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Forums - Sony - So finally no car dammage for GT5 prologue ???

 

I love people who reviews games WITHOUT PLAYING THEM !
pretty amazing in deed ...

 sorry for the first thread with false news ...

 

http://www.ripten.com/2007/12/11/psucom-stealth-edit-gt5-prologue-preview-no-car-damage/

 

“Just to check. Will my car take any damage or not?”

We’re not here to make enemies, but seeing PSU.com take a complete 180 turn on their original mention of car damage, is disconcerting - especially when their original article was so certain in its inclusion.

Their original paragraph read:

Many fans of the series may also be pleased to learn that damage modeling has finally been implemented with Prologue. On the whole, the damage effects are quite realistic and we can safely say that the days of the Gran Turismo series being called a ‘bumper car simulator’ are over.

It now reads:

Still, many fans will be disappointed to learn that damage modeling has yet to be implemented, and it is currently unknown whether or not the final build will contain this element.

Just wow. That’s some major edit. From telling us that the actual damage modeling looks “quite realistic” when they hadn’t actually seen it, to saying that it hasn’t yet been implemented.

 

Car damage in GT5 Prologue was always dubitable - and from former knowledge of Polyphony Digital interviews, they stated that car damage, a dynamic weather system and night tracks may come in updates to Prologue, or be part of the final Gran Turismo 5. All we can say is that Polyphony have these features in mind and are working on them, but that they won’t be a part of Prologue.

They stressed that they were working on the fundamentals, and that everything else was just luxury add-ons. To see more about Prologue updates please watch this interview with Kazunori Yamauchi, Polyphony Digital’s Director.

We at Ripten apologise for being taken in by PSU.com’s mention of car damage, and are sorry if we misled you in our original article, which we have since edited.

Everyone makes mistakes and we hope PSU.com swallow their pride and state that they did in fact edit their original preview.

[ Thanks goes to Craig for bringing this to our attention. ]



Time to Work !

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While I am suprised that they have managed to get it wrong, I never though that the damage would make it



same here,
it is why I WAS VERY IMPRESSED !



Time to Work !

Yes!!! No damage. Everyone bring on the hate.



Wii Code 8761-5941-4718-0078 

who cares its a stupid prologue, it's the actual game that counts



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rickytan said:
who cares its a stupid prologue, it's the actual game that counts
say what now? you're either confuse or ... 

 



Should have a clicky option for damage or not...


Actually that idea probably sucks...



Good to see this site is still going 

yeah, but shame on them. It brings up the question just what exactly should people expect out the final build of the game, as they have not confirmed that damage modeling will actually find its way to the final version.



Deep into the darkness pearing

Long i stood there

Wondering

Fearing

Doubting. 

polyphonic said that car damage wnt be in the actual game either, but will most likly come later in a firmware update





Consoles I own: Dreamcast, PSP

Did not Famitsy say it had car damage, I am confused now.