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Forums - Gaming - Is it my idea or move has more lag than wiimote (KILLZONE 3)

Maybe fps i dont know,

Well first off i want to say that i am not a wii fanboy as i sold it long time ago, same with my ps3, but my gf sister has a ps3 so i have played move and found it responsive.

Still, i made this thread because i dont know but in this video were they are showing of killzone 3 with the new plastic accesory to use with the move, i cant help to wonder if the wii laged this much when it came down to fps aiming.. I dont know if they are still polishing it, but i found it incredible laggy that when the guy moves the thing, u can easily notice the lag on the screen

DONT KNOW HOW TO EMBED BUT HERE IT IS

http://www.gametrailers.com/video/move-walkthrough-killzone-3/708460

Still killzone 3 looks awesome =)!



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I use the Move with MAG quite a bit...I don't notice any lag. 



butcherknife said:

I use the Move with MAG quite a bit...I don't notice any lag. 


yeah i just used sport champion and really didnt notice any lag, so thats why i found it wierd, that kz3 has so much delay, easily noticed on the video



The software has ALOT to do with the lag, not the controller.

However, based on technology the wiimote should be faster as a pointing device. (at least i would assume)



RockMan10 said:

The software has ALOT to do with the lag, not the controller.

However, based on technology the wiimote should be faster as a pointing device. (at least i would assume)


In theory. The camera in the wii mote tracking the sensor bar runs at 100 fps. The ps eye at 60 fps. The wiimote has to send it's information to the wii before it can be used adding some lag. But I assume the actual pointing in the move is a combination of the accelerometers (which also has to be transmitted to the ps3) together with the position of the ball.

Move's pointer feels a little slower then the wii to me. However my wii pointer jitters all over the place when I'm sitting 9 feet away.

In the end it depends on how much the software adds. I didn't notice any lag in tumble, but the ruse demo felt a bit sluggish.



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SvennoJ said:
RockMan10 said:

The software has ALOT to do with the lag, not the controller.

However, based on technology the wiimote should be faster as a pointing device. (at least i would assume)


In theory. The camera in the wii mote tracking the sensor bar runs at 100 fps. The ps eye at 60 fps. The wiimote has to send it's information to the wii before it can be used adding some lag. But I assume the actual pointing in the move is a combination of the accelerometers (which also has to be transmitted to the ps3) together with the position of the ball.

Move's pointer feels a little slower then the wii to me. However my wii pointer jitters all over the place when I'm sitting 9 feet away.

In the end it depends on how much the software adds. I didn't notice any lag in tumble, but the ruse demo felt a bit sluggish.

well its a combination of accelerometers, gyro, and camera tracking.

the ps eye maximum frame rate is 60, but it doesnt HAVE to run at 60. 

For example to darken a room you might up the frame rate or vice versa.

The IR camera in the wii probably just doesnt have good enough resolution to pick it up from 9 ft away. (or the IR LEDs are too weak).



It's probably the resolution from 9ft away, it works fine from a few steps closer.

The move forward/backward movement also gets 'floaty' in tumble from that distance since the size difference in the ball starts getting too small.

Anyway the solution is easy in both cases, just put the sensor bar on the coffee table to play sitting down or set the ps eye to the red setting to zoom in.

The move has one big advantage in that in can keep tracking the pointer when you point off screen. In tumble you can point it all the way around and shine the little laser beam at yourself. That can be useful for quick rotation in fps games. The further you point off-screen the faster your character rotates. Is that used in mag or killzone 3? I found it pretty annoying on the wii that it just tells me I'm not pointing at the screen, yes I know I'm trying to turn around :)



May be the game's fault.

I played "The Shoot" and the pointer controls were smooth...



This is just a video, so wait until you get hands on until you really judge the lag



RockMan10 said:

The software has ALOT to do with the lag, not the controller.

However, based on technology the wiimote should be faster as a pointing device. (at least i would assume)

Actually, not so much. The wiimote camera has a higher refresh rate than the PSEye, but then the raw image has to be processed for coordinates and the result transmitted to the Wii and that adds quite some time.

Independent measures made by people that use wiimotes as inexpensive tracking devices for various reasons seem to point at a total latency of about 50ms, which is comparable or higher than the equivalent for the move (which should be a theoretical minimum of about 25ms, and supposedly always in an extra frame - that is less or about 33ms). Even if move software processing were to go out of frame in cpu congested moments that would be about 66ms, which is still more or less the same as the wiimote.

As you said, some of it is the software because different games use those numerical informations differently and/or can map them to different acceleration or smoothing processes.

Also, OP please note that 1) there's display lag and 2) seeing someone playing in a shot video will always seem to exhibit more lag than what you experience in first person. Have a look at videos of people reviewing racing sims with wheels and pedals apparati: those videos will always seem to exhibit a slight lag between the actual physical motion of the wheel and the same happing in the game.

And yet, the reviewers never mentions any lag. I suppose that it is because when it's you willingly acting and reacting your brain "knows" the movement before the optical perception and can make a timeshift correction.

A bit like how you can get car sick as a passenger on a rough patch and not paying much attention to the road, but never if you're the driver. Being in control of the wheel makes so your brain can put the acceleration in the right context, so that your inner ear is not fooled into thinking you're being turned around, which ultimately can cause the nausea in a passenger, especially if she keeps her eyes on a book.



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