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Forums - Gaming - The Might of PC Gamers!

Grr the pic dispeard so i changed it -.-



Yeah i know my spelling sucks but im dysgraphic so live with it :3    

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Conegamer - I say that the PS3 will beat the DS next week in Japan  (for hardware sales) Forfeit is control over others avatar for 1 week.

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leatherhat said:

Always love that PC


Or it will find you and it WILL kill you XD



Yeah i know my spelling sucks but im dysgraphic so live with it :3    

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Conegamer - I say that the PS3 will beat the DS next week in Japan  (for hardware sales) Forfeit is control over others avatar for 1 week.

i have tried multiple times to get into PC gaming, yet it just never works out. nowadays, WoW is the only PC game i play. just to much of a hassle for me to worry about system specs and keeping up in terms of tech and what not. ill always be a console gamer. now dont get me wrong, i respect PC gaming and by no means see it as worse than console gaming, i just much prefer console gaming. and i have never believed that PC gaming is "Dying".



                                                                                                  

Permission to speak frankly? Alright...

PC Gaming is simultaneously the most casual and hardcore form of gaming. On one hand, you have Flash and Facebook games that require about 2 seconds of prior investment before playing. On the other hand, you have these technological behemoths of games. The problem the PC has is the uncanny valley between.

Most PC users (not gamers) don't know shit about their video cards, available memory, or any of that. Therefore, the prospect of actually buying a PC game becomes precarious for the noob. Either they edge away from buying a top notch game, or they buy a game too advanced for their system, and need to buy a part or two later on, delaying the fun. This is deadly for PC developers, forcing them to focus either on a huge range of theoretically powered PCs or focusing on an existing market.

Consoles have the advantage of being clones. The Wii I got in 2006 plays the games I buy in 2010. This eliminates a major hassle, and makes the Wii therefore more attractive to a casual or only slightly serious gamer.

The same goes for PC controls. In theory, the PC has better controls than any system, combining a hyper-accurate mouse with a huge array of keys and possible controller support. The problem is, this is nearly incomprehensible for newcomers. Even the DS, with arguably the simplest controls this generation, has a touchscreen, four regular buttons, four arrows, a couple of buttons used for menus sometimes, a microphone, and another pair of buttons in the frikin back. Unless the PC game in question requires just the mouse, it can be truly incomprehensible.

I do not dislike the PC as a platform. However, I think the PC, by its very nature, is an exclusive system that drives away its own potential audience.

As for Nintendo's ability to innovate, that is a topic for another day.



Salnax said:

Permission to speak frankly? Alright...

PC Gaming is simultaneously the most casual and hardcore form of gaming. On one hand, you have Flash and Facebook games that require about 2 seconds of prior investment before playing. On the other hand, you have these technological behemoths of games. The problem the PC has is the uncanny valley between.

Most PC users (not gamers) don't know shit about their video cards, available memory, or any of that. Therefore, the prospect of actually buying a PC game becomes precarious for the noob. Either they edge away from buying a top notch game, or they buy a game too advanced for their system, and need to buy a part or two later on, delaying the fun. This is deadly for PC developers, forcing them to focus either on a huge range of theoretically powered PCs or focusing on an existing market.

Consoles have the advantage of being clones. The Wii I got in 2006 plays the games I buy in 2010. This eliminates a major hassle, and makes the Wii therefore more attractive to a casual or only slightly serious gamer.

The same goes for PC controls. In theory, the PC has better controls than any system, combining a hyper-accurate mouse with a huge array of keys and possible controller support. The problem is, this is nearly incomprehensible for newcomers. Even the DS, with arguably the simplest controls this generation, has a touchscreen, four regular buttons, four arrows, a couple of buttons used for menus sometimes, a microphone, and another pair of buttons in the frikin back. Unless the PC game in question requires just the mouse, it can be truly incomprehensible.

I do not dislike the PC as a platform. However, I think the PC, by its very nature, is an exclusive system that drives away its own potential audience.

As for Nintendo's ability to innovate, that is a topic for another day.


You dont need to know a thing about your comp to play games on it XD 99.9% of PC games can run on just about any PC with fairly simple settings. Most people can work out that changing graphics from Low to high means they get better. You dont have to go through list of settings. even crysis has a setting for just Low, Medium, High, very high. Even i could work that out when i was about 6 XDDDD 

You think the 12 million wow players all know what there graphics card is? heck i dare say some of them dont even know what a graphics card is.

Also if can genanly think of anything Nintendo have done in last 10 years that has truly totally revolutionised the gaming industry other than the 2 things i said i will make this face O_O The true revelation in gaming where the simple ones. Sony using disks for concol games. Microsoft bringing online to consols. yet both of them where done by PC waaaaaaaaaaaaay before. Hell if you wanna go realy deep you could argue that sega came up with the idea of wii more kind of game play. (even if they did it badly)

Oh and yet the wii from back in 2005 can play everything from 2010 in all its shovelware glory (im jking but it was was worth it lol)



Yeah i know my spelling sucks but im dysgraphic so live with it :3    

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Conegamer - I say that the PS3 will beat the DS next week in Japan  (for hardware sales) Forfeit is control over others avatar for 1 week.

