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Forums - Sony - Has the Playstation Move's apparent success made people go crazy?

Darth Tigris said:
.

Quite true.

I think the big problem that keeps getting dodged by many is how IMPOSSIBLE it will be to properly  track a Move install base figure based on WHATEVER sales are presented.  Its comparable to Wii Play sales, as they may seem like the game is a huge success but many purchases were likely because of the controller.  But how do you know how many bought it for that reason?  Impossible to tell.  So when individuals celebrate or demean Move sales, it really rings hollow because its based on a general ignorance as WE JUST DON'T KNOW.

As Squil mentioned on page one, though, sales of Move-only games are the most important barometer for developers outside of SCE.  Any other sales figure will have far too many variables to judge how much they should invest in future Move titles.

Didn't one developer made the comment that they added in Move controls into their game within a week or two?  Now maybe this is true with "Move" only titles.  It's going to be harder to track just how many Move owners compared to Kinect even with software as Kinect games requires  Kinect to play.



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CGI-Quality said:
starcraft said:

Success is all relative.  Do I believe that in and of itself Move will make a profit?  Likely.

Could the resources Sony has poured into it have been better spent?  Probably.

Did Move do what Sony and many of it's fans hoped or intended?  Certainly not.

And what did either of them intend?

A revitalizing of the platform?  Some sort of gaming revolution?

Certainly a much greater set of sales to consumers and a far better resonation with the public than what has happened thus far.

Could the situation change?  Of course.

Will it change?  Let's wait and see.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

thismeintiel said:
starcraft said:
thismeintiel said:
starcraft said:
thismeintiel said:
starcraft said:
thismeintiel said:

@ starcraft

You just reinforced Point 3.  And you do realize Sony can't lie about their numbers, right?

You disagreeing with Pachter doesn't for a moment mean he jumped the gun.  His recent statements are in line with VGC.

And you're fundamentally incorrect.  Sony cannot lie in their financial reports (though there are limits to how clear and open they have to be).

But their PR department just about exists to lie, and it can do so with virtual impunity.

Of course he jumped the gun.  He admited it himself.

http://latimesblogs.latimes.com/technology/2010/10/sony-move-controllers-playstation-3-ship.html

And the statements regarding how many Moves were sold were not made by Sony's PR department.  They were made by Sony's CEO's of America and Europe.  It would be almost impossible for them to lie about these numbers, as doing so would harm the company.  Both in reputation and sales.

Mate, you really need to examine your assessment of the shipped versus sold argument, as well as rethink your perception of how these CEO's are required to operate and how we would prefer they operate.

Actually, I think my assessment is pretty spot on.  And I guess you just have a general mistrust of any CEO, then?  Nintendo and MS included?  Trust me, if it was found out they were lying (which financial reports would show), then they would be canned for hurting the company's rep.  It's as simple as that.

Of course, in a consumer-based, competitive and high pubilicity environment I am highly skeptical of taking the word of ANY CEO at face value. 

The link you provided indicated NO evidence of any sell through to consumers, other than the writer's own (unsubstantiated) assertions.  On the other hand, VGC and Pachter more recently have both offered evidence that contradicts YOUR assertions.

And the CEO will not be canned for misleading the public, as that is all he did.  He did not lie.  Sony has indeed sold 2.5 million units to RETAILERS!

Again, you continue to reinforce Point 3.  The article qoutes Pachter as saying, "It's ahead of what I thought previously."  This means it doesn't matter what Pachter had estimated before, as he is saying he was WRONG.  As far as VGC is concerned, they are also making estimates.  Ones that ioi admits uses controller data from previous consoles to come to those estimations.  However, with the Move, there are just way too many variables to consider, so there's basically no way of knowing how accurate VGC is.

Why are you mentioning sell-through?  Reinforcing Point 1.  No one is talking about sell-through.  And the CEO's are not misleading anyone, as ALL companies (even Nintendo and MS) report shipped numbers.  Know why?  Because those numbers are finite, not estimations, and are accurate.  Like I said, I doubt anyone will be screaming "IT'S SHIPPED NOT SOLD!!" when MS releases their Kinect numbers.

@jneul

lol, I forgot to point out that those numbers are without Japan.  Something tells me Japan is going to have very similar numbers to US and Canada.  Actually, that brings up another point.  That 1 mil shipped figure is reportedly only for the US and Canada, and does not include the whole of Americas.

Again, you see what you wish to see, not what is actually there.

Pachter has indicated, as has VGC's (regularly accurate) HW data that Move was not nearly the success it was intended to be.  Move not being a 'flop' does not in and of itself make Move a success.  Many of the variables you refer too are mitigated extensively by the extremely high tie ratio of Sports Champions.

