WereKitten said:
I'd say that's what I meant with b), as stretching subjectively the threshold between what is "needed" and what is "bonus" it covers a lot of reasonable ground. But it still doesn't make much sense in the context of HR. You can not like the game, but it certainly it's not a game without a reason deeply rooted in its mission statements for its visuals. Being its appearance utilitaristic, you can basically dislike the whole package, but it's not a case of topping. |
I dislike the story, not the emphasis on visuals. The visuals are actually decent (save for the occasional odd glitch) and would have been fine if the story wasn't so weak and unpolished. That's not utilitaristic. That's artistic, and the story fails on those grounds.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








