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Forums - Gaming - What was so special about the Dreamcast?

dharh said:
d21lewis said:

Have you played Soul Calibur on the XBLA or Soul Calibur 2 on the PS2,GC, or Xbox?  Well, the original was released right when the Dreamcast launched (within a few weeks, anyway) and it looked as good as the sequel.  Hell, some of the exact same animations were used.  Now, this was in 1999 when the graphical standard was the N64 and PS1.  It was the first glimpse into the future.  But I'll go on......

-The Controller:  Felt great and worked like a dream.  Those Analog Triggers that we love the 360 for were on the Dreamcast controller, first.  There was also two slots built into it.  You could plug in a "rumble pak" for force feedback, a microphone for voice control (and even communication!), and the VMU--it allowed you to take your saves with you and play mini games based on full games.  Plus, you could look at your controller and get stats, call football plays, etc. 

-The Console:  Featured a built in clock that tracked the date and everything.  A game like Seaman would tell you what day it was, who's birthday it was, how old you were, and everything.  It was used very well.  Before that, systems like the PS1 and N64 didn't include those in their design.  There was also the built in modem.  People could play games like Quake 3 vs PC owners.  That's rare, even today.  The Dreamcast was doing it way back when.

-Some even say that the Dreamcast had the first mass market motion controls.  I've never owned Sega Bass Fishing (I think that's the game) or Samba De' Amigo but these were the culprits.  Look them up if you're interested.

-And most importantly, The Library:  Video games are always evolving and improving so the games that were good then aren't impressive now.  Plus, pretty much every single Dreamcast game that was worth a damn got ported to the PS2, Gamecube, PSP, and Xbox (and the few that didn't got sequels that made the original game forgettable).  But when the PS2--possibly the greatest system ever--was released, the Dreamcast's library was leagues better.  While PS2 owners (myself included) only had games like Tekken Tag and Onimusha (good but not great), Dreamcast gamers were feasting on back-to-back fresh, amazing experiences that were ahead of their time.  My PS2 hardly got any play until the very end of 2001.  

-Basically, it was my first foray into Sega territory and the only time I feel that Sega did everything right.

  • Shenmue (a game so detailed that you could go into any house and look in the drawers in the dresser)
  • Crazy Taxi
  • Grandia 2 and Skies of Arcadia--two of the best RPG's you could hope to find at the time
  • Jet Grind Radio (Jet Set Radio) one of the first cell-shaded games, ever
  • Quake 3-online vs PC gamers
  • Space Channel 5 -one of the best music games ever, at the time
  • Seaman -a game that let you talk to a virtual creature that would talk back
  • Soul Calibur -considered for a long time as possibly the best fighting game ever
  • Phantasy Star Online -an online RPG--ON CONSOLES?
  • Resident Evil -Was still a big deal and every game in the series was released for the console (Code Veronica was exclusive for a long time--this was the REAL RE3
  • Street Fighter Alpha 3/Marvel vs. Capcom 2/Street Fighter 3/ Mortal Kombat/ Virtua Fighter/ Powerstone/etc.  Made this THE console of choice for fighting game fans (was the best--sometimes the ONLY console for these games for quite a while)
  • Perfect or better than perfect ports of Arcade games at a time when Arcades were still somewhat important
  • Graphics that were so far beyond the competition that it was scary.

It was an exciting time and it was great to be a part of it.  A lot of the games have lost there luster but like someone said, you had to be there.  A lot of the things you take for granted now were brand new, then.  And for a couple of years, the Dreamcast was the best place to be if you were a gamer.

Ditto this. It was the prototype for the current gen consoles. Unfortunately in sega fashion, despite the possibilities, they were unable to manage the success and keep it.

If only SEGA had the foresight to use DVD for Dreamcast they might of made it work. 



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Most systems that fail, usually deserve to. The DreamCast really didn't, but Sega's reputation and bad decisions had finally caught up with them. Many people also saw it as the true successor to the Genesis/Mega Dirve, rightfully so.

It had decent power under the hood, not as good as future systems but definitely a good jump from PS1/n64 graphics. It was the first console to have enough muscle to get somewhat decent ports of PC games. And it had a decent online setup that made the PS2 look promitive in that area at least.

It failed for a few reasons that were not really the fault of the system or the games.

 

Sega was broke.

Piracy was insanely easy.

Sony took the wind out of Sega's sails with a bunch of marketing BS, and tech demos that were not entirely indicative of the PS2 experience.

After the PS2 was announced, nobody really cared about the DreamCast. Even if the PS2 never lived up to the hype (it didn't) it did enough damage to destroy any chance the DreamCast had.

It's funny because Sony tried to bury the 360 in the exact same fashion, and we saw how that worked out.



raptors11 said:

Nothing, people are just nostalgic because it was Sega's last console. I'm sure it was good but only about 9 million people bought them and it never even had a chance.

This

A product speaks for itself

If it was "extremely special and so very awesome" it wouldn't have failed.



All hail the KING, Andrespetmonkey

darthdevidem01 said:
raptors11 said:

Nothing, people are just nostalgic because it was Sega's last console. I'm sure it was good but only about 9 million people bought them and it never even had a chance.

This

A product speaks for itself

If it was "extremely special and so very awesome" it wouldn't have failed

A system can be extremely special and so very awesome" but still fail, if it doesn't have a killer app aspect to it (what people really wanted) and a competitor with superior funding goes into the same marketplace, with those features.  Lacking funds limits your ability to compete, which was the case with Sega.  Sony was able to position the PS2 as a DVD player, and get it to people in Japan, and elsewhere.  Sega didn't go there.  It lost as a result.

The marketplace is full of winners and losers, even losers who had good products.  Talk to fans of the Amiga.  Would you argue witht hem that it wasn't "extremely special and so very awesome".  It is argued it is, but the Amiga isn't around any longer.  Would you say that the PC and Mac are more special and awesome?  They are what is left.

And now, are you going to say that the PS3 losing to the Wii is because the Wii is more "extremely special and so very awesome"?  I would say no.  It is because the Wii was doing ONE thing that the PS3 wasn't, and that is motion control. If Sony was in the place Sega was with the PS3 that Sega was with the Dreamcast, Spm very likely could of have dropped out of the race by now.