Everyone with half a brain is talking about sell through.  Back in early 2008 Microsoft reported tiny shipped numbers because their late 2007 shipped numbers were massive, stuffing the channel.  So whilst it appeared according to their financial statements that their sales were huge, the reality is that most of those sales were still sitting on stores shelves.  So while those numbers are "finite" as you say, they are not in anyway a strong indication of whether a product is resonating with the public and whether it will be successful over the long term.

I, for one, will be far more interested in Kinect's sell-through than it's shipped numbers, as will a lot of Sony fans



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

BMaker11 said:
starcraft said:

Success is all relative.  Do I believe that in and of itself Move will make a profit?  Likely.

Could the resources Sony has poured into it have been better spent?  Probably.

Did Move do what Sony and many of it's fans hoped or intended?  Certainly not.


CGI-Quality:  Just remember, people who don't favor something will always "question" what's true or not, while other, more reasonable individuals give each side a chance.

and here you are, right on cue....

What is it exactly that I am not meant to favour?

You should always bare in mind that people who do not question what is true inevitably end up ill-informed.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

Carl2291 said:
starcraft said:

Did Move do what Sony and many of it's fans hoped or intended?  Certainly not.

I don't know what Sony/Sony fans expected of Move.

Can you tell me please?

My perception of their expectations?  A substantial shift in the public perception surrounding the PS3.  In the way people want to play games.  A sizeable and sustained increase in sales.

Certainly not the lacklustre sell through we've seen evidence of. 

Move has clearly not been a major flop.  But to call it a "success" is an equivelant stretch, unless you truly believe that Son'y ONLY goal with Move was to literally break even on the hardware.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

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starcraft said:
CGI-Quality said:
starcraft said:

Success is all relative.  Do I believe that in and of itself Move will make a profit?  Likely.

Could the resources Sony has poured into it have been better spent?  Probably.

Did Move do what Sony and many of it's fans hoped or intended?  Certainly not.

And what did either of them intend?

A revitalizing of the platform?  Some sort of gaming revolution?

Certainly a much greater set of sales to consumers and a far better resonation with the public than what has happened thus far.

Could the situation change?  Of course.

Will it change?  Let's wait and see.

i think youre getting ps3 confused with x360:P

microsoft wants to revitalize their platform and revolutionize gaming, sony was just adding another input method that would give incentive to buy their product over anothers



starcraft said:
Carl2291 said:
starcraft said:

Did Move do what Sony and many of it's fans hoped or intended?  Certainly not.

I don't know what Sony/Sony fans expected of Move.

Can you tell me please?

My perception of their expectations?  A substantial shift in the public perception surrounding the PS3.  In the way people want to play games.  A sizeable and sustained increase in sales.

Certainly not the lacklustre sell through we've seen evidence of. 

Move has clearly not been a major flop.  But to call it a "success" is an equivelant stretch, unless you truly believe that Son'y ONLY goal with Move was to literally break even on the hardware.

Based on their statements which directly contrast that? Generally when i perceive something its not because someone says the opposite.



starcraft said:

Again, you see what you wish to see, not what is actually there.

Pachter has indicated, as has VGC's (regularly accurate) HW data that Move was not nearly the success it was intended to be.  Move not being a 'flop' does not in and of itself make Move a success.  Many of the variables you refer too are mitigated extensively by the extremely high tie ratio of Sports Champions.

Everyone with half a brain is talking about sell through.  Back in early 2008 Microsoft reported tiny shipped numbers because their late 2007 shipped numbers were massive, stuffing the channel.  So whilst it appeared according to their financial statements that their sales were huge, the reality is that most of those sales were still sitting on stores shelves.  So while those numbers are "finite" as you say, they are not in anyway a strong indication of whether a product is resonating with the public and whether it will be successful over the long term.

I, for one, will be far more interested in Kinect's sell-through than it's shipped numbers, as will a lot of Sony fans

Wow, you are pretty stubborn when you set your mind on what you want to believe.  You continue to use Pachter's first estimate, regardless of the fact he said he was wrong in his initial estimate.  What kind of will power does it take to ignore a fact like that?

As far as VGC accuracy goes, you do realize they just got done adjusting the PS3 sales by over 300K, right?  And one year they had to adjust the Wii's number by ~ 1 million.  Now, I'm not bashing VGC, as I'm sure they do the best with what they have, but to act like their numbers are almost always 100% accurate and set in stone is pretty ridiculous.  Especially considering the Move is the hardest thing they have ever tracked.

