LordTheNightKnight said:
"The graphics vs gameplay dicothomy"
What? I do NOT write that. And since your entire reply is based on that, it's invalid (unless you replying to someone else, in which case, you should have quoted him/her directly).
I wrote "how great a time you have playing a game" is what makes a game great.
And tech level just makes certain games possible on its own, not great on its own.
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Your sentence was, literally:
"If Cage focused on a game that was hella great to play first and foremost, any art and graphics added onto it would just be gravy."
Which I can read in several ways
a) the "naked gameplay/Malstrom" position: if a game has great basic gameplay then any art and graphics added are just redundant
b) the "good enough" interpretation: if a game has enough tech and visuals to be great than any more art and graphics won't make it more worth
Now, in the context of Cage's work, b) made little sense, because HR was never a self-conscious tech or artsy showcase. It aimed at portraying with some fidelity actors and their actions because it was needed for its very raison d'etre, that is to be an interactive, noir cinematic drama with a basically realistic setting. As such, I can't see which art and graphics you could mantain have been poured over the skeleton as in an afterthought: the visualization and style they chose is as part of the basic experience as the interaction means.
Thus, I went for a), because your comment made more sense in that light.
If your position is not that, a less dismissive rebuttal will be welcome.