| jhuff394 said: I don't think people realize the amount of polygons and algorithms, and mathmatical processing power is going into the calculations of lighting reflecting of the car and window and bouncing between this and that... and the raindrops that were made to be calculated to the most unbelievable realism with movement of the car....not to mention the most sophisticated physics engine yet (requiring tens of thousands of calculations).... These each take up some ps3 power. Given the fact that the creator knows people love gt5 for its cars... they put almost too much effort and detail into the cars....They spent perhaps too much time emphasizing on these small accuracies of these cars... whereas less attention went to the environment and other aspects of the game...The spread of processing power, if created by other game companies, could be different between all of them... this creator focused on realistic cars, realistic driving. This seems to be the main, arguable issue with this game... the uneven spread of attention, to all aspects of the game. that being said... playing on a 1080p, good brand television... This is the most realistic, accurate driving simulation to date. |
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There are several racing sims on PC that are far better simulators then GT5. And I'm not talking about a slightly better physics engine, but a physic engine that simulates the cars frame, the effect of torque on the drive shaft, tyre deformation, ect. GT5 may be the most realistic on consoles (Forza is close if not better), but the most realistic racing sim ever? Not by a long shot.
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"