And how has the Move not performed to Sony's expectations?  They had to ramp up production in Americas twice, while EU is considering doing the same.  This isn't just speculation, either.  It was witnessed by online and retail stores selling out within a week or so of Move's initial launch.  Obviously, Sony sent out small supplies initially, expecting lower sales.



Seece said:
Darth Tigris said:
Seece said:
CGI-Quality said:
psrock said:

But but it not going to sell

" Sony Shipped over 2.5 million without japan"

That means it overshipped

" Analyst think Move is selling better than he once believed"

But success depends on software

 

waiting for more excuses.......

The only way it will be fair is if the same folks claiming "shipped vs sold" do the same for Kinect. Guess we'll know soon enough.

Of course they will, simply because it's sales arnt so ambiguous. Whatever Kinect Adventures sells, is what Kinect has sold, shipped or not.

Quite true.

I think the big problem that keeps getting dodged by many is how IMPOSSIBLE it will be to properly  track a Move install base figure based on WHATEVER sales are presented.  Its comparable to Wii Play sales, as they may seem like the game is a huge success but many purchases were likely because of the controller.  But how do you know how many bought it for that reason?  Impossible to tell.  So when individuals celebrate or demean Move sales, it really rings hollow because its based on a general ignorance as WE JUST DON'T KNOW.

As Squil mentioned on page one, though, sales of Move-only games are the most important barometer for developers outside of SCE.  Any other sales figure will have far too many variables to judge how much they should invest in future Move titles.

Indeed, and the only true source we could ever hope to get, won't happen. Sony will always say "we've shipped 2.5 mill move" rather than "1 million install base", it just sounds better in every way to have a higher number.

So, when's the last time Nintendo or MS published their "install base numbers"?  I'm going to go out on a limb and say never.  This is exactly what I'm touching on in the OP.  This success has just messed with people's reasoning.  I don't understand why all these people all of a sudden have changed how they feel SONY should report its numbers just because of Move.  ALL companies report numbers this way.  Not only is it because it's an actual number and not an estimate, but because it's impossible to calculate the install base for anything.  Do you think there are companies that track every little country Sony, MS, and Nintendo ships to?  Of course not.  We have only people who track major regions.  And even with those large companies in large regions, they are all only estimates.  Ones that get corrected on a usual basis when financial reports arrive.

@ jneul

Well, I need to buy a plane ticket then, CAUSE I'M COMING OVER FOR DINNER!!



thismeintiel said:
starcraft said:

Again, you see what you wish to see, not what is actually there.

Pachter has indicated, as has VGC's (regularly accurate) HW data that Move was not nearly the success it was intended to be.  Move not being a 'flop' does not in and of itself make Move a success.  Many of the variables you refer too are mitigated extensively by the extremely high tie ratio of Sports Champions.

Everyone with half a brain is talking about sell through.  Back in early 2008 Microsoft reported tiny shipped numbers because their late 2007 shipped numbers were massive, stuffing the channel.  So whilst it appeared according to their financial statements that their sales were huge, the reality is that most of those sales were still sitting on stores shelves.  So while those numbers are "finite" as you say, they are not in anyway a strong indication of whether a product is resonating with the public and whether it will be successful over the long term.

I, for one, will be far more interested in Kinect's sell-through than it's shipped numbers, as will a lot of Sony fans

Wow, you are pretty stubborn when you set your mind on what you want to believe.  You continue to use Pachter's first estimate, regardless of the fact he said he was wrong in his initial estimate.  What kind of will power does it take to ignore a fact like that?

As far as VGC accuracy goes, you do realize they just got done adjusting the PS3 sales by over 300K, right?  And one year they had to adjust the Wii's number by ~ 1 million.  Now, I'm not bashing VGC, as I'm sure they do the best with what they have, but to act like their numbers are almost always 100% accurate and set in stone is pretty ridiculous.  Especially considering the Move is the hardest thing they have ever tracked.

And how has the Move not performed to Sony's expectations?  They had to ramp up production in Americas twice, while EU is considering doing the same.  This isn't just speculation, either.  It was witnessed by online and retail stores selling out within a week or so of Move's initial launch.  Obviously, Sony sent out small supplies initially, expecting lower sales.

I haven't once referenced Pachter's first estimate...

When have I once said that VGC's numbers are 100% accurate?  Or perhaps, you can reference me towards the point where I said they are set in stone?

"Ramping up production" is a rather routine marketing ploy used by all three manufacturers.  You're acting as though you may be somewhat naive as to the world of corporate tactics.  Indeed, it is ridiculous to call Move a success given it's "apparent" sales. Bare in mind Sony spent 60% of it's E3 conference discussing this thing, and hasn't shut up about it since.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS