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Forums - Nintendo - Here we go again: Heavy Rain creator calls Wii a toy and board game

"The graphics vs gameplay dicothomy"

What? I do NOT write that. And since your entire reply is based on that, it's invalid (unless you replying to someone else, in which case, you should have quoted him/her directly).

I wrote "how great a time you have playing a game" is what makes a game great.

And tech level just makes certain games possible on its own, not great on its own.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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LordTheNightKnight said:

"The graphics vs gameplay dicothomy"

What? I do NOT write that. And since your entire reply is based on that, it's invalid (unless you replying to someone else, in which case, you should have quoted him/her directly).

I wrote "how great a time you have playing a game" is what makes a game great.

And tech level just makes certain games possible on its own, not great on its own.

Throw in narrative, storytelling, voice acting, plot and anything reserved normally into movies as a third angle connected to the videogame industry also.  So we now have graphics vs gameplay vs movie-like experience.



CGI-Quality said:
richardhutnik said:
CGI-Quality said:
richardhutnik said:
 


It becomes relevant when the DEVELOPER of a game that is interactive fiction, and going for a movie-like experience, ends up bringing up boardgames.  I speak to the MENTALITY.  It is this mentality which does lead to an arms race to increase costs to try to capture the movie experience more.  It does have an impact, and to show why would take up too much space here at this time.  Again, show how the videogame industry isn't trying to morph itself into the movie industry on the upper end in what they are doing in the AAA front.  And then, if they are, go and show how this isn't a problem for the bottom line.

Until video game industry tanks, as it nearly did in the 80's, I'm not seeing the "big problem". So you can keep shifting the topic all you like. He didn't bring up boardgames". He compared the differences of two consoles and mentioned one is "more like" a board game.

Money, expenses, bankruptcy and all other off-topic extremities are just your way of changing the subject, and in the process, claiming that Cage is "contributing to the decline of video games". Yet, all you've given are theories, NOT anything solid that movie-like experiences, which are a rarity at this point, are suddenly the "downfall" of video games. Yes, some devs have gone under, but can you prove that experiences (particularly the types that Cage develops) are the culprits? I'm willing to be that you cannot.

All of that is irrelevant until these problems show real issues. Since YOU have the burden of proof, being that the claim is yours, provide some facts that the industry has a problem because of "David Cage-like experiences".

So, you now on a witch hunt to correct every single person in this thread who has taken a dump, FAR WORSE than anything I ever said about Heavy Rain, in this thread?  The real issue is this: The videogame industry, in attempting to increase production costs to make things more epic and aspiring itself to be more like the movie industry (without having a thing called BOX OFFICE to recover costs) is putting itself on a road to potential ruin.  You can say that I am daft and say I am wrong, but go and look it up.  I don't believe an early 80s crash is going to happen, but I believe contraction is definitely a possibility here, unless the industry decides to pursue other avenues that provide entertainment at a lower costs.  Nintendo had done just that, and look at who had been the most profitable of all the companies?  The drive for motion control and games people bash here (stuff seen as toys) are also something that helps.  The funding of indie games to, and digital downloads and lower costs, are another factor involved.

Want me to do a dump of articles that speak to what I am saying?  Well, here we go...

http://www.slate.com/id/2210732/

http://news.cnet.com/8301-13506_3-10188950-17.html

http://www.mcvuk.com/news/39087/Comte-Games-pricing-must-change

http://www.next-gen.biz/news/namco-videogames-are-too-expensive

 

http://www.computerandvideogames.com/article.php?id=255016

http://destructoid.com/games-need-to-cost-more-to-survive-says-chris-deering-142231.phtml

(So retailer say they cost to much, but those producing content says it isn't enough. NOT good)

http://www.nytimes.com/2009/03/30/technology/30game.html

 

I could go on here.  But, in short, the videogame industry can't afford to pattern itself after Hollywood.  Do you want me to google even more articles on this?  By the way, if you want to google, look at how sales of software for consoles is going:

http://www.google.com/search?client=firefox-a&rls=org.mozilla:en-US:official&channel=s&hl=en&source=hp&q=sales down videogame software&btnG=Google Search

Downward trend going on.

If Cage thought that motion control was all about "toys", and all he cared to do was "bash" the system, HR wouldn't be Move compatible. I still don't think he meant it as some have taken it.

Also, the reason I singled you out is because I've seen plenty of other instances where people say things about the Wii and you said nothing. You jumped in here for reasons I've already stated. You've shifted the topic and bashed the game (again), when the topic isn't about HR. So no, it's not just about defending the game from everyone who doesn't like it or talked bad about it (plenty have given their piece and I've said nothing - I'm aware that not everyone will like it and no problem with that). But with your history, it's hard to believe you came in here to do anything but trash the game (which is ultimately when I defend it - even though it's not the focal point of the topic, at all).

I'm not going to go back over this though. Agree to disagree.

First, I can't get into every thread where the Wii is bashed as a toy, although I have jumped into some.  There are too many I have spoken my piece on it.  I consider the Wii a valid platform that had done things differently until Microsoft and Sony decided they wanted some.  I think the Wii does have a place for games like Tiger Woods, and other places where motion control fits.  

Second, I jumped into here because I saw boardgames brought up, in what looked like a slam at them.  It just happens to be by someone whose work of interactive fiction is heralded is a landmark title, and with cheerleading that it be the direction the videogame industry should go.  Again, I jumped it because of the board game comment.  I just happen to go with what was said on the surface and figured someone doing interactive fiction would happen to rip on something as being like a boardgame.  And I will stand by what I said once more that the drive to emulate Hollywood will hurt the bottom line of the videogame industry. You need to be less on edge about this, seriously.  You are seeing too much here.  Unlike you, I don't have Heavy Rain in my signature.  It normally isn't on my mind.  Boardgames are far more so though.

The best thing here is to agree to disagree.  I will still speak out whenever boardgames get ripped on, considered I did found a non-profit that promotes a subset of boardgames, that being abstract strategy games.  Want to know why I am sensitive?  It is because I feel they matter, and don't get the level of attention they deserve.



LordTheNightKnight said:

"The graphics vs gameplay dicothomy"

What? I do NOT write that. And since your entire reply is based on that, it's invalid (unless you replying to someone else, in which case, you should have quoted him/her directly).

I wrote "how great a time you have playing a game" is what makes a game great.

And tech level just makes certain games possible on its own, not great on its own.

Your sentence was, literally:

"If Cage focused on a game that was hella great to play first and foremost, any art and graphics added onto it would just be gravy."

Which I can read in several ways

a) the "naked gameplay/Malstrom" position: if a game has great basic gameplay then any art and graphics added are just redundant

b) the "good enough" interpretation: if a game has enough tech and visuals to be great than any more art and graphics won't make it more worth

Now, in the context of Cage's work, b) made little sense, because HR was never a self-conscious tech or artsy showcase. It aimed at portraying with some fidelity actors and their actions because it was needed for its very raison d'etre, that is to be an interactive, noir cinematic drama with a basically realistic setting. As such, I can't see which art and graphics you could mantain have been poured over the skeleton as in an afterthought: the visualization and style they chose is as part of the basic experience as the interaction means.

Thus, I went for a), because your comment made more sense in that light.

If your position is not that, a less dismissive rebuttal will be welcome.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

EDIT: Okay, glitch means I have to write this over. Anyway I wrote "any art and graphics added onto it would just be gravy". That means more graphics can be included, but as the topping, not the main attraction. So both of your interpretations were off due to that.

RE4 is a good example. It has the graphics, but once the wow factor wears off, the gameplay and design keep me coming back, even when I saw the graphics as less impressive over time. Or Zelda Ocarina of Time. So the graphics were the gravy. Being great to play came first.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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LordTheNightKnight said:

EDIT: Okay, glitch means I have to write this over. Anyway I wrote "any art and graphics added onto it would just be gravy". That means more graphics can be included, but as the topping, not the main attraction. So both of your interpretations were off due to that.

RE4 is a good example. It has the graphics, but once the wow factor wears off, the gameplay and design keep me coming back, even when I saw the graphics as less impressive over time. Or Zelda Ocarina of Time. So the graphics were the gravy. Being great to play came first.

I'd say that's what I meant with b), as stretching subjectively the threshold between what is "needed" and what is "bonus" it covers a lot of reasonable ground. But it still doesn't make much sense in the context of HR.

You can not like the game, but it certainly it's not a game without a reason deeply rooted in its mission statements for its visuals. Being its appearance utilitaristic, you can basically dislike the whole package, but it's not a case of topping.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
LordTheNightKnight said:

EDIT: Okay, glitch means I have to write this over. Anyway I wrote "any art and graphics added onto it would just be gravy". That means more graphics can be included, but as the topping, not the main attraction. So both of your interpretations were off due to that.

RE4 is a good example. It has the graphics, but once the wow factor wears off, the gameplay and design keep me coming back, even when I saw the graphics as less impressive over time. Or Zelda Ocarina of Time. So the graphics were the gravy. Being great to play came first.

I'd say that's what I meant with b), as stretching subjectively the threshold between what is "needed" and what is "bonus" it covers a lot of reasonable ground. But it still doesn't make much sense in the context of HR.

You can not like the game, but it certainly it's not a game without a reason deeply rooted in its mission statements for its visuals. Being its appearance utilitaristic, you can basically dislike the whole package, but it's not a case of topping.


I dislike the story, not the emphasis on visuals. The visuals are actually decent (save for the occasional odd glitch) and would have been fine if the story wasn't so weak and unpolished. That's not utilitaristic. That's artistic, and the story fails on those grounds.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs