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Forums - Gaming - FF13 360 JP Sales will decide FF13V multi-plat fate

Solid_Snake4RD said:

but generally when you have to backtrack and go to different locations,you need those places on the same place which would not be possible with DVD on this type  and bigger level of video games so it interferes

Theoretically yes, but in practice this is pretty much never the case.  There hasn't been a game yet made on Blu-ray which couldn't also be released on DVD.



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Japan is not relevant in this matter.

It's NA and EU where Square can make a lot of extra money by releasing the game on the 360, like they did with FFXIII.

It makes no sense not to realese Versus on the 360 in NA and EU, because FFXIII didn't sell much in Japan. The extra money is supposed to come from NA and EU, and XIII sold 1,6 million there.

 

 

 



''Hadouken!''

So where are we up to on the "FFvs13 for 360 announcement wait till" list???

E3 has gone, TGS has gone, gamescom has gone.

ahhh so S-E conference in january.

next up E3 2011, E3 2012, E3 2013,E3 2014.......



jarrod said:

Theoretically yes, but in practice this is pretty much never the case.


didn't you understand my post.who talking about dvd vs blu-ray compatiblity

 

jarrod said:

 There hasn't been a game yet made on Blu-ray which couldn't also be released on DVD.

how the hell do you know??????????

there have been many devs saying many games could only be made with blu-ray space and PS3

and if FF13 wasn't linear then it could have been that game having problems on dvd

 

you are talking as if dvd and blu-ray have some power issues that separate them.

its suimple more space provides dev to make bigger worlds and have them on the same disc

 

Ajax said:

Japan is not relevant in this matter.

It's NA and EU where Square can make a lot of extra money by releasing the game on the 360, like they did with FFXIII.

It makes no sense not to realese Versus on the 360 in NA and EU, because FFXIII didn't sell much in Japan. The extra money is supposed to come from NA and EU, and XIII sold 1,6 million there.


japan is very much relevant in this matter

 

they got ok sales on FF13 on 360 in NA and EU,not great and neither bad sales

now if they get good sales even in japan then they would be more likely to port,and if they bomb and aren't satisfied with the NA and EU sales of 360 and think they could have achieved them on a singular platform then they wouldn't think of porting

i'm not saying japan makes a different for na and eu but it makes a difference in the entire sales of FF13 everywhere on 360 and whether it was worth the effort and money of porting



Solid_Snake4RD said:
jarrod said:

Theoretically yes, but in practice this is pretty much never the case.


didn't you understand my post.who talking about dvd vs blu-ray compatiblity

 

jarrod said:

 There hasn't been a game yet made on Blu-ray which couldn't also be released on DVD.

how the hell do you know??????????

there have been many devs saying many games could only be made with blu-ray space and PS3

and if FF13 wasn't linear then it could have been that game having problems on dvd

 

you are talking as if dvd and blu-ray have some power issues that separate them.

its suimple more space provides dev to make bigger worlds and have them on the same disc

Who was talking about BD vs DVD?  Well, rereading the thread it seems like kafar brought it up, blaming 360's DVD spec for the linearity and "losing" towns/etc, when that's 100% patently false.  The issue seemed pretty dead until you brought it back though?

Also, linearity had nothing to do with FFXIII's suitability for DVD.  Nearly all game data for FFXIII 360 was on every disc (and it was only 6.8GB on PS3's BD), the only reason there were multiple discs was due to FMV (same as FFVII on PS1 actually).

And again, in theory yes you could do more with a BD than multiple DVD, especially for emergent open world games (MMOs, sandboxes, etc).  It's just that no one has yet, and if they claim otherwise, it's pretty much always platform cheerleading bullshit (hello Kojima).



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jarrod said:

Who was talking about BD vs DVD?  Well, rereading the thread it seems like kafar brought it up, blaming 360's DVD spec for the linearity and "losing" towns/etc, when that's 100% patently false.  The issue seemed pretty dead until you brought it back though?

and i said it has nothing to do with this thread and still you followed


Also, linearity had nothing to do with FFXIII's suitability for DVD.  Nearly all game data for FFXIII 360 was on every disc (and it was only 6.8GB on PS3's BD), the only reason there were multiple discs was due to FMV (same as FFVII on PS1 actually).

