tjallern said:
CGI-Quality said:
d21lewis said:
tjallern said:
SMG2. I actually LOVED SMG, but SMG2 did not grab me as the first one... I didn't buy it, but played it at a buddy's house and concluded I would never buy it.
Also, maybe Bioshock 2, even though I kinda knew that wouldn't live up to the first one, which I absolutely loved.
AAAAND the biggest of them all:
Heavy Rain.. The story, was not actually that different based on your choices. The bad guy was always the bad guy and the story made you think that there could be many different people who could end up as the bad guy given the choices you made. You just finished the game with 1-4 main characters and even some could not actually die. "Pre-hype" led you into thinking there would be MANY different stories, but in reality "there was basically just one", with some different elements to it. I loved the game though, but was very disappointed by the ending and how the story unfolded.
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Everybody could die in Heavy Rain. I'm just pointing that out.
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Someone else caught that I see, and there's more wrong too:
- Pre-hype didn't indicate more than one story, but many ways to tell it. Although the main basis of the story won't change, there are quite a few different outcomes (a rubberband effect).
- Of course the bad guy is always the bad guy. He'd have to write several complete scripts if otherwise (which wasn't promised). He made it clear that this script was over 1,000 pages and the story itself was the story (one story), but with many different outcomes and twists. He made good on that (even though some parts of it have holes - but that's another thread).
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There is no "wrong" about what I thought it could/would be. There are a quite few outcomes, and they are basically all the same with few differences, and (TO ME) rather boring and not really significant. Not what was hyped AT ALL (different stories unlike any other game, not endings). I know you loved the game, and I did as well. BUT I was very disappointed with the "multiple stories", since they were basically just different endings. Also, it was basically impossible to fail, because the game was rather easy, so one had to deliberately try to fail to get a different outcome, so they never came naturally (to me at least).
Why is the bad guy ALWAYS the bad guy? One of the good characters could've easily been the bad guy due to his/her behaviour, it wouldn't have been too hard to implement an ending where that person was the actual bad guy, because I actually thought she/he could've been MANY times during gameplay (I actually thought Cage tried to make it confusing like this and was very disappointed that the bad guy ALWAYS was the bad guy). When I first finished the game, I even said to myself and my friends: "Lets go back and see how it is when this person is the bad guy" and EVERYONE was on the similar page. We all thought there were multiple bad guys.
And didn't he say the script was 5,000 pages? I'm pretty certain I remember he said that at one point, but cannot find a link. However, I do find links saying it was over 2000 pages, not 1000, which is a huge difference.
And no, if I am wrong you are wrong, because I tried to make one of the mains die (in two or three different scenes), and that person could NOT die in those scenes, even though it could've easily happened.
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