Zlejedi said:
If that was the case they would likely only be minimalizing loses with those sales instead of making money (afaik you pay royalties to platform holder up front) |
I believe that's mainly on Nintendo consoles again thats if I remember correctly.
I know it took nearly a year for it to hit that low here, it was full price at least till the 200k mark then my store lowered the price to 30 which is still higher than say a 20 dollar greatest/platinum hits title, if all these copies were from first print then that's SEGAs fault and poor management/planning especially when most games on the console that sell million start out with 100k first weeks so why print anymore than that for some shipments.
Also to cut down the whole overprinting thing, they usually print as many as retailers order, if retailers order 500k and only sell 100k then discount the game to try to clear out stock, that falls on the retailer not SEGA, like when I was working at Gamestop this summer they started having the whole "pester people for reserves" policy bite them in the ass, our store had literally 90 reserved copies of God of War III sitting in the back because people didn't come pick it up, they rented it, beat it, never bought it (some customers admitted to doing this who had it reserved).
Whenever sales hit we always had God of War III at half price to help clear out stock, on top of that gamestop told us to start calling/bugging customers with reserved games to use that 5 dollars cause apparently they can't really touch that money till its actually spent. So any over shipments usually fall on the retailers shoulders unless it's something like the deal Nintendo did to get NES on store shelves which is any unsold consoles that weren't moving they'd buy back, this posed a no risk situation for retailers so they gladly went with it, that really doesn't happen anymore though.
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