A portion of a VG247 interview with Ready at Dawn's Ru Weerasuriya...
VG: Ready at Dawn has worked on the Wii before with the Okami port. What was that like?
Ru Weerasuriya: In all honesty we’d never thought of doing a port – I don’t think we built the company for that, but we just decided to do that as a passion project.I loved Okami, I think that artistically it’s one of the most amazing things to come out of the industry. Working on it was more of a technical challenge – we started with no assets and literally reverse-engineered the whole thing back onto Wii. It was not your typical port, but it was fun.But it’s not something we would do again, I think.
VG: Would you make your own game for the Wii?
Ru Weerasuriya: To tell you the truth, I don’t think it’s something we would do.I understand the power that the Wii has out there, but at the same time, I’ve tried to be a Wii gamer, like all my friends, but most of us have picked it up and dropped it after a few months. I think it wears off.I think the whole novelty wears off with the Wii, and that’s one of the big reasons why we wouldn’t tackle a Wii game.
VG: Is the novelty wearing off across the board? Do you think it will affect sales?
Ru Weerasuriya: I think so. I think you’re already seeing that now. The novelty is wearing off, and the only people who are really successful on the platform is Nintendo. It’s not like anybody else out there is really happy with the games and the sales that they make on that platform.So it’s going to work well for [Nintendo], as all of their platforms usually do, but even in America we’re seeing now that it’s slowly dwindling down.Purely from personal experience, I can tell you that most of the people I know who have bought a Wii have it sitting on a shelf somewhere with dust on it, and they haven’t used it in a long, long time.
So does the industry really feel that the Wii is no longer a viable platform? Or are the guys at Ready at Dawn simply pissed?
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Pandora's Tower will sell less than 100k lifetime in Japan.
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