Resident_Hazard said:
Anyway, I gotta be honest, I'm starting to like shorter games. I breezed through Splatterhouse on the X360 pretty quickly--so fast in fact, that I went through it a second time on the hard difficulty, which is something I almost never do anymore. I get into the game, I get through it fast, I get full enjoyment out of it, and I'm able to finish the games. When it comes to Xbox 360 games, that means I also tend to chock up more achievements. Splatterhouse is now my top game (percentage-wise) as I have 46 out of 50. Maybe the short length would bug me more if I didn't so thuroughly enjoy my time with it (sans a couple relatively small obnoxious spots), and come away feeling like I accomplished a ton of stuff in a short amount of time. I have a fucking ton of games I'm still just trying to get to (Fable III, Bionic Commando, Mass Effect, GTA4, Orange Box, God of War: Chains of Olympus, Cursed Mountain, etc), let alone finish (Fallout: New Vegas, Ratchet & Clank: Size Matters, LittleBigPlanet PSP, Professor Layton Diabolical Box, Ninja Gaiden II, The Conduit, Twisted Metal: Small Brawl, GTA: Vice City Stories, etc). So shorter titles don't bother me. Unless they're short and crap. But I still buy everything anyway... For instance, two short titles that totally rule: Viewtiful Joe and Pikmin. I enjoyed them, I got through them, I was able to move on. |
Man, I loved Viewtiful Joe and Pikmin. In fact Pikmin is one of my favorite Nintendo franchises now (give me a Pikmin 3 already Nintendo!). Viewtiful Joe kicked my arse in the latter levels but it was a blast. I loved the quirky story and awesome design. The slow-mo abilities were useful (and oftentimes necessary), looked cool, and never felt like a gimmick. It was a great blend of old school beat-em-up meets new school design. Well, enough gushing about Joe.
"Some of you are thinking that you won't fight. Others, that you can't fight. They all say that, until they're out there."
--
PIKMIN FAN CLUB MEMBER







