| KylieDog said: I did not read the WALL OF TEXT but I read the very start and already can see where it it is flawed.
"The game that is bought used was obviously not good enough to keep for the gamer that bought it new. So why should developers get money for games that failed to provide us the consumers with what we wanted?"
WRONG! Every single game suffers from used sales, quality of the game has nothing to do with it. I agree with Barozi, if you buy a game that you do not like it is YOUR fault, you have access to demos, rentals (which give 7 days of online play which is more than enough to know if you like), gameplay videos, plenty of opinions out there reviews and otherwise. Don't blame the devs for not wanting to lose a sale because of your own mistake.
Private sales aren't the majority of used sales, places like Gamestop are and savings are onyly $5 or so. Why even buy used at that price? If you're gaming on a budget then then wait for sales on games and get access to all the features.
As to the 1 copy = 1 person forever playing the game at a time so it doesn't matter if it gets resold. Wrong. Games have expected lifetimes, multiplayer included. They may think there is 100 hours worth of online content for example before the average consumer gets bored and stops playing, but if 2 people use that copy it is now 200 hours and so forth. |
You need to read my wall of text please
I have a few good reasons that we shouldn't support this. It only makes sense.
Again please read my OP because I don't want to re-write a few paragraphs... or copy and paste all the time.
All gaming systems, consoles/PC, have thier perks... why fight over preferences? I like Coke and you like Pepsi, that's it, let's not fight over which toy we like best cause that's what they are. Is someone's preference in a toy important or is the relationship between you and your neighbor more important? Answer is obvious, but THE most important thing is your relationship with God almighty. God Bless you in Jesus's name.
I can communicate without talking... I can send a loved one money without actually sending money... and I can commit theft without the product disappearing, the point of theft is the point of theft not one of it's possible symptoms which is the product dissappearing. The thief wants to gain something without paying for it, that's the point of theft, the thief doesn't have to care or anybody else has to care if the product dissappears. The product dissappearing is just a possible symptom of theft. Gifts are sacrfices, in order to give a gift, it has to be a genuine sacrfice/gift, meaning a copy of the game isn't still in your PC. Piracy is theft and/or being a culprit of theft.







