Squilliam said:
LordTheNightKnight said:
Squilliam said:
I just want to point out that the system they tested on has 512MB of RAM and a flash memory architecture for storage which lowers latency considerably whereas the Wii only has 144MB of RAM and relies upon a spinning disc. If you're looking at just the textures which most people do, even though the resolution is higher on the iPhone 4 IIRC the overall quantity of memory available is considerable higher. This means they can and will use the same textures and potentially the same level design as the DX9 consoles even though the performance characteristics are markedly different. It is possible for a handheld to be considerably better than a lower power, lower spec console even from a few years ago in at least some aspects.
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Um, have you actually determined that is what they look at, or just assume? I've seen discussions about graphics, but texture resolution seems to be one of the least discussed (or at least the actual resolution over what they think it is).
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Most people when they comment on the visuals of a game are effectively commenting on the textures whether they realise this or not. This isn't a technical discussion at all, they are simply saying how good or not good the textures look. Most people aren't sophisticated enough to discuss shading, lighting, shadows, polygon counts etc.
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Okay, although I also see that more effects tend to please them.
But regardless, the overall look, not just the textures, shows deliberately inferior work, since the Wii could handle the racers from last generation, and this is Dreamcast level at best.