could just never get into them. THats what killed FF12 for me, I loved the story, characters and graphics but the goddamn battle system was so boring I could not force myself to keep playing. I am still going to remain optimistic but If this is just another FF12 i will have to pass

I don't think this game's battle system has much in common with FF XII's or an MMO's.  It strikes me more as a Resident Evil 4 clone, mixed with RPG stats and some elementary squad-based tactics.

Aye. It's like halfway between Resident Evil Mercenaries (or Gears or any over-the-shoulder game) and Mass Effect

Part of the reason i feel this has a good shot in the west, though on paper Monster Hunter should be big in the West too, since it's basically a boss-focused Diablo



Monster Hunter: pissing me off since 2010.

Critically: It'll be recieved extremely well.

Sales-wise: :/



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