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Forums - Microsoft - Microsoft favorite to buy Rock Band developer Harmonix?

voty2000 said:

I can see it now.  Kinect enabled Rock Band, you get bonus points for head banging and being over-dramatic when playing your instrument.


lol that would be so funny



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Doobie_wop said:

Hmm, I'd rather Microsoft take up the Zenimax approach and buy up and coming talented development teams. Harmonix is an expensive studio, who are experts at making games for a dying genre and they haven't got much experience outside of said genre. If Dance Central becomes a huge hit, then maybe it'd be worth it, but if dancing games lose their selling power in a few years, then Microsoft are stuck with a meh team to make Halo map packs.

Well I think the use of real instruments in Rock Band has brought new life to the genre. Its moving away from being a stupid game with a toy to providing an actual skill. It should become very popular if marketed properly.

Dance Central had a solid opening week and is the best reviewed Kinect game. It'll easily break a million.

If MS can get Harmonix for a good price, I say its totally worth jumping on.



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Joelcool7 said:

Honestly I think Microsoft stands to benefit only a bit from buying Harmonix. Sure they are great at what they do "Music Games" but what else do they bring to the table? Nothing. They only own a few IP's and RockBand their biggest IP is on its way out. Dance Central while valueble probubly won't last longer then a generation or two.

I don't think what they do is "Music Games" completely. In fact I'd say they're more in the business of finding new ways to play. Sure all their games are music oriented but the other common factor is that they all provide unique experiences from the rest of the games out there. They like reinventing and re-establishing genres. Case: They made the original Guitar Heroes. After doing so twice they got tired of doing the same thing and decided to split off and make Rock Band; a similar game with an entirely new dynamic of playing as a team. They've only reinvented that further with the marketplace, improved instruments greater resembling their real counterparts and creative game modes. Now they come out with Dance Central - another game with no true competitor in experience.

What does Microsoft gain, a few "AA" franchises. Now remember when MS bought Rare for over 200-mill. They gained like a dozen IP's and a few of them were AAA titles. But after purchasing them their IP's went downhill and today they can't make the same AAA games they were known for. Bungie Microsoft purchased them and guess what they lost the founders and lots of the developers left. Finally Bungie went independant again.

Microsofthas much to gain from purchasing Harmonix. They just released Kinect. Harmonix is known for making peripheral driven games with new experiences given their track record. It's not so much the franchises they will be getting now... it's the future franchises that Harmonix could possibly come out with to make Kinect even more appealing.

Unless Microsoft has some games in mind that they think only Harmonix could do they aren't going to buy. I mean Microsoft is downsizing their first party studios. Ensemble is a great example of a highly profitable studio with several IP's and Microsoft closed them.

Whether MS is actually considering this purchase is beyond my knowledge. I can only comment that I think it's a good fit. MS is restructuring their first party studios. Ensemble is closed, yes, but a great deal of the team went on to form new studios with MS's help. For example, Robot Entertainment is set to release a new FTP Age of Empires published by MGS. I do wish they left Ensemble alone but it's not all doom and gloom.

What makes Harmonix better then Ensemble or Bungie? What does Harmonix offer that none of Microsoft internal studios couldn't do? What potential do Harmonix IP's have for Microsoft?

Unlike Ensemble and Bungie, Harmonix develops more unique experiences that resonate with a very broad audience and different audience. Ensemble and Bungie both delivered top notch games but they did so in a very highly populated and competitive market. Harmonix on the other hand has either invented new genres or redefined the standards with their games. For MS this makes Harmonix look very promising when you consider Kinect and what Harmonix have already managed to do with it. None of MS's other internal studios do this out of the box development. They all provide core experiences to well established genres (ie. racers, shooters, action-adventures, RPGs, RTSs).

My bet is Activision will pick them up to get rid of competition in a rapidly shrinking music marketplace. Or EA will buy them to offset Activisions lead in the industry. I don't think any of the big three will be to interested in investing 90 million, which is what they want.

Let's pray Activision doesn't pick them up. I'd be happy settling with ANY other outcome (barring no one losing their job)

I've been hankering to get into a good discussion with a fellow Canadian



I don't like music games so I don't care that much, but this exclusive to one platform could be a nice deal.



Imagine not having GamePass on your console...

Seems like they would be a nice fit for each other if it does happen.



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damndl0ser said:
kitler53 said:

i don't see it, MS seems to have an aversion to having first party developers and as much as i love rock band, the genre is in major fatigue mode right now.  not exactly a good investment imo.


They aren't just a rock band company anymore.  Try Dance Central and come back to me.

dance central is irrelevant as there is really only two ways that franchise will go.

1. dance central is a financial success meaning a sequel is made which is a free exclusive for MS as no one else has the kinect interface.

2. dance central is a financial failure thus meaning MS would lose money for buying them and really a sequel isn't need.

either way it doesn't make a whole lot of sense for MS to buy 'em.



People always go on and on about MS's lack of studios. Then when rumors start circulating people often make excuses why any studio purchase by MS is a bad idea :P

My favorites include:

1. The Rare excuse(really stupid excuse)

2. The it isn't financially viable for the studio being bought. They won't make as much money being 1st party studio( Really the worse excuse ever)

3. Microsoft likes 3rd party exclusives more(this holds a little more ground) 

4. MS shuts down most of their 1st party studios so if the company allows them to be bought is guaranteed to die(then why do they have so many 1st party)

 

I see #1. Kitler's is a new one ...



Sig thanks to Saber! :D 

dsister said:

People always go on and on about MS's lack of studios. Then when rumors start circulating people often make excuses why any studio purchase by MS is a bad idea :P

My favorites include:

1. The Rare excuse(really stupid excuse)

2. The it isn't financially viable for the studio being bought. They won't make as much money being 1st party studio( Really the worse excuse ever)

3. Microsoft likes 3rd party exclusives more(this holds a little more ground) 

4. MS shuts down most of their 1st party studios so if the company allows them to be bought is guaranteed to die(then why do they have so many 1st party)

 

I see #1. Kitler's is a new one ...

they don't have so many first party



dsister said:

People always go on and on about MS's lack of studios. Then when rumors start circulating people often make excuses why any studio purchase by MS is a bad idea :P

My favorites include:

1. The Rare excuse(really stupid excuse)

2. The it isn't financially viable for the studio being bought. They won't make as much money being 1st party studio( Really the worse excuse ever)

3. Microsoft likes 3rd party exclusives more(this holds a little more ground) 

4. MS shuts down most of their 1st party studios so if the company allows them to be bought is guaranteed to die(then why do they have so many 1st party)

 

I see #1. Kitler's is a new one ...

well i'm nothing if not innovative. xD



SpartenOmega117 said:

they don't have so many first party


343 Industries: A studio set up to develop future Halo related productions.[6]

BigPark: Kinect Joy Ride.

Firebird Studios: Set up to help push the visual boundaries of all Xbox 360 titles. Also working on an unannounced game.[7]

Good Science Studio: Kinect Adventures[8]

Lionhead Studios: Black & White series, Fable series.

MGS Mobile Gaming: focused on bringing games and entertainment to the Windows Phone 7.

Rare Ltd.: Banjo-Kazooie series, Battletoads series, Conker series, Perfect Dark series, Viva Piñata series, Kinect Sports

Turn 10 Studios: Forza Motorsport series.

Xbox Live Productions: Fable II Pub Games, South Park Let's Go Tower Defense Play!

Wingnut Interactive: A studio set up in partnership with Peter Jackson to produce "filmic games".

I say 10 is a good amount for a company that shuts them down.(plus 2 Rare Studios)


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