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Forums - Gaming - Why we SHOULDN'T SUPPORT online passes.... and USED GAME MARKET MATTERS

Here is an idea you don't want to pay for an online pass then why not demand that what ever store you are buying used from  shares the cost of that pass with the manufactures. Th five dollars per user could be difference between an under appreciated game getting a sequel and not. 



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Barozi said:
Calmador said:
Barozi said:

I fully support the idea of the online pass. I even think $10 is too low, but at least a good start.

And people who say the game aren't worth to be played and therefore are being sold to others, just read more reviews if you're unsure, play the demo or play it at a friends house BEFORE you make the decision to buy it.


It's not the developers fault that you fell for buying a game that you don't like, it's YOUR own fault.
And everyone who is defending their own mistakes by blaming others (devs) just cannot admit that they were wrong from the start and try make themselves feel better by doing that.

Gamers who don't support this are simply selfish.
Bitching about paying $5 more for a new game and supporting the industry.
We are all gamers. We should unite, so that we are guaranteed to get games in the futures, but the ones who only buy used are the ones who put the knife in our back.

Also consider the following, because I'm sure that many of these people are also the ones who think that gaming is too expensive. It's total BULLSHIT. Gaming is as "expensive" as always and furthermore it's even the cheapest form of digital entertainment. You're getting more for your bucks than going to cinema, buying DVD/Blu-Rays and buying music.
We are very lucky that the prices are how they are, because many of them should (not that I hope they would) actually be much higher.

Reading reviews... playing the demo... even playing it at a friends house.. it doesn't matter... people will still turn around think a game is not for them.

People that pre-order? Have you considered them? They do read reviews and previews but that'll never be enough... not even a demo is enough sometimes... the moment of truth is when the gamer plays the game in full. It's not selfish... it's just something natural that happens... people buy something thinking they'll like it but sometimes they don't and put it in the used market! So yes to those people it IS the developers fault... they were not satisfied[period]

The ones who buy used... as a explained before purify the industry... did you even read my original post?


You simply need to be stupid if you pre-order a game which you don't know if you'll like it or not.

Again extremely poor excuse to blame others for own mistakes. Even better learn from these mistakes and don't make them over and over again.

No... you simply have to not like the full game that you pre-order based on reviews... previews that show 1/100 of a game. Sure you get some coverage but IT DOESN'T ALWAYS WORK. That little coverage will NEVER be enough to ensure a gamer he/she is getting a game he/she wants to keep. Wow.. how dense do you have to be to not understand that.

Amazing... you don't even deserve a say based on how little you understand.



All gaming systems, consoles/PC, have thier perks... why fight over preferences? I like Coke and you like Pepsi, that's it, let's not fight over which toy we like best cause that's what they are. Is someone's preference in a toy important or is the relationship between you and your neighbor more important? Answer is obvious, but THE most important thing is your relationship with God almighty. God Bless you in Jesus's name.

I can communicate without talking... I can send a loved one money without actually sending money... and I can commit theft without the product disappearing, the point of theft is the point of theft not one of it's possible symptoms which is the product dissappearing. The thief wants to gain something without paying for it, that's the point of theft, the thief doesn't have to care or anybody else has to care if the product dissappears. The product dissappearing is just a possible symptom of theft. Gifts are sacrfices, in order to give a gift, it has to be a genuine sacrfice/gift, meaning a copy of the game isn't still in your PC. Piracy is theft and/or being a culprit of theft.

kitler53 said:
Calmador said:
kitler53 said:

eh, you're OP was long and presumely filled of stupid comments about how you deserve to get more for less..

it costs money for these companies to maintain the online infrastructure you want to use.  so using services without paying is generally what i call bullocks.  go online pass go!!

If that was so then PC gaming online would've implemented such fee's a century ago. If you haven't read my OP, I encourage you to do so as it is just a scam to get into our(used game buyers in particular) pockets (used game buyers matter us much new game buyers) and surprise surprise its' EA and Activision.. some of the developers that are struggling the most that ask for an online pass. Please read it and think about it.

no, i don't think i'll be reading your OP...that's your fault for writing a wall of text.

and to be quite honest, used game buyers don't matter.  not to the developers anyways.  if the amount of dollars you give the developers is a big fat zero what do they stand to lose from pissing you off??  are you going to stop playing video games?  oh noes, they will face absolutely no reprocussions....whatever will they do with themselves?!?

You clearly don't understand how the market works.  Used games buyers most certainly matter as on the other end of the transaction is a seller that will receive money and will now have more money to spend on another game.  If they aren't able to sell the game, this money is not available to be used to buy new games.

People aren't magically going to have more money to spend on games if they aren't able to buy/sell used games.  The market size won't change from a dollar perspective, there will just be fewer games sold.  It's basic economics.  Something these publishers/developers don't seem to understand.



whatever said:
Chairman-Mao said:

Used games are killing the industry. I support the online passes.

Hell I'd even go as far as a registration code for games that you only get if you buy a new copy (you can't buy the code at all) rendering used games completely useless even for single player.

That would be the dumbest thing they could do.  New games sales would plummet as people that use money they get from selling games would no longer be able to afford buying as many new games.

That's a good point, but I don't think it would matter that much. At Gamestop/EB games (and other retailers) you only save $5 on the used copy over buying new so having to pay the extra $5 won't mean much.



Chairman-Mao said:
whatever said:
Chairman-Mao said:

Used games are killing the industry. I support the online passes.

Hell I'd even go as far as a registration code for games that you only get if you buy a new copy (you can't buy the code at all) rendering used games completely useless even for single player.

That would be the dumbest thing they could do.  New games sales would plummet as people that use money they get from selling games would no longer be able to afford buying as many new games.

That's a good point, but I don't think it would matter that much. At Gamestop/EB games (and other retailers) you only save $5 on the used copy over buying new so having to pay the extra $5 won't mean much.

It depends on the game, but you can save a lot more by buying from ebay or craigslist than you can from gamestop.  I only buy used from gamestop if they have a promotion (like B2G1).

I just don't think these publishers/devs understand basic economics.  They will see an increase in revenue initially (because of the money from previous unrestricted used game sales), but then there will be a sharp drop (due to less money from the now restricted used games sales).



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Chairman-Mao said:
whatever said:
Chairman-Mao said:

Used games are killing the industry. I support the online passes.

Hell I'd even go as far as a registration code for games that you only get if you buy a new copy (you can't buy the code at all) rendering used games completely useless even for single player.

That would be the dumbest thing they could do.  New games sales would plummet as people that use money they get from selling games would no longer be able to afford buying as many new games.

That's a good point, but I don't think it would matter that much. At Gamestop/EB games (and other retailers) you only save $5 on the used copy over buying new so having to pay the extra $5 won't mean much.

5$ of theft... a game that was bought at full price and is now in the used game market becaue a new game buyer thought it sucked[period]

Did you even read my OP?



All gaming systems, consoles/PC, have thier perks... why fight over preferences? I like Coke and you like Pepsi, that's it, let's not fight over which toy we like best cause that's what they are. Is someone's preference in a toy important or is the relationship between you and your neighbor more important? Answer is obvious, but THE most important thing is your relationship with God almighty. God Bless you in Jesus's name.

I can communicate without talking... I can send a loved one money without actually sending money... and I can commit theft without the product disappearing, the point of theft is the point of theft not one of it's possible symptoms which is the product dissappearing. The thief wants to gain something without paying for it, that's the point of theft, the thief doesn't have to care or anybody else has to care if the product dissappears. The product dissappearing is just a possible symptom of theft. Gifts are sacrfices, in order to give a gift, it has to be a genuine sacrfice/gift, meaning a copy of the game isn't still in your PC. Piracy is theft and/or being a culprit of theft.

KylieDog said:

I did not read the WALL OF TEXT but I read the very start and already can see where it it is flawed.

 

"The game that is bought used was obviously not good enough to keep for the gamer that bought it new. So why should developers get money for games that failed to provide us the consumers with what we wanted?"

 

WRONG! Every single game suffers from used sales, quality of the game has nothing to do with it.  I agree with Barozi, if you buy a game that you do not like it is YOUR fault, you have access to demos, rentals (which give 7 days of online play which is more than enough to know if you like), gameplay videos, plenty of opinions out there reviews and otherwise.  Don't blame the devs for not wanting to lose a sale because of your own mistake.

