Kynes said:
Going to the move game, it seems that it's a very polarizing game. Some people think that the controls are horrible, some think that they're great. Maybe the reviews are harsh, but the controls can't be great with a meta of ~50, when most reviews say that's the main reason to give this game a low score. The good thing about aggregations is that every score counts, and if one of them is very harsh, it can take two or three points of the score, not 25-30 points. IGN was harsh, but even without the IGN review, this game isn't a 75 points game. It's a weak game, accept it. |
I don't need to present my point any better or clearer to people who insist on telling you something that they've never experienced. People who can't even provide objective evidence as to why it sucks. What exactly is broken about the controls? I'm curious to see. Being hard (Having basic fundamental fighting skills) , tiring (1:1 Fighting Motion Controlled game) are not excuses.
- "Eating sucks, it's un-enjoyable and horrible, trust me I read it somewhere".
- "Sex? Doesn't feel good, my Dad told me about it once".
Why is saying Ghostbusters is a flat-out bad game ridiculous? Story was mediocre. Linear game. Really only a game 'for' the fans. Short lengthed game. (5-6 hour completion time).
" But it’s not an even game. Whether the fact that the game was meant to play out like a third movie or not, Ghostbusters is so linear in it’s storytelling it feels like an 8-bit game. You’re ultimately only ever given one path to walk down, the script will loop until you’re in the right spot, and despite some impressive opening sections the game descends into a standard shooter at about the midpoint and never picks up again. Even the story itself, revolving around the player joining the Ghostbusters as a rookie, fails to excite as much as it could and the key devices in the story are ill-explained and poorly delivered."
" So, despite a smart, exciting start, towards the end you’ll be tired of the game. The pacing slows considerably during the last act, which takes far to long to get through and never really fulfills its promises – the story twist isn’t nearly as satisfying as it could have been and the final boss pay-off is weak. "
I think it's perfectly justified. Ghostbusters was a broken, downright terrible game.









Maybe the game isn't to your liking, but I would also hope you wouldn't just label it a "horrible game" like some others.