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Forums - Gaming - Sega: Madworld possible would have done better on 360 or ps3.

The Madworld bashing has to stop. The game was too hardcore to sell and too hardcore to please most of VGChartz user it seems. It's the successor of God Hand who flopped hard as well on PS2.

Madworld is nothing about third party content. Vanquish flopped, Bayonnetta, who was a mainstream title contrary to Madworld sold better but did not met expectations.

Madworld was a very good game, very enjoyable, very fun, with a great character, a better than expected story, good boss battles, and the best violence in a game. It was really a fun game.



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Resident_Hazard said:
themanwithnoname said:
Mr Khan said:
Mr. Fister said:

...and yet not a single word on Vanquish, which has only sold 360k units combined in the span of a month and a half.

It's industrygamers. Flops don't happen on PS3/360


Flops never happen on the Wii either. If something flops, it's always the consensus that the game sucked.

Exactly.  A Nintendo fan___'s excuse is almost always "it wasn't good anyway."  Sub-par (hardcore) games sell better on the Xbox360 and PS3 because their fans don't have such elitist attitudes.  Haze sold twice what The Conduit did, despite being reviewed roughly half as well on a system with little more than half the sales of the Wii.  In a way, Haze "performed" four times better than The Conduit--but then, there's actually a market for FPS titles on the PS3.

People wouldn't call the game crap if they thought it was good (for various reasons, it isn't worth it). Instead, they'd just come up with a different excuse, or more likely, wouldn't post at all. It's mainly those who dislike the game that end up posting, so you end up with a distorted view on what Nintendo fans think. (MadWorld is the worst game I've bought this gen, btw)

Also, why are you championing Haze's sales? Crappy games selling better is not a good thing, as it'll only lead to more crap. I'm glad mediocre stuff flops on the Wii. And it isn't as if great games on the HD consoles never flop - see games listed previously in the thread. Looking at Clover's past games' performances, it's clear the problem isn't the platform.

I do agree on your bit about length. However, people wouldn't always complain about it if games nowadays had some good re-playability, but they don't (unless the game itself has old-school values).



@Resident_Hazard on 12/16/10 17:34 GMT

haze sold well for two reasons.

1. the game was made by FREE RADICALS (people love these guys FPS so assumed the game would be AAA one).

2. Not much competition was out at the time.

 

3 (MY PERSONAL OPINION). I like HAZE i found it much more fun then Conduit.

4 (ANOTHER PERSONAL OPINION). I am sad to see them dead :(



 

 

MadWorld was Platinum's best selling game for a short while, so from that perspective it didn't sell that bad. Of course to Sega those kind of numbers are still small. I don't think it would have done much better on 360 or PS3 individually, but it would have done better when you combine the two systems, as illogical as it is. Of course if you ported the game and then combined the sales, you'd have to include the original in the combination, so that's kind of moot.



VGChartz

Resident_Hazard said:
Umos-Cmos said:
Resident_Hazard said:

Exactly.  A Nintendo fan___'s excuse is almost always "it wasn't good anyway."  Sub-par (hardcore) games sell better on the Xbox360 and PS3 because their fans don't have such elitist attitudes.  Haze sold twice what The Conduit did, despite being reviewed roughly half as well on a system with little more than half the sales of the Wii.  In a way, Haze "performed" four times better than The Conduit--but then, there's actually a market for FPS titles on the PS3.

And when they don't say it "wasn't good anyway," they go this route:  "Not long enough."  There's more to MadWorld in gameplay length than titles like Pikmin, Wii Music, Wii Play, Punch-Out!!, Wii Sports Resort, etc, and all you guys bought those games.  Because Nintendo's name is plastered on it.  Pikmin can be finished in about 6 hours, if that.  Luigi's Mansion was about 3 or 4 hours.  Wii Music has no content.  Wii Play has less.  Punch-Out can be finished in two hours and has fewer multiplayer options than MadWorld.  Nintendo fans continue to not care about 3rd party content.  We used to pay $50 for a game that could be finished in a half an hour, and no one bitched if the game was still good.  And MadWorld is still good, and lasts much longer than 30 minutes.  Where'd all this elitism come from?  And where is it when Nintendo releases crap?  Pure crap like Metroid Other M, Wii Music, FlingSmash... 

