By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - My afternoon with Kinect (impressions)

MaxwellGT2000 said:
Damnyouall said:

That was my point. With Kinect we reportedly have a hardware lag of around 100-150ms plus however much the software introduces. Wii has a hardware lag of 50ms plus software lag, Move has 22ms plus software lag. You can improve the software side, but you can't "patch" the hardware.


Move is better until you introduce the camera in the mix, apparently working in tandem it creates slight lag, had someone give me some links when I brought it up in my Move impressions thread.  I think these developers of these products need to think about things like that, if the devices used causes lag, its going to be even worse when you throw software in the mix.  

From launch game lineup lag is as follows Wii > Move (not bad at all just enough to notice) >> Kinect it can actually effect gameplay like I said with Kinect, something you don't really see with the other devices, and for any gamer being hindered by hardware is a frustration.

As far as I know, PS Eye has 8ms of lag.



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick

"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance

Around the Network
Damnyouall said:
MaxwellGT2000 said:
Damnyouall said:

That was my point. With Kinect we reportedly have a hardware lag of around 100-150ms plus however much the software introduces. Wii has a hardware lag of 50ms plus software lag, Move has 22ms plus software lag. You can improve the software side, but you can't "patch" the hardware.


Move is better until you introduce the camera in the mix, apparently working in tandem it creates slight lag, had someone give me some links when I brought it up in my Move impressions thread.  I think these developers of these products need to think about things like that, if the devices used causes lag, its going to be even worse when you throw software in the mix.  

From launch game lineup lag is as follows Wii > Move (not bad at all just enough to notice) >> Kinect it can actually effect gameplay like I said with Kinect, something you don't really see with the other devices, and for any gamer being hindered by hardware is a frustration.

As far as I know, PS Eye has 8ms of lag.


Like I said it's the two devices working in tandem, someone in my thread explained it, I just made a point that I noticed the slight lag while playing Tumble, my friend pointed it out, and a guy said it was caused by Move and the camera working together.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Correction, if running at 120fps, PSEye has a latency of 8.3 miliseconds (duh; 8.3 x 120 = 1000). Anyway, from what I've read, the 22ms mentioned before are the total hardware lag.



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick

"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance

MaxwellGT2000 said:
Damnyouall said:

That was my point. With Kinect we reportedly have a hardware lag of around 100-150ms plus however much the software introduces. Wii has a hardware lag of 50ms plus software lag, Move has 22ms plus software lag. You can improve the software side, but you can't "patch" the hardware.


Move is better until you introduce the camera in the mix, apparently working in tandem it creates slight lag, had someone give me some links when I brought it up in my Move impressions thread.  I think these developers of these products need to think about things like that, if the devices used causes lag, its going to be even worse when you throw software in the mix.  

From launch game lineup lag is as follows Wii > Move (not bad at all just enough to notice) >> Kinect it can actually effect gameplay like I said with Kinect, something you don't really see with the other devices, and for any gamer being hindered by hardware is a frustration.

Lag effects Reflex Ridge and River Rafting, but not Dance Central or [most of] Kinect Sports. I haven't played much of the other games on Kinect Adventures, but I haven't noticed any on them yet.

 The real issue with Kinect is as you all say; the hardware lag is an issue. Fortunately for us, NaturalMotion believes they can cut down on lag in Kinect with their software; according to them, they can make lag disappear entirely from being noticeable, presumably even when we are looking for it. Given that the Kinect Menus work with absolutely no visible lag, that bodes well for future games, showing that Kinect most certainly has the potential to have zero noticable lag games (if Dance Central didn't already tip us off to that.)

From here on out it all depends on the developers.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

nightsurge said:
leo-j said:

I was called a liar by nightsurge, this is exactly how i felt with kinect, having played it with more space than maxwell had, it's kind of sad, that you can't give TRUTHFUL IMPRESSIONS of what you experienced, without being attacked by "fans"

you either have to say something good about it, or something slightly bad about it, but if you decide to give a full in impression, you're a liar

-everyone that posted in my thread

I never called you a liar.

"I guess it's pretty easy to make stuff up on the internet, and since you've never been a fan of the 360 or Kinect it really is hard to believe you."

It was pretty funny when you massively edited your OP to remove all the trolling comments.  Now it is 1/3 of the original OP.  God, I wish I had quoted your OP.  Also, you do realize that both you and Maxwell are heavily PS favoring individuals so any impressions from you guys will be clouded with a lot of bias whether you intend for it or not.

Pot meet Kettle.   



Around the Network
Shadowblind said:
MaxwellGT2000 said:
Damnyouall said:

That was my point. With Kinect we reportedly have a hardware lag of around 100-150ms plus however much the software introduces. Wii has a hardware lag of 50ms plus software lag, Move has 22ms plus software lag. You can improve the software side, but you can't "patch" the hardware.


Move is better until you introduce the camera in the mix, apparently working in tandem it creates slight lag, had someone give me some links when I brought it up in my Move impressions thread.  I think these developers of these products need to think about things like that, if the devices used causes lag, its going to be even worse when you throw software in the mix.  

From launch game lineup lag is as follows Wii > Move (not bad at all just enough to notice) >> Kinect it can actually effect gameplay like I said with Kinect, something you don't really see with the other devices, and for any gamer being hindered by hardware is a frustration.

Lag effects Reflex Ridge and River Rafting, but not Dance Central or [most of] Kinect Sports. I haven't played much of the other games on Kinect Adventures, but I haven't noticed any on them yet.

 The real issue with Kinect is as you all say; the hardware lag is an issue. Fortunately for us, NaturalMotion believes they can cut down on lag in Kinect with their software; according to them, they can make lag disappear entirely from being noticeable, presumably even when we are looking for it. Given that the Kinect Menus work with absolutely no visible lag, that bodes well for future games, showing that Kinect most certainly has the potential to have zero noticable lag games (if Dance Central didn't already tip us off to that.)

From here on out it all depends on the developers.


The menus still feel really loose to me, I think one reviewer stated it as you feel like you're dragging the pointer rather than directing it, I didn't understand what he meant till I played with it, I kinda wish they had it where you could just point your finger and barely move your arm, that would have been badass to me.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
Shadowblind said:
MaxwellGT2000 said:
Damnyouall said:

That was my point. With Kinect we reportedly have a hardware lag of around 100-150ms plus however much the software introduces. Wii has a hardware lag of 50ms plus software lag, Move has 22ms plus software lag. You can improve the software side, but you can't "patch" the hardware.


Move is better until you introduce the camera in the mix, apparently working in tandem it creates slight lag, had someone give me some links when I brought it up in my Move impressions thread.  I think these developers of these products need to think about things like that, if the devices used causes lag, its going to be even worse when you throw software in the mix.  

From launch game lineup lag is as follows Wii > Move (not bad at all just enough to notice) >> Kinect it can actually effect gameplay like I said with Kinect, something you don't really see with the other devices, and for any gamer being hindered by hardware is a frustration.

Lag effects Reflex Ridge and River Rafting, but not Dance Central or [most of] Kinect Sports. I haven't played much of the other games on Kinect Adventures, but I haven't noticed any on them yet.

 The real issue with Kinect is as you all say; the hardware lag is an issue. Fortunately for us, NaturalMotion believes they can cut down on lag in Kinect with their software; according to them, they can make lag disappear entirely from being noticeable, presumably even when we are looking for it. Given that the Kinect Menus work with absolutely no visible lag, that bodes well for future games, showing that Kinect most certainly has the potential to have zero noticable lag games (if Dance Central didn't already tip us off to that.)

From here on out it all depends on the developers.


The menus still feel really loose to me, I think one reviewer stated it as you feel like you're dragging the pointer rather than directing it, I didn't understand what he meant till I played with it, I kinda wish they had it where you could just point your finger and barely move your arm, that would have been badass to me.


To see individual fingers you have to pretty close to the Kinect . . . that wouldn't have been as flexable as full arm movements. I haven't noticed any problems with menus. At first it felt loose to me too, but then again, so did the Wiimote when I first got it. Like the Wiimote, I got used to it, however.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.