thismeintiel said:
Again, you continue to reinforce Point 3. The article qoutes Pachter as saying, "It's ahead of what I thought previously." This means it doesn't matter what Pachter had estimated before, as he is saying he was WRONG. As far as VGC is concerned, they are also making estimates. Ones that ioi admits uses controller data from previous consoles to come to those estimations. However, with the Move, there are just way too many variables to consider, so there's basically no way of knowing how accurate VGC is. Why are you mentioning sell-through? Reinforcing Point 1. No one is talking about sell-through. And the CEO's are not misleading anyone, as ALL companies (even Nintendo and MS) report shipped numbers. Know why? Because those numbers are finite, not estimations, and are accurate. Like I said, I doubt anyone will be screaming "IT'S SHIPPED NOT SOLD!!" when MS releases their Kinect numbers. @jneul lol, I forgot to point out that those numbers are without Japan. Something tells me Japan is going to have very similar numbers to US and Canada. Actually, that brings up another point. That 1 mil shipped figure is reportedly only for the US and Canada, and does not include the whole of Americas. |
Again, you see what you wish to see, not what is actually there.
Pachter has indicated, as has VGC's (regularly accurate) HW data that Move was not nearly the success it was intended to be. Move not being a 'flop' does not in and of itself make Move a success. Many of the variables you refer too are mitigated extensively by the extremely high tie ratio of Sports Champions.
Everyone with half a brain is talking about sell through. Back in early 2008 Microsoft reported tiny shipped numbers because their late 2007 shipped numbers were massive, stuffing the channel. So whilst it appeared according to their financial statements that their sales were huge, the reality is that most of those sales were still sitting on stores shelves. So while those numbers are "finite" as you say, they are not in anyway a strong indication of whether a product is resonating with the public and whether it will be successful over the long term.
I, for one, will be far more interested in Kinect's sell-through than it's shipped numbers, as will a lot of Sony fans 
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