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TX109 said:

i have tried multiple times to get into PC gaming, yet it just never works out. nowadays, WoW is the only PC game i play. just to much of a hassle for me to worry about system specs and keeping up in terms of tech and what not. ill always be a console gamer. now dont get me wrong, i respect PC gaming and by no means see it as worse than console gaming, i just much prefer console gaming. and i have never believed that PC gaming is "Dying".


Do what i did. Buy a super expensive computer. leave it at that XD should be set for next few years :P



Yeah i know my spelling sucks but im dysgraphic so live with it :3    

---------------------------------------------------Bets--------------------------------------------------

Conegamer - I say that the PS3 will beat the DS next week in Japan  (for hardware sales) Forfeit is control over others avatar for 1 week.

Chibi.V.29 said:
Salnax said:

Permission to speak frankly? Alright...

PC Gaming is simultaneously the most casual and hardcore form of gaming. On one hand, you have Flash and Facebook games that require about 2 seconds of prior investment before playing. On the other hand, you have these technological behemoths of games. The problem the PC has is the uncanny valley between.

Most PC users (not gamers) don't know shit about their video cards, available memory, or any of that. Therefore, the prospect of actually buying a PC game becomes precarious for the noob. Either they edge away from buying a top notch game, or they buy a game too advanced for their system, and need to buy a part or two later on, delaying the fun. This is deadly for PC developers, forcing them to focus either on a huge range of theoretically powered PCs or focusing on an existing market.

Consoles have the advantage of being clones. The Wii I got in 2006 plays the games I buy in 2010. This eliminates a major hassle, and makes the Wii therefore more attractive to a casual or only slightly serious gamer.

The same goes for PC controls. In theory, the PC has better controls than any system, combining a hyper-accurate mouse with a huge array of keys and possible controller support. The problem is, this is nearly incomprehensible for newcomers. Even the DS, with arguably the simplest controls this generation, has a touchscreen, four regular buttons, four arrows, a couple of buttons used for menus sometimes, a microphone, and another pair of buttons in the frikin back. Unless the PC game in question requires just the mouse, it can be truly incomprehensible.

I do not dislike the PC as a platform. However, I think the PC, by its very nature, is an exclusive system that drives away its own potential audience.

As for Nintendo's ability to innovate, that is a topic for another day.


You dont need to know a thing about your comp to play games on it XD 99.9% of PC games can run on just about any PC with fairly simple settings. Most people can work out that changing graphics from Low to high means they get better. You dont have to go through list of settings. even crysis has a setting for just Low, Medium, High, very high. Even i could work that out when i was about 6 XDDDD 

You think the 12 million wow players all know what there graphics card is? heck i dare say some of them dont even know what a graphics card is.

Also if can genanly think of anything Nintendo have done in last 10 years that has truly totally revolutionised the gaming industry other than the 2 things i said i will make this face O_O The true revelation in gaming where the simple ones. Sony using disks for concol games. Microsoft bringing online to consols. yet both of them where done by PC waaaaaaaaaaaaay before. Hell if you wanna go realy deep you could argue that sega came up with the idea of wii more kind of game play. (even if they did it badly)

Oh and yet the wii from back in 2005 can play everything from 2010 in all its shovelware glory (im jking but it was was worth it lol)


Do not underestimate the crappiness of peoples' PCs. You'd be surprised how many people use five year old PCs and laptops that were shit back then.

As for Nintendo's innovations, they have more to do with game design than true tech.

First of all, note the control systems for both the DS and Wii. There are a LOT of them. Depending on the game in question, Wii games from Nintendo have used traditional control schemes, NES style control schemes, and buttonless control schemes using the same Wiimote/Nunchuck combo, or even just a Wiimote. Therefore, a single system of input can fulfill a variety of roles without any two styles clashing.

This is a big deal. Traditionally, game design since the Atari era has been about giving the player as many ways to manipulate the onscreen events. The Wii's control scheme gives players exactly as many buttons as they need to play a game. This drastically reduces the learning curve.

The DS does a similar thing using its wide variety of input options. Players can use SNES style controls, simply poke at the screen with with the stylus, or use the stylus in one hand and the D-Pad with the other. Once again, this gives a variety of ways to control games without ever overwhelming the player.

 

Another innovation from Nintendo is the reinvention of extinct or obscure genres. Long story short, Nintendo took a weird route this generation. They assumed that every major genre had been created, and revisited them, investing resources in dead genres.

Think about the results this has had. Would 2D platformers have been reintroduced to the market if Nintendo hadn't been so sucessful using modern tech to power a 2D Mario? Could party games ever have been given new life without the creation of motion-based minigames? How could educational games have survived without the sucess of Brain Age? Would games like Farmville be as sucessful without Animal Crossing's leading the way?

By creating highly sucessful games in dead genres, Nintendo recreated entire markets. Today, we can actually have a debate about which platformer was best this year, simply because Nintendo proved it was a viable genre in this day and age, thanks to modern tech. In this sense, Nintendo is more of a pioneer than an innovater.

