nightsurge said: I think your understanding of the "average" living room is also way off. Sure some areas will be restricted like dorms and small apartments that college kids/single people will have (though my own apartment is plenty big enough for Kinect). Most people with families will have a large enough living room space to support the 8ft necessary for 2 players. Also, I think the lag comments are exaggerated and you only notice them because you specifically are looking for them. The only game I have played so far that saw noticeable lag which took away from the gameplay was Rallyball and to a lesser extent reflex ridge. Most of the time when simply playing the games it worked so well that you didn't notice lag at all. Dance Central isn't masking/hiding the lag, either. It works because it is taking the raw data and matching it up to the dance move you have to do. The only place where lag is present in Dance Central is when it returns the data in your body outline on the right side or during free style and even then it is very minor. Hell, even Kinect Joy Ride worked surprisingly well for me. It takes you a little practice to get the right turn gesture down and to figure out how much gesture is needed for certain turns, but after that was settled it was pretty fun! The voice control and hand guided menus worked flawlessly for me and I loved them. |
Uh it's hard not to see lag when you jump at a time that feels natural to you and your character does nothing until it hits the obstacle and then jumps You really don't have to go looking for it, it's just there, its like saying to me "you you're having to go looking for the lag in that FPS online see what you're doing wrong is you're not compensating for it, you should shoot before they stand in the place they're moving towards!"
And Dance Central is masking it, you see that data right when you can free style? That's actually the input the system is getting and how long it's taking for it to register, now since the game itself is all about points and movement, the game can show the movement on screen wait for you to do the movement and after the input lag register if you did the move right and give you the points, it's just like calibrating Guitar Hero for HD TV video lag, in fact I'm certain thats where they got the idea (Harmonix the makers of GH/RB), but the game is able to mask the lag because of what kind of game it is other games don't have that luxury.
Also did I say the menus didn't work? No, you're simply stating it in a way to make it look better, the menu system works, but when you don't have voice commands it's slow and somewhat cumbersome to navigate, which is what I was saying, holding one position for a few moments to bring up the menu, a few more moments to make a selection, a few more to make another, etc, then holding positions to back out of everything, it's not instant like a button.
I'm sorry I'm not going to write a glowing impressions thread of a 150 dollar device that doesn't always do what I want it do, because either the game is a bit finicky or the lag, and bottom line the menu gestures are just much slower that having a controller input, it's not improving the wheel it's making the wheel turn slower.
@Rol
LMFAO brilliant
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