 

you have gone bonkers

FF13 PS3 is 38gbs  and no it wasn't only because of fmv and i never said anything about the linearity of FF13 being because of 360.don't push it on me and keep it out of this thread,i am telling you for the last time or i will report you


And again, in theory yes you could do more with a BD than multiple DVD, especially for emergent open world games (MMOs, sandboxes, etc).  It's just that no one has yet, and if they claim otherwise, it's pretty much always platform cheerleading bullshit (hello Kojima).

how do you know,we could only know that if MS buys some of sony's studio which are most of the few ones that have fully explored the PS3 and blu-ray and tell them to make the same identicle game on A dvd FOR 360

and if you claim otherwise then you always bullshit(no offense) with your theories and go offtopic when the other person isn't even discussing what you are going about



Solid_Snake4RD said:
jarrod said:

Who was talking about BD vs DVD?  Well, rereading the thread it seems like kafar brought it up, blaming 360's DVD spec for the linearity and "losing" towns/etc, when that's 100% patently false.  The issue seemed pretty dead until you brought it back though?

and i said it has nothing to do with this thread and still you followed


Also, linearity had nothing to do with FFXIII's suitability for DVD.  Nearly all game data for FFXIII 360 was on every disc (and it was only 6.8GB on PS3's BD), the only reason there were multiple discs was due to FMV (same as FFVII on PS1 actually).

 

you have gone bonkers

FF13 PS3 is 38gbs  and no it wasn't only because of fmv and i never said anything about the linearity of FF13 being because of 360.don't push it on me and keep it out of this thread,i am telling you for the last time or i will report you


And again, in theory yes you could do more with a BD than multiple DVD, especially for emergent open world games (MMOs, sandboxes, etc).  It's just that no one has yet, and if they claim otherwise, it's pretty much always platform cheerleading bullshit (hello Kojima).

how do you know,we could only know that if MS buys some of sony's studio which are most of the few ones that have fully explored the PS3 and blu-ray and tell them to make the same identicle game on A dvd FOR 360

and if you claim otherwise then you always bullshit(no offense) with your theories and go offtopic when the other person isn't even discussing what you are going about

You seem misinformed.  FFXIII had almost 32GB of "uncompressed" FMV on PS3, and only 6.8GB of actual game data.  

And lol, you'll report me for simply responding to your own comments, then cry "off topic"?  That's called baiting, keep it up and I'll report you. <3



it depends guys, if you look as Mass Effect 2 that was on 2 DVDs, you would have to switch the disks once in the middle, then again near the end. theres nothing to suggest Square couldnt do that, despite the huge size of the data.

unless for some reason they couldnt because of the size of the data; personally i think FF13 was designed to be a linear game, there was never any intention to send the player backtracking except for Gran Pluse.

think about it, those areas were as you both said 'straight lines' anyway, and after youve picked the items in that area, you never really need to return to them - the game didnt seem to be geared for exploration like FF12.

there was no reason for backtracking, which is why the linear dungeons were so long imo (they were very long). anyway my problem was not with linearity, it was the lack of anything meaningful happening in those dungeons, but thats another story althogether!!



jarrod said:

You seem misinformed.  FFXIII had almost 32GB of "uncompressed" FMV on PS3, and only 6.8GB of actual game data.  

And lol, you'll report me for simply responding to your own comments, then cry "off topic"?  That's called baiting, keep it up and I'll report you. <3

nah i never really reply to you,i replyd to another guy to stop bringing the topic in and you replyed to that and i will report you on that

oh you got banned.....hehe

A203D said:

it depends guys, if you look as Mass Effect 2 that was on 2 DVDs, you would have to switch the disks once in the middle, then again near the end. theres nothing to suggest Square couldnt do that, despite the huge size of the data.

unless for some reason they couldnt because of the size of the data; personally i think FF13 was designed to be a linear game, there was never any intention to send the player backtracking except for Gran Pluse.

think about it, those areas were as you both said 'straight lines' anyway, and after youve picked the items in that area, you never really need to return to them - the game didnt seem to be geared for exploration like FF12.

there was no reason for backtracking, which is why the linear dungeons were so long imo (they were very long). anyway my problem was not with linearity, it was the lack of anything meaningful happening in those dungeons, but thats another story althogether!!

oh comeon please leave it,i did not start this thread to discuss whether  a game is possible or will work on both consoles or not.just give it a rest



mistake - double post