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Forums - Gaming - Sadly another one bites the dust Krome Studios has closed down

It is a damn shame they closed down. I was hoping they had done TFU 2 for Wii but I guess not. Shame so many of their games were second class that no one would ever play, or never had the chance to show off what they could do. I would gladly pick up TFU 2 if they had done it, but I am extremely skeptical of Lucas Arts after playing the first one on 360.I ain't falling for the old demo bait and switch again either!



Starcraft 2 ID: Gnizmo 229

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MaxwellGT2000 said:

Saw it on IGN http://wii.ign.com/articles/112/1128470p1.html Krome closed its doors and it's yet another developer that has went down this gen, these guys actually put out some fun games, nothing that was AAA gold but anyone that played the PSP or Wii versions of Force Unleashed knows these guys can make something worthwhile, their version was in development for less than half the time the Lucas Arts product was in development for and still came out better in the end, but having a hit with that game wasn't enough to save them this gen.

I'm guessing their more recent titles are what did them in since nothing since Star Wars Lightsaber Duels on Wii has sold over a million copies, you have a couple that made it to 500k but everything else is below that.

If you want to check out their titles/sales you can check them out here http://gamrreview.vgchartz.com/browse.php?name=&keyword=&console=&region=All&developer=Krome Studios&publisher=&genre=&boxart=Both&results=50&order=Total Sales


Not to be THAT GUY or anything, but I thought Wii games only needed a few hundred thousand to be successful?  Especially games that are not exactly mindblowing and a small dev with not too much overhead...?  I mean, I thought this was nearly a fact the way it's spoken about by most.



NYANKS said:
MaxwellGT2000 said:

Saw it on IGN http://wii.ign.com/articles/112/1128470p1.html Krome closed its doors and it's yet another developer that has went down this gen, these guys actually put out some fun games, nothing that was AAA gold but anyone that played the PSP or Wii versions of Force Unleashed knows these guys can make something worthwhile, their version was in development for less than half the time the Lucas Arts product was in development for and still came out better in the end, but having a hit with that game wasn't enough to save them this gen.

I'm guessing their more recent titles are what did them in since nothing since Star Wars Lightsaber Duels on Wii has sold over a million copies, you have a couple that made it to 500k but everything else is below that.

If you want to check out their titles/sales you can check them out here http://gamrreview.vgchartz.com/browse.php?name=&keyword=&console=&region=All&developer=Krome Studios&publisher=&genre=&boxart=Both&results=50&order=Total Sales


Not to be THAT GUY or anything, but I thought Wii games only needed a few hundred thousand to be successful?  Especially games that are not exactly mindblowing and a small dev with not too much overhead...?  I mean, I thought this was nearly a fact the way it's spoken about by most.


Not to be THAT guy but if you looked at the games they released after their million seller Wii games were a good number of low selling PS3/360/Wii/PSP/PS2 games  



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

NYANKS said:
MaxwellGT2000 said:

Saw it on IGN http://wii.ign.com/articles/112/1128470p1.html Krome closed its doors and it's yet another developer that has went down this gen, these guys actually put out some fun games, nothing that was AAA gold but anyone that played the PSP or Wii versions of Force Unleashed knows these guys can make something worthwhile, their version was in development for less than half the time the Lucas Arts product was in development for and still came out better in the end, but having a hit with that game wasn't enough to save them this gen.

I'm guessing their more recent titles are what did them in since nothing since Star Wars Lightsaber Duels on Wii has sold over a million copies, you have a couple that made it to 500k but everything else is below that.

If you want to check out their titles/sales you can check them out here http://gamrreview.vgchartz.com/browse.php?name=&keyword=&console=&region=All&developer=Krome Studios&publisher=&genre=&boxart=Both&results=50&order=Total Sales


Not to be THAT GUY or anything, but I thought Wii games only needed a few hundred thousand to be successful?  Especially games that are not exactly mindblowing and a small dev with not too much overhead...?  I mean, I thought this was nearly a fact the way it's spoken about by most.


Using the link at the top of the page I can see that they made several PS3/360 games that didn't exactly set the charts on fire.  It was probably those more than their Wii games:

Star Wars Clone Wars 360 - 0.25m

Star Wars Clone Wars PS3 - 0.2m

Viva Pinata: PA 360 - 0.18m

Hellboy 360 - 0.08m

Hellboy PS3 - 0.07m




So they made 0 good titles ?



It's just that simple.

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MaxwellGT2000 said:

Saw it on IGN http://wii.ign.com/articles/112/1128470p1.html Krome closed its doors and it's yet another developer that has went down this gen, these guys actually put out some fun games, nothing that was AAA gold but anyone that played the PSP or Wii versions of Force Unleashed knows these guys can make something worthwhile, their version was in development for less than half the time the Lucas Arts product was in development for and still came out better in the end, but having a hit with that game wasn't enough to save them this gen.

I'm guessing their more recent titles are what did them in since nothing since Star Wars Lightsaber Duels on Wii has sold over a million copies, you have a couple that made it to 500k but everything else is below that.

If you want to check out their titles/sales you can check them out here http://gamrreview.vgchartz.com/browse.php?name=&keyword=&console=&region=All&developer=Krome Studios&publisher=&genre=&boxart=Both&results=50&order=Total Sales

They are the studio Microsoft contracted to work on the Game Room project.  Since released Game Room has been a mixed bag of good and not good.  As a retro fan who likes Game Room (cool features, despite the issues), I hope it is still able to stay up, and get more content for it.  The introduction of bundle packs (get 5 Konami arcade games for $10 or 15 or $15, hopefully gets sales going, and has more publishers signing on)

I would say Blade Kitten didn't do sales they needed, and also the they did a movie game contract, which also gives hints they were hurtning.



I enjoyed Ty the Tasmanian Tiger, shame.




MrT-Tar said:
NYANKS said:
MaxwellGT2000 said:

Saw it on IGN http://wii.ign.com/articles/112/1128470p1.html Krome closed its doors and it's yet another developer that has went down this gen, these guys actually put out some fun games, nothing that was AAA gold but anyone that played the PSP or Wii versions of Force Unleashed knows these guys can make something worthwhile, their version was in development for less than half the time the Lucas Arts product was in development for and still came out better in the end, but having a hit with that game wasn't enough to save them this gen.

I'm guessing their more recent titles are what did them in since nothing since Star Wars Lightsaber Duels on Wii has sold over a million copies, you have a couple that made it to 500k but everything else is below that.

If you want to check out their titles/sales you can check them out here http://gamrreview.vgchartz.com/browse.php?name=&keyword=&console=&region=All&developer=Krome Studios&publisher=&genre=&boxart=Both&results=50&order=Total Sales


Not to be THAT GUY or anything, but I thought Wii games only needed a few hundred thousand to be successful?  Especially games that are not exactly mindblowing and a small dev with not too much overhead...?  I mean, I thought this was nearly a fact the way it's spoken about by most.


Using the link at the top of the page I can see that they made several PS3/360 games that didn't exactly set the charts on fire.  It was probably those more than their Wii games:

Star Wars Clone Wars 360 - 0.25m

Star Wars Clone Wars PS3 - 0.2m

Viva Pinata: PA 360 - 0.18m

Hellboy 360 - 0.08m

Hellboy PS3 - 0.07m

Yeah.....that's better.  That makes more sense.  Well, at least they never made anythin substantial, then it would have REALLY sucked.



It's amazing they survived this long looking at quality of games they made.



PROUD MEMBER OF THE PSP RPG FAN CLUB

too bad for Krome, but I knew this was coming.

When people were calling Wii SWTFU a substandard game. I didn't disagree. When Krome got to do some HD games. The HD fans raved at how awesome these games were going to be. Hold with me. So the games came out. Sold poorly to expectations... So what went bad?

Krome like many developers aren't really substandard. Often they are given a budget and a deadline. Krome isn't a AAA developer to publishers. So they often get smaller budgets and shorter deadlines compared to SWFTU HD(this applies to Ghost Busters as well). When the Wii version of SWTFU sold relatively well. 1 million as stated. The publishers took note and started making some false assumptions. They assumed they could produce a good game with the same relative budget and deadline for the HD consoles. So they put Krome to a higher expectations without much of an increase to cover the assumptions. Krome  got the game out because that's what Krome is good at doing. The games fell well below expectations(the faulty assumption that all games HAVE to be million sellers now). Clearly at this point the publishers just pulled their backing.

It's a pitty, but publishers don't really spend that much attention to the Why  and just the Results.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.