Also, gamers who aren't in the industry, aren't involved in the industry, and who aren't developers need to stop talking like they know better than the people who actually work in the industry (Mr. Khan)--because you're just a consumer.  You have no reason to complain and you certainly don't know better than developers and industry insiders about the industry they are actively involved in, and of which, you are on the outskirts.  That's like judging living conditions within a city when you live on a farm fifty miles outside the city limits, and never venture in.



You really haven't seen all of the hate for Metroid Other M?  Nintendo fans tore that game apart!  I loved it, but then again, I don't recall ever complaining about a games length.  As long as it's a quality 6-8 hours I feel justified in my purchase.


Ppff, I stopped posting on here for practically a month because the over-bearing love for that shitty game got on my nerves.  I was getting attacked from all sides for correctly noting the 30,000 things wrong with the game while drooling nerds tried to claim that ham-fisted, totally cliche'd, vapidly predictable storytelling was "deep and relevant" to Samus. 

Anyway, I gotta be honest, I'm starting to like shorter games.  I breezed through Splatterhouse on the X360 pretty quickly--so fast in fact, that I went through it a second time on the hard difficulty, which is something I almost never do anymore.  I get into the game, I get through it fast, I get full enjoyment out of it, and I'm able to finish the games.  When it comes to Xbox 360 games, that means I also tend to chock up more achievements.  Splatterhouse is now my top game (percentage-wise) as I have 46 out of 50. 

Maybe the short length would bug me more if I didn't so thuroughly enjoy my time with it (sans a couple relatively small obnoxious spots), and come away feeling like I accomplished a ton of stuff in a short amount of time.  I have a fucking ton of games I'm still just trying to get to (Fable III, Bionic Commando, Mass Effect, GTA4, Orange Box, God of War: Chains of Olympus, Cursed Mountain, etc), let alone finish (Fallout: New Vegas, Ratchet & Clank: Size Matters, LittleBigPlanet PSP, Professor Layton Diabolical Box, Ninja Gaiden II, The Conduit, Twisted Metal: Small Brawl, GTA: Vice City Stories, etc).  So shorter titles don't bother me.  Unless they're short and crap.  But I still buy everything anyway...

For instance, two short titles that totally rule:  Viewtiful Joe and Pikmin.  I enjoyed them, I got through them, I was able to move on.

Man, I loved Viewtiful Joe and Pikmin.  In fact Pikmin is one of my favorite Nintendo franchises now (give me a Pikmin 3 already Nintendo!).  Viewtiful Joe kicked my arse in the latter levels but it was a blast.  I loved the quirky story and awesome design.  The slow-mo abilities were useful (and oftentimes necessary), looked cool, and never felt like a gimmick.  It was a great blend of old school beat-em-up meets new school design.  Well, enough gushing about Joe.



"Some of you are thinking that you won't fight. Others, that you can't fight. They all say that, until they're out there."
--
PIKMIN FAN CLUB MEMBER

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What was Sega's targets for the game. I thought it was like 500k?



really?



Resident_Hazard said:
themanwithnoname said:
Mr Khan said:
Mr. Fister said:

...and yet not a single word on Vanquish, which has only sold 360k units combined in the span of a month and a half.

It's industrygamers. Flops don't happen on PS3/360


Flops never happen on the Wii either. If something flops, it's always the consensus that the game sucked.

Exactly.  A Nintendo fan___'s excuse is almost always "it wasn't good anyway."  Sub-par (hardcore) games sell better on the Xbox360 and PS3 because their fans don't have such elitist attitudes.  Haze sold twice what The Conduit did, despite being reviewed roughly half as well on a system with little more than half the sales of the Wii.  In a way, Haze "performed" four times better than The Conduit--but then, there's actually a market for FPS titles on the PS3.

And when they don't say it "wasn't good anyway," they go this route:  "Not long enough."  There's more to MadWorld in gameplay length than titles like Pikmin, Wii Music, Wii Play, Punch-Out!!, Wii Sports Resort, etc, and all you guys bought those games.  Because Nintendo's name is plastered on it.  Pikmin can be finished in about 6 hours, if that.  Luigi's Mansion was about 3 or 4 hours.  Wii Music has no content.  Wii Play has less.  Punch-Out can be finished in two hours and has fewer multiplayer options than MadWorld.  Nintendo fans continue to not care about 3rd party content.  We used to pay $50 for a game that could be finished in a half an hour, and no one bitched if the game was still good.  And MadWorld is still good, and lasts much longer than 30 minutes.  Where'd all this elitism come from?  And where is it when Nintendo releases crap?  Pure crap like Metroid Other M, Wii Music, FlingSmash... 

Also, gamers who aren't in the industry, aren't involved in the industry, and who aren't developers need to stop talking like they know better than the people who actually work in the industry (Mr. Khan)--because you're just a consumer.  You have no reason to complain and you certainly don't know better than developers and industry insiders about the industry they are actively involved in, and of which, you are on the outskirts.  That's like judging living conditions within a city when you live on a farm fifty miles outside the city limits, and never venture in.



Haze bankrupted its developer.  They fired 140 people, kept 40, and then they got bought out by Crytek, had their name changed to Crytek UK, and haven't had a new game since.

The Conduit is getting a sequel by the same team.

Horrible comparison.



Yakuzaice said:
Cobretti2 said:

Please the game is average at best:

1. too short.

2. black and white doesn't appeal to many people (it is a unique crowd thing).

3. no advertising.

etc..

look at other average games on PS3 or 360 they would have similar numbers.

Madworld did have television ads, and I'm sure it had magazine/internet/etc ads as well.  It wasn't a massive campaign, but I doubt a huge advertising budget would have done much for sales compared to the extra expense.

Maybe in Europe, but afaik, it didn't in the US or Japan.  Sega actually didn't even bother publishing it in Japan.



Resident_Hazard said:
themanwithnoname said:
Mr Khan said:
Mr. Fister said:

...and yet not a single word on Vanquish, which has only sold 360k units combined in the span of a month and a half.

It's industrygamers. Flops don't happen on PS3/360


Flops never happen on the Wii either. If something flops, it's always the consensus that the game sucked.

Exactly.  A Nintendo fan___'s excuse is almost always "it wasn't good anyway."  Sub-par (hardcore) games sell better on the Xbox360 and PS3 because their fans don't have such elitist attitudes.  Haze sold twice what The Conduit did, despite being reviewed roughly half as well on a system with little more than half the sales of the Wii.  In a way, Haze "performed" four times better than The Conduit--but then, there's actually a market for FPS titles on the PS3.

And when they don't say it "wasn't good anyway," they go this route:  "Not long enough."  There's more to MadWorld in gameplay length than titles like Pikmin, Wii Music, Wii Play, Punch-Out!!, Wii Sports Resort, etc, and all you guys bought those games.  Because Nintendo's name is plastered on it.  Pikmin can be finished in about 6 hours, if that.  Luigi's Mansion was about 3 or 4 hours.  Wii Music has no content.  Wii Play has less.  Punch-Out can be finished in two hours and has fewer multiplayer options than MadWorld.  Nintendo fans continue to not care about 3rd party content.  We used to pay $50 for a game that could be finished in a half an hour, and no one bitched if the game was still good.  And MadWorld is still good, and lasts much longer than 30 minutes.  Where'd all this elitism come from?  And where is it when Nintendo releases crap?  Pure crap like Metroid Other M, Wii Music, FlingSmash... 

Also, gamers who aren't in the industry, aren't involved in the industry, and who aren't developers need to stop talking like they know better than the people who actually work in the industry (Mr. Khan)--because you're just a consumer.  You have no reason to complain and you certainly don't know better than developers and industry insiders about the industry they are actively involved in, and of which, you are on the outskirts.  That's like judging living conditions within a city when you live on a farm fifty miles outside the city limits, and never venture in.




and that right there is why the industry fails over and over. The consumer does know best because they know what they want or at least along the lines of what they want. What the creators want and what consumers want or not always the same. THe sooner parts of the industry figure that out the sooner they will stop going backrupt. The industry is wrong over and over because they make what they want not what the consumer is wanting or was expecting. While it is hard for anyone to know exactly what a large population wants, it is pretty obvious what they do not want and if they go out and make a game that doesnt appeal to many consumers well thats their fault and they should go bankrupt if they put the much money into it.How many companies have went bankrupt this gen? Yea sorry i dont think they know better.

. Anytime a company blames its consumers it deserves to fail.

P.S. this was that conpanies best selling game at the time and in the end it made some profit. The increase cost it would have took to made it a HD game could have taken away any increase it saw in sells. Was it a break out hit? No, but it made money and that is better than losing money.... It was a success no matter how you spin it.