 

Private sales aren't the majority of used sales, places like Gamestop are and savings are onyly $5 or so.  Why even buy used at that price?  If you're gaming on a budget then then wait for sales on games and get access to all the features.

 

 

As to the 1 copy = 1 person forever playing the game at a time so it doesn't matter if it gets resold.  Wrong.  Games have expected lifetimes, multiplayer included.  They may think there is 100 hours worth of online content for example before the average consumer gets bored and stops playing, but if 2 people use that copy it is now 200 hours and so forth.

It's a matter of server stress, not of time played. They received money for one more player on the servers for an indeterminate amount of time, and that's all we should be obliged to give them, because that's all they needed in the past.

 

And i might add that the fee would *only* be applicable for games that have their own servers in the first place, given that Xbox gamers at least already pay for the privelege to play online, and they should be even more livid about this, because publishers are double-dipping their online fees



Monster Hunter: pissing me off since 2010.

To sum this up:

They: Have the right to make a legal offer.

You: Have the right to take it or leave it.

I don't see the problem/issues here. Not enough to really warrant a wall of text over the subject anyway. You're just pissed that they are exercising a legal right. If noone cares, or if it is profitable then you'll be over-ruled in the market. Deal with it. It will stay or go on whether or not the market accepts this concept. You're wasting your time ranting about it.

 

 



Tease.

KylieDog said:
whatever said:

You clearly don't understand how the market works.  Used games buyers most certainly matter as on the other end of the transaction is a seller that will receive money and will now have more money to spend on another USED game.  If they aren't able to sell the game, this money is not available to be used to buy new USED games.


Sorry but if someone is needing to sell in order to buy another game they aren't likely to be buying new in most cases.

You couldn't be more wrong.  There wouldn't be any used games if they weren't bought new to begin with.  The money will always eventually end up buying a new game.

I've used money from selling games to buy new games all the time, games I wouldn't have been able to afford otherwise.  Your assertion just doesn't make any sense at all.



KylieDog said:

I did not read the WALL OF TEXT but I read the very start and already can see where it it is flawed.

 

"The game that is bought used was obviously not good enough to keep for the gamer that bought it new. So why should developers get money for games that failed to provide us the consumers with what we wanted?"

 

WRONG! Every single game suffers from used sales, quality of the game has nothing to do with it.  I agree with Barozi, if you buy a game that you do not like it is YOUR fault, you have access to demos, rentals (which give 7 days of online play which is more than enough to know if you like), gameplay videos, plenty of opinions out there reviews and otherwise.  Don't blame the devs for not wanting to lose a sale because of your own mistake.

 

Private sales aren't the majority of used sales, places like Gamestop are and savings are onyly $5 or so.  Why even buy used at that price?  If you're gaming on a budget then then wait for sales on games and get access to all the features.

 

 

As to the 1 copy = 1 person forever playing the game at a time so it doesn't matter if it gets resold.  Wrong.  Games have expected lifetimes, multiplayer included.  They may think there is 100 hours worth of online content for example before the average consumer gets bored and stops playing, but if 2 people use that copy it is now 200 hours and so forth.

You need to read my wall of text please

I have a few good reasons that we shouldn't support this. It only makes sense.

Again please read my OP because I don't want to re-write a few paragraphs... or copy and paste all the time.



All gaming systems, consoles/PC, have thier perks... why fight over preferences? I like Coke and you like Pepsi, that's it, let's not fight over which toy we like best cause that's what they are. Is someone's preference in a toy important or is the relationship between you and your neighbor more important? Answer is obvious, but THE most important thing is your relationship with God almighty. God Bless you in Jesus's name.

I can communicate without talking... I can send a loved one money without actually sending money... and I can commit theft without the product disappearing, the point of theft is the point of theft not one of it's possible symptoms which is the product dissappearing. The thief wants to gain something without paying for it, that's the point of theft, the thief doesn't have to care or anybody else has to care if the product dissappears. The product dissappearing is just a possible symptom of theft. Gifts are sacrfices, in order to give a gift, it has to be a genuine sacrfice/gift, meaning a copy of the game isn't still in your PC. Piracy is theft and/or being a culprit of theft.