 

I won't deny the shovelware comment though. Shovelware sucks.



Every time I think the PC is the best...I have to be humbled by Red Dead Redemption(com'on Rockstar!!) For that matter console exclusives to some extent do lessen PC's brilliance. Still, the pricing is great and the controls are superb. 



where else would i play my mystery adventure point and click who dunnits



                                                                                                                                        Above & Beyond

   

To be honest, I like PC gaming just as much if not more than console gaming. I would probably do more PC gaming if my computer is stronger (it's pretty weak). I primarily do PC gaming at monthly LAN parties and such.

That reminds me. I gotta go upgrade my PC. I've been putting that off for months now.



I LIKE REDMOON ONLINE. IT'S TEH MOST AWESOMEST MMORPG. RUNESCAPE HAS NOTHING ON IT. ;) My full Videogame collection (Well, not really that full): http://www.backloggery.com/marktheshark I'LL COOL YOUR ANGER WITH AN ICE SPIRIT BLAST!!!!111111!!!!!!111!!!!1!!! List of vg studios that've been shut down this generation: Digital Anvil Headfirst Productions Frog City Software (Subsiduary of Take-Two) Indie Built (Subsiduary of Take-Two) Wolfpack Studios Core Design (Subsiduary of Eidos) Rockstar Vienna/neo Software Produktions GmbH (Subsidiary of Rockstar Games) Clover Studios (Subsiduary of Capcom) Sidecar Studios Flagship (Subsiduary of Capcom) FASA Studio Nihon Telenet EA Chicago aka NufX (Subsiduary of EA) Kush Games (Subsiduary of Take-Two) Concrete Games (Subsiduary of THQ?) Iron Lore Entertainment Carbonated Games Stormfront Studios Pseudo Interactive PAM Development (Subsiduary of Take-Two) Venom Games (Subsiduary of Take-Two) Castaway Entertainment Flagship Studios Pivotal Games (Subsiduary of Eidos) Sierra Entertainment (Subsiduary of Activison) Helixe (Subsiduary of THQ) Mass Media (Subsiduary of THQ) Locomotive Games (Subsiduary of THQ) Paradigm Entertainment (Subsiduary of THQ) Sandblast Games (Subsiduary of THQ) Brash Entertainment Jaleco (Assets sold to Game Yarou) MS Aces Rockpool Games (Subsiduary of Eidos) Seta Corporation Humanature Studio (Subsiduary of Nexon) Ensemble Studios Straylight Studios 3D Realms GameLab Factor 5 America's Army Studio The Fizz Factor (Subsiduary of Amaze Entertainment) GRIN Software Bottlerocket Entertainment Shaba Studios (Subsiduary of Activision) Transmission Games Pandemic Studios Ninja Studio Fuzzyeyes Studio Near Death Studios Deep Silver Vienna (Subsidiary of Deep Silver) Incognito Entertainment (Subsiduary of SCEA) Matahari Studios (Subsiduary of Kuju?) Luxoflux (Subsiduary of Activison) Underground Development (Subsiduary of Activison) Red Octane (Subsiduary of Activison) Universomo (Subsiduary of THQ) Cing Zushi Games Javaground Silver Style Entertainment Cheyenne Mountain Entertainment Secret Level (Subsiduary of Sega) Ninja Studio Monte Cristo Cavia Flight-Plan Sparkplay Media Realtime Worlds Gaia Krome Studios Budcat Creations NetDevil Outerlight Propaganda Games (Subsiduary of Disney Interactive) MTV Games Bizarre Creations 7 Studios (Subsiduary of Activision) Pi Studios Cohort Studios Frozen North Productions Killaware Game Republic Titan Studios (Subsidiary of Epic Games China) Kaos Studios (Subsidiary of THQ?) THQ Digital Warrington (Subsidiary of THQ) Blue Tongue (Subsidiary of THQ) Black Rock Studio (Subsidiary of Disney Interactive) Blue Fang Team Bondi Darkworks Multiverse Monumental Games Bigbig Studios (Subsidiary of Sony) Hudson Soft (Subsidiary of Konami) Spellbound Entertainment Zipper Interactive (Subsidiary of Sony) 4mm Games 38 Studios Big Huge Games (Subsidiary of 38 Studios) Rockstar Vancouver/Barking Dog Studios (Subsidiary of Rockstar Games) Radical Entertainment (Subsidiary of Activision) SCE Studio Liverpool/Psygnosis (Subsidiary of SCE World wide Studios) Project Sora (Subsidiary of Nintendo) Black Hole Entertainment Paragon Studios (Subsidiary of NCsoft) Crave Entertainment Eurocom THQ Vigil Games (Subsidiary of THQ) Junction Point Studios Milestone Inc. Lucasarts Eden Games (Subsidiary of Atari) Silicon Knights Timegate Studios EA Phenomic (Subsidiary of EA) Blitz Games Neverland Ea Black Box (Subsidiary of EA) Terminal Reality Two Tribes B.V. Irrational Games Maxis (Subsidiary of EA)