Alan Wake, GT5, and FF13 have two things in common. They all had a longer than average development cycles. They also recieved reviews that some people were not expecting (They also pretty much have the same score on metacritic!). I'll be honest i was expecting at least a 90 for everyone of these games. Im not saying the reviews these games got were bad its just that with amount of effort the devs put in the games should have made these games get higher scores. I guess the reviewers were expecting something over the top? Had these games each taken 2-3 years to make, don't you think they would have recieved higher scores because the reviewer wouldn't be expecting much? Mass effect 2 and uncharted 2 are some of the highest rated games of all time and they only took 2 years to make.
IN long development cycles do you think devlopors loose focus? I have a feeling that 90% of the game was made in the last 3 years for each of the 3 games. The first 2 games maybe the developers were just slacking off. I guess my point is that publishers should really start making the dev cycles smaller. That would make devs more alert and they would constantly find ways to to cram in everything they've got and see what they could do with the limited time they have. If you give the dev all the time in the world then they wouldn't be so alert. I have a feeling that versus 13 will suffer the same fate. The only game i can think of that took more than 5 years to make and was successful was heavy rain. But that game was like no other.
What are your thoughts in this?









