LordTheNightKnight said:
But regardless, the overall look, not just the textures, shows deliberately inferior work, since the Wii could handle the racers from last generation, and this is Dreamcast level at best. |
It is quite probable that the Wii games are being CPU limited and therefore the GPU subsystem is spending considerable time waiting for the CPU to render a frame. So instead of getting N time to render it probably only recieved N-X where X is the time the GPU spent waiting to recieve the required information. A previous generation game or a game built from the ground up for the Wii would probably give the maximum quantity of time to the Wii graphics processor. However given more advanced AI etc this isn't possible on the Wii.
Furthermore it is also quite likely that many current generation effects are either impossible or inprobable on the Wii or simply don't mesh well with the architecture. So you'll see that they are either missing entirely or done badly without a previous generation technique used as a replacement which would have looked considerably better on the Wii. This is the reason why the Wii suffers most of all out of all the current generation systems from ports.
Tease.







