darkknightkryta said:
Rob-Ot said:
darkknightkryta said:
Rob-Ot said:
huaxiong90 said:
dahuman said:
I feel no sympathy towards Square-Enix these days, they've just been latching on their past successes and not doing much these days tbh.
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I honestly want to understand how this is so...I mean, to me, it seems like they're TRYING to achieve global appeal, but they're doing it completely wrong.
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I don't even know where they are trying to achieve global appeal, I hear so many people saying they are westernizing their games, but I don't see it. The most westernized game to come out Square-Enix was Final Fantasy XII, its been 4 years since that came out.
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Replacing the ending theme of Final Fantasy XIII with Leona Lewis was one thing that came to mind. Not sure if it was directly stated but getting rid of towns and stuff from FInal Fantasy XIII was to "appeal to western audiences" though that was probably hinted if anything. The biggest thing is everything that comes out of Wada's mouth.
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Adding a english song at the end isn't "westernization". Taking towns out isn't either, I mean have the clowns at Square-Enix seen Western RPG's this generation? If anything FFXIII was most similar to FFX in structure (apart from Towns), I really don't see how it was meant to appeal to the West, because FFXIII is as Japanese as it gets from its art style, characters to even its dialogue. Perhaps they said its meant to appeal to the West to desparately try to make an excuse for the linearity. As the original FFXIII for PS2 was planned to be pretty non-linear (with even a cocoon world map I believe), moving the game to PS3 and the terrible development process (that we spoke about in the other thread) is what led to a linear structure being formed.
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I know why the game was linera, but their reasoning for itthe linearity I could have been talking out of my ass, I'm just remembering things from interviews from Kitase and that's all jumbled up, but like I said the biggest thing is Wada, every interview with the man has "western" in it. Or how they were learning development techniques from Eidos (Which is so horribly flawed considering the crap they've made recently) to improve their games. Plus in that same interview where some developer from Square said they're learning about development from Eidos and that "westerners" like their games better cause they're more realistic and less fantastical and I can only imagine what fail is gonna come out of the studio now using that mind set.
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Yeah Toriyama and Kitase were lying out of their ass to try to cover up the development disaster that is square-enix right now. Not only that we got odd conflicting responses. Kitase said, "We adopted linear structure to make it feel like COD", then in another interview toriyama said, "The game is linear due to the story's aim to make you feel trapped", now in the post mortem report they say, "Oh its because we didn't have enough time because we took the responsibility to build the engine along with the game itself", what kind of dumb production team decides to take the responsibility of making a game engine and such an important game both at the same time, its impractical and in the end neither product will be fully focussed upon. Who knows how many more lies they told, the whole "Its too difficult to make HD towns" is all a lie too because a week later Toriyama said, "Oh towns aren't there due to the story", of course we know the real reason, they didn't have the development time/resources. Well I can only hope they have learnt how not to develop a game from all this and maybe FFXIII-2 will be the FFXIII we all waited for.
I agree about eidos, they do make a good game once in a while though (souds like Square-Enix itself haha). I am hoping Eidos don't screw up the new Deus Ex game! Your last sentence makes me fear one of the few redeeming things about squares games now, the art style and art direction (it was so fantastic in XIII) will also be "westernized" and be made "dull".