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Forums - Gaming - Sega: Madworld possible would have done better on 360 or ps3.

Madworld was a game that looked really good, but turned out to be really bad. That would not change on the other two consoles



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Not exactly sure where the marketing guy fits in with the idea of success or failure of a title.  Like he's in charge of making sure word goes out and it sells, if he's saying it didn't, isn't that coming back on him failing at his job?

Even then I'm wondering why SEGA has praised HotD:OK, said The Conduit was a financial success, but Madworld has sold more than TC, it took forever for Overkill to outsell it, and it's the one singled out?  It leaves me scratching my head.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:

Not exactly sure where the marketing guy fits in with the idea of success or failure of a title.  Like he's in charge of making sure word goes out and it sells, if he's saying it didn't, isn't that coming back on him failing at his job?

Even then I'm wondering why SEGA has praised HotD:OK, said The Conduit was a financial success, but Madworld has sold more than TC, it took forever for Overkill to outsell it, and it's the one singled out?  It leaves me scratching my head.


A big part of Madworld sales is done at something like 5 pounds price. This game has hitted bargain bin fast and stays there till this day which suggests to me that they might have grossly overestimated first print and still are selling it.

If that was the case they would likely only be minimalizing loses with those sales instead of making money (afaik you pay royalties to platform holder up front)



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Zlejedi said:
MaxwellGT2000 said:

Not exactly sure where the marketing guy fits in with the idea of success or failure of a title.  Like he's in charge of making sure word goes out and it sells, if he's saying it didn't, isn't that coming back on him failing at his job?

Even then I'm wondering why SEGA has praised HotD:OK, said The Conduit was a financial success, but Madworld has sold more than TC, it took forever for Overkill to outsell it, and it's the one singled out?  It leaves me scratching my head.


A big part of Madworld sales is done at something like 5 pounds price. This game has hitted bargain bin fast and stays there till this day which suggests to me that they might have grossly overestimated first print and still are selling it.

If that was the case they would likely only be minimalizing loses with those sales instead of making money (afaik you pay royalties to platform holder up front)


 Definitely what happened in the UK, the game reached £1.99 for a brief stint and is still avaliable for around £4 lol.

 But no, Madworld wouldn't have sold better on the HD consoles. I think they should of brought a port over, like 9 months later, as a $20 XBLA / PSN thing, as that would have made them a small profit with the cheap porting costs. But maybe it wouldn't have sold their either, who knows.

 The cost of porting a Wii game to the HD consoles isn't that much in all honesty though (Provided you don't go overtop with graphics overhaul, which this game didn't need) so in all honesty I think Madworld was better served releasing on all 3 consoles simultaneous.



Kennyheart said:
Mr. Fister said:

...and yet not a single word on Vanquish, which has only sold 360k units combined in the span of a month and a half.


Well that what happens when you don't market your game.


True, but no Wii game gets advertised except Just Dance and Nintendo games...Madworld was not advertised and was on Wii, it still sold over 300k (maybe it's overtracked on VGC). Many copies were sold at 10-20$, but still it must have made a profit.



CURRENTLY PLAYING: Xenoblade (Wii), Super mario 3D land (3DS), Guild Wars (PC)

 

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Zlejedi said:
MaxwellGT2000 said:

Not exactly sure where the marketing guy fits in with the idea of success or failure of a title.  Like he's in charge of making sure word goes out and it sells, if he's saying it didn't, isn't that coming back on him failing at his job?

Even then I'm wondering why SEGA has praised HotD:OK, said The Conduit was a financial success, but Madworld has sold more than TC, it took forever for Overkill to outsell it, and it's the one singled out?  It leaves me scratching my head.


A big part of Madworld sales is done at something like 5 pounds price. This game has hitted bargain bin fast and stays there till this day which suggests to me that they might have grossly overestimated first print and still are selling it.

If that was the case they would likely only be minimalizing loses with those sales instead of making money (afaik you pay royalties to platform holder up front)


I believe that's mainly on Nintendo consoles again thats if I remember correctly.  

I know it took nearly a year for it to hit that low here, it was full price at least till the 200k mark then my store lowered the price to 30 which is still higher than say a 20 dollar greatest/platinum hits title, if all these copies were from first print then that's SEGAs fault and poor management/planning especially when most games on the console that sell million start out with 100k first weeks so why print anymore than that for some shipments.

Also to cut down the whole overprinting thing, they usually print as many as retailers order, if retailers order 500k and only sell 100k then discount the game to try to clear out stock, that falls on the retailer not SEGA, like when I was working at Gamestop this summer they started having the whole "pester people for reserves" policy bite them in the ass, our store had literally 90 reserved copies of God of War III sitting in the back because people didn't come pick it up, they rented it, beat it, never bought it (some customers admitted to doing this who had it reserved).

Whenever sales hit we always had God of War III at half price to help clear out stock, on top of that gamestop told us to start calling/bugging customers with reserved games to use that 5 dollars cause apparently they can't really touch that money till its actually spent.  So any over shipments usually fall on the retailers shoulders unless it's something like the deal Nintendo did to get NES on store shelves which is any unsold consoles that weren't moving they'd buy back, this posed a no risk situation for retailers so they gladly went with it, that really doesn't happen anymore though.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Madworld on Wii did better it's first NPD than Bayonetta on PS3, Infinite Space on DS, or Vanquish on PS3 and 360 combined.  It's not the platform, it's the Clover Curse.



i never liked madworld because the game is not appealing at all, and it gets boring because of the replay value was garbage, its only good if you like gore.. i dont see a different if it was on the 360 and ps3, it will get overshadowed by the consoles other games just like other IP's Sega creates




Sega should be glad this title even reached over 500k.. because trust me it wouldn't even done much better anywhere else




Bristow9091 said:

Dear Sega:

Release the game on PS3, give it Move support, and you'll have atleast one happy customer.

Yours sincerely,

Bristow9091.


no you wont, trust me you aint missing much lol