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Forums - Sony Discussion - Why Sony passed on Kinect

OntheEdgeofthemirror said:

The money isn't going into the tech it's going into advertisement, kinect isn't a breakthrough and the eyetoy was a success (it turned a profit) but MS has managed to alter public perception so much to make people think kinect is amazing and new and the eye toy was a massive failure, when as it stands the pseye has made sony far more profit then kinect can once you factor in R&D, development costs and the big one MSes advertisement budget, they are going to need to sell like 10 million kinects atleast to break even so people think kinect did alot better then eyetoy in reality it can easily do alot worse and as I pointed out before wii delivered on giving the casuals more and better where I don't think kinect can in 6 months people won't be so forgiving in the quality of the games 

I know what you mean, they've spent half a billion $ on marketing, and i think kinect is a partial success. but the point of kinect is so microsoft can sell more consoles than sony. the point is that people buy a 360 for kinect. but i dont think its going to work, the hardware just dosent let you do as diverse things as move or wii.

as you say people wont be forgiving on the software 6 months down the line, but the other thing is 3rd party support. will 3rd parties develop exclusive kinect software 2 months down the line, 6 months down the line, when they can support move and wii for a much larger userbase. eg Dead Space Extraction or No More Heros, are games that could do comparatively well on both PS3 and the 360, but they cant be released on the 360.



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billsalias said:
jneul said:
dreamcast210 said:
jneul said:
dreamcast210 said:

Sorry folks. Sony dropped the ball and put it on a controller. Kinect works great for me and anyone I've had over to try it thinks it's amazing and they want to purchase it. It will change the game. Next year at this time, let's discuss just how much the gaming landscape has changed because of Kinect.


each to their own lots of ppl will have fun on it, but ill stick to my move hardcore thanks

Define hardcore? Because I think the term has been transformed over the past few years to entail gamers who only play M rated games with plenty of violence.

Hardcore to me is a person who loves video games and playing them. The genre doesn't matter. Of course we all like depth to our experience if we are hardcore. Here's an example:

A wonderful moment in table tennis in Kinect Sports was when I stepped back to play away from the table hitting the ball to my online opponent. After 2-3 times of this, setting a somewhat slower pace of the ball being returned to my opponent, I stepped towards the table as close as possible and then hit the ball had. The result was a return that went to my opponent at a faster pace than they were expecting and giving them no time to react to hit the ball.

Don't get me wrong; I'm sure Move is good fun. But having no controller in your hand is a freeing and liberating experience. And I am completely enjoying this new way to play.


sorry dude i did the whole controlerless thing with eyetoy and trust me kinect does not offer anything new over eyetoy yet, but with the hardcore apps coming out hopefully that will change, but the hardcore apps will require a controller defeating ms slogan "you are the controller".

First, Kinect offers an important feature over eyetoy, depth. For some reason you keep minimizing this as unimportant but it is critical. This feature has already been used extensively in launch titles. For example Dance Central has many moves that require you to cross arms and legs in front of your body and put them in the correct position in 3d space, this could not be detected with a 2d camera setup. This also allows you to use your forearm as a pointer while in front of your body, something very natural and not possible without the depth information.

Second, what part of hard core gaming requires a controller? Yes it would not be easy, if possible at all, to map existing controller schemes onto Kinect but who says a deep complex game experience cannot be designed around it? To be clear, I am not saying all games could be built around Kinect I am saying there are hard core games that can be.

Third you do not lose the ability to play some games without a controller if some games require one. And even if this does dilute the MS marketing message, so what? Does that prevent you from enjoying the game in any way?

I do not think Kinect, or Move for that matter, should be the only interface to a gaming system, but I feel they do provide a different experience from traditional controllers and add value to their systems respectively. 

You are wrong about the depth thing, well kinda anyways, pseye can't see depth but it can guess it, meaning it can do the cross arms things and that stuff just not as well, so well yes kinect is an improvement it is nowhere near a major one 



OntheEdgeofthemirror said:
billsalias said:
jneul said:
dreamcast210 said:
jneul said:
dreamcast210 said:

Sorry folks. Sony dropped the ball and put it on a controller. Kinect works great for me and anyone I've had over to try it thinks it's amazing and they want to purchase it. It will change the game. Next year at this time, let's discuss just how much the gaming landscape has changed because of Kinect.


each to their own lots of ppl will have fun on it, but ill stick to my move hardcore thanks

Define hardcore? Because I think the term has been transformed over the past few years to entail gamers who only play M rated games with plenty of violence.

Hardcore to me is a person who loves video games and playing them. The genre doesn't matter. Of course we all like depth to our experience if we are hardcore. Here's an example:

A wonderful moment in table tennis in Kinect Sports was when I stepped back to play away from the table hitting the ball to my online opponent. After 2-3 times of this, setting a somewhat slower pace of the ball being returned to my opponent, I stepped towards the table as close as possible and then hit the ball had. The result was a return that went to my opponent at a faster pace than they were expecting and giving them no time to react to hit the ball.

Don't get me wrong; I'm sure Move is good fun. But having no controller in your hand is a freeing and liberating experience. And I am completely enjoying this new way to play.


sorry dude i did the whole controlerless thing with eyetoy and trust me kinect does not offer anything new over eyetoy yet, but with the hardcore apps coming out hopefully that will change, but the hardcore apps will require a controller defeating ms slogan "you are the controller".

First, Kinect offers an important feature over eyetoy, depth. For some reason you keep minimizing this as unimportant but it is critical. This feature has already been used extensively in launch titles. For example Dance Central has many moves that require you to cross arms and legs in front of your body and put them in the correct position in 3d space, this could not be detected with a 2d camera setup. This also allows you to use your forearm as a pointer while in front of your body, something very natural and not possible without the depth information.

Second, what part of hard core gaming requires a controller? Yes it would not be easy, if possible at all, to map existing controller schemes onto Kinect but who says a deep complex game experience cannot be designed around it? To be clear, I am not saying all games could be built around Kinect I am saying there are hard core games that can be.

Third you do not lose the ability to play some games without a controller if some games require one. And even if this does dilute the MS marketing message, so what? Does that prevent you from enjoying the game in any way?

I do not think Kinect, or Move for that matter, should be the only interface to a gaming system, but I feel they do provide a different experience from traditional controllers and add value to their systems respectively. 

You are wrong about the depth thing, well kinda anyways, pseye can't see depth but it can guess it, meaning it can do the cross arms things and that stuff just not as well, so well yes kinect is an improvement it is nowhere near a major one 

Actually, I am not wrong, not even kind of. All pseye has is edge detection and scale,  which cannot provide even a little bit of depth information without some kind of constant reference (such as the ball on the move wand, which is why they put that there). In the case of overlapping objects with known shapes you might be able to guess which was in front of the other but that is far from knowing position in 3d space.

Why does it hurt so much to admit Kinect is good?



billsalias said:
OntheEdgeofthemirror said:
billsalias said:
jneul said:
dreamcast210 said:
jneul said:
dreamcast210 said:

Sorry folks. Sony dropped the ball and put it on a controller. Kinect works great for me and anyone I've had over to try it thinks it's amazing and they want to purchase it. It will change the game. Next year at this time, let's discuss just how much the gaming landscape has changed because of Kinect.


each to their own lots of ppl will have fun on it, but ill stick to my move hardcore thanks

Define hardcore? Because I think the term has been transformed over the past few years to entail gamers who only play M rated games with plenty of violence.

Hardcore to me is a person who loves video games and playing them. The genre doesn't matter. Of course we all like depth to our experience if we are hardcore. Here's an example:

A wonderful moment in table tennis in Kinect Sports was when I stepped back to play away from the table hitting the ball to my online opponent. After 2-3 times of this, setting a somewhat slower pace of the ball being returned to my opponent, I stepped towards the table as close as possible and then hit the ball had. The result was a return that went to my opponent at a faster pace than they were expecting and giving them no time to react to hit the ball.

Don't get me wrong; I'm sure Move is good fun. But having no controller in your hand is a freeing and liberating experience. And I am completely enjoying this new way to play.


sorry dude i did the whole controlerless thing with eyetoy and trust me kinect does not offer anything new over eyetoy yet, but with the hardcore apps coming out hopefully that will change, but the hardcore apps will require a controller defeating ms slogan "you are the controller".

First, Kinect offers an important feature over eyetoy, depth. For some reason you keep minimizing this as unimportant but it is critical. This feature has already been used extensively in launch titles. For example Dance Central has many moves that require you to cross arms and legs in front of your body and put them in the correct position in 3d space, this could not be detected with a 2d camera setup. This also allows you to use your forearm as a pointer while in front of your body, something very natural and not possible without the depth information.

Second, what part of hard core gaming requires a controller? Yes it would not be easy, if possible at all, to map existing controller schemes onto Kinect but who says a deep complex game experience cannot be designed around it? To be clear, I am not saying all games could be built around Kinect I am saying there are hard core games that can be.

Third you do not lose the ability to play some games without a controller if some games require one. And even if this does dilute the MS marketing message, so what? Does that prevent you from enjoying the game in any way?

I do not think Kinect, or Move for that matter, should be the only interface to a gaming system, but I feel they do provide a different experience from traditional controllers and add value to their systems respectively. 

You are wrong about the depth thing, well kinda anyways, pseye can't see depth but it can guess it, meaning it can do the cross arms things and that stuff just not as well, so well yes kinect is an improvement it is nowhere near a major one 

Actually, I am not wrong, not even kind of. All pseye has is edge detection and scale,  which cannot provide even a little bit of depth information without some kind of constant reference (such as the ball on the move wand, which is why they put that there). In the case of overlapping objects with known shapes you might be able to guess which was in front of the other but that is far from knowing position in 3d space.

Why does it hurt so much to admit Kinect is good?

Again the eye doesn't need to provide information for the software to guess depth, so yes you are wrong, well kinect can send more information, in terms of the actual application of the device it can do very little that the pseye can't and it doesn't hurt that kinect is good it hurts because it's not and you people fall for MSes advertisement champaign 



OntheEdgeofthemirror said:
billsalias said:
OntheEdgeofthemirror said:
billsalias said:
jneul said:
dreamcast210 said:
jneul said:
dreamcast210 said:

 

 

You are wrong about the depth thing, well kinda anyways, pseye can't see depth but it can guess it, meaning it can do the cross arms things and that stuff just not as well, so well yes kinect is an improvement it is nowhere near a major one 

Actually, I am not wrong, not even kind of. All pseye has is edge detection and scale,  which cannot provide even a little bit of depth information without some kind of constant reference (such as the ball on the move wand, which is why they put that there). In the case of overlapping objects with known shapes you might be able to guess which was in front of the other but that is far from knowing position in 3d space.

Why does it hurt so much to admit Kinect is good?

Again the eye doesn't need to provide information for the software to guess depth, so yes you are wrong, well kinect can send more information, in terms of the actual application of the device it can do very little that the pseye can't and it doesn't hurt that kinect is good it hurts because it's not and you people fall for MSes advertisement champaign 

I have a computer science degree and have taken classes specifically covering computer vision, I know how these things work. For that matter even basic trigonometry is enough to prove that a 2d image source with no additional data about the objects in the view does not provide enough data to compute any 3d positioning. There is no mathematical way to compute a Z value for any X,Y pair, it is impossible. What you seem to be hanging on is calling the ability to guess if an appendage crosses in front of the body depth information, and you are right under the right circumstances it can reasonably guess if an arm is crossing in front of the body. This is not what I described though, I was talking about a dance move where the distance your foot or arm was in front of your body and the angle it was at are known, and that cannot be done without that Z value. For an introduction to this concept check out triangulation.

As far as your assumptions, my opinions have nothing to do with any advertising campaign and to say so without knowing me is rude and arrogant.  In addition to objective scientific facts my opinions come from hours of first hand personal experience with many games as well as second hand observations of the 20 or so people that have been to my house to play Kinect. No matter how much you want to deny it, Kinect works as advertised and many people find it fun.

And as I have mentioned before, this takes nothing away from Move, which also works as advertised and provides a new and fun way for people to enjoy the PS3.

So again I ask, why do you find it so hard, even in the face of huge amounts of objective and subjective evidence, to admit that Kinect is good?



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Interesting...

SOCOM4 and Killzone 3 definitely will boost the Move...



billsalias said:
OntheEdgeofthemirror said:
billsalias said:
OntheEdgeofthemirror said:
billsalias said:
jneul said:
dreamcast210 said:
jneul said:
dreamcast210 said:

 

 

You are wrong about the depth thing, well kinda anyways, pseye can't see depth but it can guess it, meaning it can do the cross arms things and that stuff just not as well, so well yes kinect is an improvement it is nowhere near a major one 

Actually, I am not wrong, not even kind of. All pseye has is edge detection and scale,  which cannot provide even a little bit of depth information without some kind of constant reference (such as the ball on the move wand, which is why they put that there). In the case of overlapping objects with known shapes you might be able to guess which was in front of the other but that is far from knowing position in 3d space.

Why does it hurt so much to admit Kinect is good?

Again the eye doesn't need to provide information for the software to guess depth, so yes you are wrong, well kinect can send more information, in terms of the actual application of the device it can do very little that the pseye can't and it doesn't hurt that kinect is good it hurts because it's not and you people fall for MSes advertisement champaign 

I have a computer science degree and have taken classes specifically covering computer vision, I know how these things work. For that matter even basic trigonometry is enough to prove that a 2d image source with no additional data about the objects in the view does not provide enough data to compute any 3d positioning. There is no mathematical way to compute a Z value for any X,Y pair, it is impossible. What you seem to be hanging on is calling the ability to guess if an appendage crosses in front of the body depth information, and you are right under the right circumstances it can reasonably guess if an arm is crossing in front of the body. This is not what I described though, I was talking about a dance move where the distance your foot or arm was in front of your body and the angle it was at are known, and that cannot be done without that Z value. For an introduction to this concept check out triangulation.

As far as your assumptions, my opinions have nothing to do with any advertising campaign and to say so without knowing me is rude and arrogant.  In addition to objective scientific facts my opinions come from hours of first hand personal experience with many games as well as second hand observations of the 20 or so people that have been to my house to play Kinect. No matter how much you want to deny it, Kinect works as advertised and many people find it fun.

And as I have mentioned before, this takes nothing away from Move, which also works as advertised and provides a new and fun way for people to enjoy the PS3.

So again I ask, why do you find it so hard, even in the face of huge amounts of objective and subjective evidence, to admit that Kinect is good?

All that and can't think of the simplest solutions, motion tracking, if an object suddenly becomes bigger it's moving forward if it suddenly gets smaller it's moving backwards, though with a 2d camera and no extra data it is fairly inaccurate but doable nonetheless 



OntheEdgeofthemirror said:
billsalias said:
OntheEdgeofthemirror said:
billsalias said:
OntheEdgeofthemirror said:
billsalias said:
jneul said:
dreamcast210 said:
jneul said:
dreamcast210 said:

 

 

 

Again the eye doesn't need to provide information for the software to guess depth, so yes you are wrong, well kinect can send more information, in terms of the actual application of the device it can do very little that the pseye can't and it doesn't hurt that kinect is good it hurts because it's not and you people fall for MSes advertisement champaign 

I have a computer science degree and have taken classes specifically covering computer vision, I know how these things work. For that matter even basic trigonometry is enough to prove that a 2d image source with no additional data about the objects in the view does not provide enough data to compute any 3d positioning. There is no mathematical way to compute a Z value for any X,Y pair, it is impossible. What you seem to be hanging on is calling the ability to guess if an appendage crosses in front of the body depth information, and you are right under the right circumstances it can reasonably guess if an arm is crossing in front of the body. This is not what I described though, I was talking about a dance move where the distance your foot or arm was in front of your body and the angle it was at are known, and that cannot be done without that Z value. For an introduction to this concept check out triangulation.

As far as your assumptions, my opinions have nothing to do with any advertising campaign and to say so without knowing me is rude and arrogant.  In addition to objective scientific facts my opinions come from hours of first hand personal experience with many games as well as second hand observations of the 20 or so people that have been to my house to play Kinect. No matter how much you want to deny it, Kinect works as advertised and many people find it fun.

And as I have mentioned before, this takes nothing away from Move, which also works as advertised and provides a new and fun way for people to enjoy the PS3.

So again I ask, why do you find it so hard, even in the face of huge amounts of objective and subjective evidence, to admit that Kinect is good?

All that and can't think of the simplest solutions, motion tracking, if an object suddenly becomes bigger it's moving forward if it suddenly gets smaller it's moving backwards, though with a 2d camera and no extra data it is fairly inaccurate but doable nonetheless 

So you are suggesting that the you can compute the 3d position of the knee and foot relative to the hips based on relative changes in size of different body parts? You do realize that one reason move has a globe on it is because doing edge detection on arbitrary shapes from a 2d image is extremely processor intensive and inaccurate, right? What do you use as a baseline for the "neutral" position? Oh you can calibrate it at the start of the game, right. Oh wait, what happens if they move off to one side or they turn their body so the camera has a different angle on the player? Oh thats right the calibration is no longer valid and the tracking becomes exponentially more difficult, that is another reason move uses a sphere it has the same profile no matter what angle you view it from.

So no I did not miss the simplest solution, I actually thought through it and realized it was not a viable solution so did not waste time discussing it.

Also, addressing more of the original point, the reason Kinect is only now viable (as compared to when Sony researched it) is that the depth camera has only recently become cost effective at the consumer level and is needed to make it work well. See this article and this article that refers to it for some discussion.

So let's try again. You now have even more evidence piled on top of all the evidence you had before, can you finally just say that there is no logical reason for your refusal to admit Kinect is an improvement over PSEye and that it works well and people like it?

If not I am eagerly awaiting your next attempt at justifying your position.



Kinect is actually the smarter choice in this generation between Move and Kinect. Once Microsoft pays off their non recoverable expenditure (fixed costs) they effectively have a very cheap camera interface which can be augmented easily. You can make Kinect into Move a lot simpler than you can make Move into Kinect. Sony effectively does not have exclusivity on the Move technology however effectively Kinect is exclusive to Microsoft given their massive R and D expenditure. I would suggest this is a significant advantage moving into the next generation.



Tease.

jneul said:
darklich13 said:
jneul said:
fredfuchs said:

i never understand why move controler needed the wierd looking ball end part? was it suppose to look like an icecream cone to attrct the kiddies? couldnt they have not made it look so odd?

because the glowing sphere is very easy to track in 3d, and the algorithm required to do so is not very complex or taxing upon the system, that is why when combined with the gyros and accelerometers and magnetometers move is such a really precise and impressive piece of technology, fact is you forget about the sphere (if you hated it) and grow to love it when you are playing games, just from the immersion you get

Could have easily been done with IR and those glowing stupid balls would not have to be there

even tracking a controller(without the sphere) is not efficient as tracking a sphere on top of a controller, if you ever programmed you would know this, it still would not be as fast or as precise as move, each system has it's benefits kinect can do full body tracking(3d) and casual games, move can do full body tracking (if needed in 2d), and all kinds of games....

DUDE, can you possible be more fanboyish? Get a life