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WereKitten said:
LordTheNightKnight said:

EDIT: Okay, glitch means I have to write this over. Anyway I wrote "any art and graphics added onto it would just be gravy". That means more graphics can be included, but as the topping, not the main attraction. So both of your interpretations were off due to that.

RE4 is a good example. It has the graphics, but once the wow factor wears off, the gameplay and design keep me coming back, even when I saw the graphics as less impressive over time. Or Zelda Ocarina of Time. So the graphics were the gravy. Being great to play came first.

I'd say that's what I meant with b), as stretching subjectively the threshold between what is "needed" and what is "bonus" it covers a lot of reasonable ground. But it still doesn't make much sense in the context of HR.

You can not like the game, but it certainly it's not a game without a reason deeply rooted in its mission statements for its visuals. Being its appearance utilitaristic, you can basically dislike the whole package, but it's not a case of topping.


I dislike the story, not the emphasis on visuals. The visuals are actually decent (save for the occasional odd glitch) and would have been fine if the story wasn't so weak and unpolished. That's not utilitaristic. That's artistic, and the story fails on those grounds.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs