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billsalias said:
jneul said:
dreamcast210 said:
jneul said:
dreamcast210 said:

Sorry folks. Sony dropped the ball and put it on a controller. Kinect works great for me and anyone I've had over to try it thinks it's amazing and they want to purchase it. It will change the game. Next year at this time, let's discuss just how much the gaming landscape has changed because of Kinect.


each to their own lots of ppl will have fun on it, but ill stick to my move hardcore thanks

Define hardcore? Because I think the term has been transformed over the past few years to entail gamers who only play M rated games with plenty of violence.

Hardcore to me is a person who loves video games and playing them. The genre doesn't matter. Of course we all like depth to our experience if we are hardcore. Here's an example:

A wonderful moment in table tennis in Kinect Sports was when I stepped back to play away from the table hitting the ball to my online opponent. After 2-3 times of this, setting a somewhat slower pace of the ball being returned to my opponent, I stepped towards the table as close as possible and then hit the ball had. The result was a return that went to my opponent at a faster pace than they were expecting and giving them no time to react to hit the ball.

Don't get me wrong; I'm sure Move is good fun. But having no controller in your hand is a freeing and liberating experience. And I am completely enjoying this new way to play.


sorry dude i did the whole controlerless thing with eyetoy and trust me kinect does not offer anything new over eyetoy yet, but with the hardcore apps coming out hopefully that will change, but the hardcore apps will require a controller defeating ms slogan "you are the controller".

First, Kinect offers an important feature over eyetoy, depth. For some reason you keep minimizing this as unimportant but it is critical. This feature has already been used extensively in launch titles. For example Dance Central has many moves that require you to cross arms and legs in front of your body and put them in the correct position in 3d space, this could not be detected with a 2d camera setup. This also allows you to use your forearm as a pointer while in front of your body, something very natural and not possible without the depth information.

Second, what part of hard core gaming requires a controller? Yes it would not be easy, if possible at all, to map existing controller schemes onto Kinect but who says a deep complex game experience cannot be designed around it? To be clear, I am not saying all games could be built around Kinect I am saying there are hard core games that can be.

Third you do not lose the ability to play some games without a controller if some games require one. And even if this does dilute the MS marketing message, so what? Does that prevent you from enjoying the game in any way?

I do not think Kinect, or Move for that matter, should be the only interface to a gaming system, but I feel they do provide a different experience from traditional controllers and add value to their systems respectively. 

You are wrong about the depth thing, well kinda anyways, pseye can't see depth but it can guess it, meaning it can do the cross arms things and that stuff just not as well, so well yes kinect is an improvement it is nowhere near a major one