too bad for Krome, but I knew this was coming.
When people were calling Wii SWTFU a substandard game. I didn't disagree. When Krome got to do some HD games. The HD fans raved at how awesome these games were going to be. Hold with me. So the games came out. Sold poorly to expectations... So what went bad?
Krome like many developers aren't really substandard. Often they are given a budget and a deadline. Krome isn't a AAA developer to publishers. So they often get smaller budgets and shorter deadlines compared to SWFTU HD(this applies to Ghost Busters as well). When the Wii version of SWTFU sold relatively well. 1 million as stated. The publishers took note and started making some false assumptions. They assumed they could produce a good game with the same relative budget and deadline for the HD consoles. So they put Krome to a higher expectations without much of an increase to cover the assumptions. Krome got the game out because that's what Krome is good at doing. The games fell well below expectations(the faulty assumption that all games HAVE to be million sellers now). Clearly at this point the publishers just pulled their backing.
It's a pitty, but publishers don't really spend that much attention to the Why and just the Results.