I bolded and underlined the most relevant parts. Source - http://www.nintendoeverything.com/54873/ . This is of course Iwata speaking:
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Next, let me address your question of whether or not we will be able to launch unique titles on Wii. Needless to say, Nintendo always wants to introduce you to unique titles and it has always been making efforts to create such titles. On the other hand, when it comes to unique titles, there is never 100% assurance that we can make software which will become the software which will receive massive support and appreciation from a wide range of our consumers. When we tackle with the actual development, many issues arise, which adds to the total development period. Also, when the software is unique, it is more challenging for us to communicate its appeal to consumers. Actually, the initial reaction to such titles should be, “Will it be really fun at all?” or “I just don’t get it.” So, we cannot afford to make the software too unique. Such titles as “nintendogs,” “Brain Training,” “Wii Fit” and “Wii Sports” were able to cross that hurdle in a short period of time. At Nintendo, we have not come to the stage where we need to give up on the developments of such unique titles at all. We do not feel that Wii has come to its limit.
This graph indicates the transitions of Nintendo DS and Wii users. As you can see, the number of DS users is not increasing significantly. Actually, it should be appropriate for me to say, “the number of Nintendo DS users is stable.” On the other hand, the number of Wii users is still growing. As we have the Japanese counterpart graph for this, I’d like to show it to you.
As we have been conducting the research for a longer period of time here, we have more graphs for the Japanese market. As you can see, Nintendo DS experienced explosive sales in the past, and since then, it has started to show decline but the actual number of Nintendo DS users is being maintained at a certain level. Having said that, in case of Wii, the number of users is constantly increasing. By looking at such graphs, we come to think, for example, we need to launch a device to succeed Nintendo DS in the near future while we have more room for expansion with Wii. We always look into how the number of our consumers is increasing, at which level it is being maintained and, because someday the number of consumers has to decline, how we can launch a successive system before the consumer base starts decreasing significantly. Having said that, however, we do not believe that we should apply any certain predetermined product lifecycle to this. When we conduct this type of survey semi-annually, we can clearly understand the fluctuations of our consumers’ interest in our platforms, so this must be one of the criteria for us to judge the transition to the next product.”
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SO, let's see what we have learned:
1. Nintendo do not feel the Wii has come to its limit
2. Nintendo's research shows number of DS users as stable (not growing), justifying a launch of a device to succeed it"in the near future"
3. Nintendo's research shows the number of Wii users is still growing, so they feel they have more room for expansion with the Wii
4. Nintendo do not believe in predetermined product lifecycle (e.g. the famous 5 year life cycle)
Whie Wii 2 may probably already be ready in many ways, given all the above that Iwata said, I don't see any way the Wii 2 could come out in 2011. They said they do this research every 6 months. The first time their research will show the Wii user numbers as stable or declining is when they will start moving - but then they will still need publishers to work on launch titles etc. So no way Wii 2 is coming out in 2011.
Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village
Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin