A203D said:
Hikaruchan, tbh i dont love Vagrant Story, but i do like it and the story, narrative is phenonminal. VS is way too hard core, you could never expect a game like that to become successful, because its extreme. i find it very similar to Demon's Souls. and VS has such a great 'darkness' to it. but the battles are too hard imo. but its still a very good game. FF13 is a fail because its not made for you an me. we were always going to buy it anyway. its made that way because since FF8 Square have been chasing a dream, which is to realise the critical and commerical success of FF7. FF13 was meant to be that game. Final Fantasy is meant to different from the last, but the core of any half decent game is that at its core its a game. FF13 is hated because there are very poor gameplay elements. FF13 dosent conform to any set mold because imo its not even a game, its just a series of cutscenes (that some people have compared to a soap opera, i dont however); that is broken up by banal, monotous battles. eg the Vile Peaks is such a boring dungeon. you fight a battle with some monster. then you fight the same battle again, using exactly the same strategy, (each battle is a scripted encounter). then you watch a cutscene, then you fight the same series of battles until the next cutscene. until eventully you face a boss, or you enter the next area via a cutscene. after this cutscene you fight a scripted battle with a new enemy, and you repeat this process until the end of the game. i agree, that FF dosent have to conform to standards of the past, but if you look at what i've said i havent compared it to any game, or any RPG, based on the game itself its just not a good game, its a series of cutscenes broken up, by a scriped, monotous battle system. that dosent even call into question the dialogue itself or the lack of substance in the story. |
What do you mean by "scripted"? The enemies do not behave the same in every battle. They will use different attacks at different points. To be honest, the fact that you use the same strategy is more of a critique against games in general. When I play Ninja Gaiden Sigma 2 and Demon's Souls, I use the same strategy to beat enemies and bosses, but this does not make the game monotonous as it still requires skill to execute. While RPGs take more strategy than skill and are less skill-based than other genres, this it true for all RPGs and not just Final Fantasy XIII. When I play RPGs, once I figure out the best strategy for fighting an enemy, I continue to use that strategy against that enemy. This does not hold true for just Final Fantasy XIII, but it holds true for every RPG/Strategy game I have ever played. My main point is the fact that you can use the same strategies against enemies does not just apply to Final Fantasy XIII. It applies to just about every single-player game in existence. Single-player experiences rely on the player recognizing patterns of attack and utilizing the proper attacks when the situation presents itself.









