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Scruff7 said:

Wow, I've just read the IGN review, an the bits he edited out....

the IGN reviewer thought you pressed 'O' to block?! No wonder he thought the controls were broken! You use 'O' to recalibrate the controls! If you pressed O before you put your fists into the guard position non of your hits would work after that!

How did he actually finish the game and give it a fair review if he didn't actually calibrate the controls correctly?

The answer is, he couldn't and didn't.  Which is funny, because all those who are trying to slam the game will ignore that fact.  Or another reviewer who said there's no point to a stanima bar because you will tire out quicker than your fighter will.  Really?  How big was this guy, 500 lbs?  I mean your stanima bar drops pretty quickly at the start of the game, before you get the chance to level up your character.  Speaking of leveling up, it seems most people have only played this for a short period of time, since some of the complaints come from the fact you have to improve your character in the gym to increase "accuracy" and "speed" of your punches, RPG style.  It seems many were looking for a casual fighter, which this game is NOT.

I also find it funny how people who bash this game on here have never played it, and are basing their opinions on reviews that have been proven for a fact to be inaccurate (in other words, it's not about opinion).  But those who say they like it, actually have played it.  And they give the game a 7 or 8, not a 10, while acknowledging some of the flaws it truly has (unlike a fanboy would).  So who is the true biased ones here?

As far as controls go, they are far from broken.  Broken controls are either ones that are just WAY too awkward to EVER get used to, and in terms of motion controls, ones that fail to recognize your gestures most of the time (like Fighters Uncaged).  Punches in the The Fight are ALWAYS registered.  Now, whether they make contact or not is up to your distance and how you throw them.  I'll admit, moving your character took a little while to get used to, but after doing it for a few fights it becomes second nature.  And I'm not even going to argue about the look and feel of the game, as that is entirely opinion based.  I personally liked them, but others may not.  The only real downfall of the game is not having your character slightly transparent, which there is a patch on the way for that.  That and the fact the AI fighters do start to look very similar after a few fights.

Now, you can continue to use reviewers who played the game with incorrectly calibrated controls their entire playthrough as support to your argument, but it really only shows your bias against a game you have never played.  As for me, I will continue to enjoy playing the game, which has never lost calibration in any fight.  This even includes walking out of sight of the camera and then walking back into view, or handing the Move controllers over to someone else mid-fight.