theprof00 said:
Vetteman94 said:
theprof00 said:
Vetteman94 said:
This is absolutely incorrect, Scum do not want no day kills, they want mislynches. They want as many kills to thin out the numbers of the town as possible. And randomly voting for someone on the first day is a quick way of helping them with that.
|
Not entirely true.
Scum want mislynches, but they also don't want to be associated with a mislynch.
Random voting on the first day doesn't guarantee a lynch without mafia truly helping out, because frankly, anyone that gets lynched due to random voting doesn't deserve to be playing. Bandwagons are needed for that, not random votes.
|
I dont recall many people being lynched because they were associated with a mislynch. Its a threat that is constantly thrown out there but never acted upon.
And you cant always blame the player getting lynched because the town was misinformed or refused to listen to him. Thats just a cop out to make the players who forced the mislynch to make them feel good about themselves, and it's utter BS. It some cases yeah, the player should have done more to stop it from happening, but most cases its the other way.
|
I'm not making either of those points.
I'm saying that mislynches don't just happen based on random voting. There needs to be a push. Mafia will seldom push for a (mis)lynch because they don't want to be affiliated with that action. Sure, nobody really gets lynched from reference to a mislynch, but it does provide evidence toward a future lynch. A townie cannot be lynched randomly..it can only come from wagoning. So random votes have no relevance to scumminess. Bandwagoning is a far more accurate tell.
To address your other question:
Say there are 13 townies and 4 mafia.
If we were to mislynch every single day, and follow it with a night kill every day, then in on day 5 we would have to get one mafia lynched to stay in the game. If there were 12 townies, we would need to lynch one mafia by day 4, and if there were 14 townies, we would still need a mafia lynch by day 5.
To show it in a data plot:
12 townies, 4 mafia: mafia wins by night 4 (from kill) 13 townies, 4 mafia: mafia wins by night 5 (from lynch) 14 townies, 4 mafia: mafia wins by night 5 (from kill)
Conversely, if we don't lynch anyone on first day:
12 townies, 4 mafia: mafia wins by day 5 (from lynch) 13 townies, 4 mafia: mafia wins by night 5 (from kill) 14 townies, 4 mafia: mafia wins by day 6 (from lynch)
So you see, by comparing day 1 lynch, and day 1 no lynch for 13 townies, game ends at the same time irregardless.
|