As Mortono correctly pointed out, online play has not been a central focus for Nintendo. Likewise in the article Carl2291 cited fully explains:
"The fact of the matter is we know we create great content for younger consumers, we know we've got great content for more casual players, and we want fantastic content for that more active player who loves Metroid or Zelda but maybe also wants something like a BioShock 2 to play as well.
"And we also recognise that we don't create that type of content ourselves. We're not good at it and it's not a key focus area. So we want that content on our platform, so we have to court third-party developers and encourage them to make [those games], but it also has to be financially viable for them as well." -Reggie Fil-Aime
Nintendo has never made a great 1st party, first person shooter game. Nintendo's best has been Goldenye 007 and Perfect Dark, while Rareware was under a 2nd party contract with them. Since the mid-2000s, Rare has gone from the platinum success of Donkey Kong Country and Goldeneye to a long list of mediocre games, then Viva Pinata.
Lastly, as scottie elaborated, Nintendo just does not need to at this point in the generation where their titles hold a stranglehold on the top 20 best selling games of the 7th generation consoles.
The real question is why should Nintendo invest all the time, money and creative energy into creating a complex OS to accomodate quality, reliable FPS play and FPS games when they can pump out another cutesy platformer at a fraction of the cost, which will sell double or triple what a COD game would sale?







