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Forums - Gaming - If game developers wish to be movie creators, why can't they....

Boutros said:
SaviorX said:

David Jaffe, creator of Twisted Metal and God of War, was a failed movie buff.

A lot of those film failures made their way into gaming; they might not have originally wanted to end up in it. Their lack of passion towards the profession could leak into their titles.

Can't make real movies....but videogames is close enough; the word video is in it :P

I don't hate or dislike all people like Jaffe, but you'd be surprised how many people like him are in such power positions in gaming.

Why would you hate David Jaffe? Because he likes movies?

I truly don't understand. Is this thread a joke? :/

The OP's point is that developers seem to be obsessed with injecting movie elements into their games, yet fail to do it properly.



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I think someoe has hit the bong to hard, Street Fighter????? when im in a heated match in SF I promise you the last thing im thinking about is "lighting".  The story?? its a fighting game how much fighting games you know make sense, the closely was Tekken prior to 6 IMO. You want a really weird story play BlazBlue. In games defense Uncharted has better acting story set pieces and characters ive seen in some hollywood films



oniyide said:

I think someoe has hit the bong to hard, Street Fighter????? when im in a heated match in SF I promise you the last thing im thinking about is "lighting".  The story?? its a fighting game how much fighting games you know make sense, the closely was Tekken prior to 6 IMO. You want a really weird story play BlazBlue. In games defense Uncharted has better acting story set pieces and characters ive seen in some hollywood films


The street fighter lighting would just be annoying and distracting.

Sure It'll work in a NON fighting game



Leunam said:
Boutros said:
SaviorX said:

David Jaffe, creator of Twisted Metal and God of War, was a failed movie buff.

A lot of those film failures made their way into gaming; they might not have originally wanted to end up in it. Their lack of passion towards the profession could leak into their titles.

Can't make real movies....but videogames is close enough; the word video is in it :P

I don't hate or dislike all people like Jaffe, but you'd be surprised how many people like him are in such power positions in gaming.

Why would you hate David Jaffe? Because he likes movies?

I truly don't understand. Is this thread a joke? :/

The OP's point is that developers seem to be obsessed with injecting movie elements into their games, yet fail to do it properly.

And David Jaffe is one of them? The guy behind God of War and Twisted Metal? I still don't get it I'm afraid.



@joel12345   thats what im thinking



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Game developers that aim to be movie makers will find it almost impossible.

Movies are a totally different monster and production frameworks are different.

Just because the graphics and audio for games are of high quality thanks to technology, it does not mean you can make good movies



Forgive me for reading only the first few paragraphs but it doesn't really look like it's worth the time.

From the looks of it, it seems like you pick some of the worst examples or each subject out there and just assume nobody gets it right or you're picking heavily stylized art and bitching it isn't lifelike which just fails.

If I show a bunch of bad examples of movie making can I prove that movie makers can't make movies either?



oniyide said:

I think someoe has hit the bong to hard, Street Fighter????? when im in a heated match in SF I promise you the last thing im thinking about is "lighting".  The story?? its a fighting game how much fighting games you know make sense, the closely was Tekken prior to 6 IMO. You want a really weird story play BlazBlue. In games defense Uncharted has better acting story set pieces and characters ive seen in some hollywood films

 

For someone you claim is ""hitting the bong hard.""  I think your stoned to completly missed what I wrote.

I use Street Fighter as an example because its quite obvious the lighting is off (which a lot of big games get wrong for some reason.) with a GIANT YELLOW SPOTLIGHT over ryu and his model isn't even effected by it.  If you want me to rag on Street Fighter 4 theres plenty of gameplay issues I could point out but I didn't.  I used it as an example of bad lighting, its one of the most recent games I played that I saw.

I don't mention the story, why would you bring that up. 

I don't want the story changed or demand a story, why would you bring that up.

I also PRAISED Naughty Dog (Uncharted developer) next to Valve and Blizzard.

 



Dinomax said:

Get the basics done right? 

If you game developers want to make games like movies well its time your criticised as movie makers, which you are poor at doing. 

Proper Lighting.

 

Oh hey Ryu, I notice your standing under a giant yellow light, yet you magically are not affected by it, in fact your own self shadowing is completly off from the rooms lighting all together. Hadokens and fireballs do the proper lighting and shadowing around characters, but the not the levels? 

Why is this important?

Proper lighting can give real atmosphere to the enviroment and the characters within the enviroment.  To immerse the player within the game world it must be believable.  This can easily be solved by rigging the light source in a location that will make the player not lose vision of there character.  However  Super Street Fighter 4 has already had the lighting done on the characters and were expected to ignore the rest of the lighting that goes around in the levels of the game.  Sorry it don't work like that in movies, you want to be a movie maker get your basic lighting right.

http://www.youtube.com/watch?v=RQb2m6VJ-eo

Silence of the lambs, notice the lighting and how well timed with the music makes it much more scary and suspensefull.

 

Not doing sleep inducing dialogue and proper pacing.

http://www.youtube.com/watch?v=FOtMmGwaSGk

BORING.

http://www.youtube.com/watch?v=_ICrFGsFa-4&p=FCE98FFBC4E553EC&playnext=1&index=1

Did this really need to take this long to say ""Snake this is your mission, sneak in through here and go there""? instead of ""INFORMATION DUMPING BEGINS NOW!""

http://www.youtube.com/watch?v=UrD4mbNaNB4

GET ON WITH IT!  DO WE HAVE TO SEE EVERYTHING THAT HAPPENS?  

People are not going to sit through this in a cinema watching something that doesn't really progress the story or the movie in general.  So what makes this approriate in an INTERACTIVE MEDIA?  You want to make a game with a good movie script hire a writer, editor and director just for the story.

 In fact take out cutscenes in games and just focus on making a film will get you this. 

http://www.youtube.com/watch?v=nnuYi-nzE90

3 minutes and 27 seconds.  It succeeds doing everything right,  In a third of the time those three games can't do.  Fill your game with GAMEPLAY CONTENT, not poorly thought out movies if you can't do it right.

 

Believeable worlds and scenerios. 

Doing it wrong.

http://www.youtube.com/watch?v=YxOVqiw0oiA

The amount of  unbelivable in Dudley using the ultra doesn't match the already in game physics.

As well that wonderful invisable wall that appears in the highly detailed worlds, ruining the immersion and the belief of the game world.  I would in fact say it is more Looney Tunes than actual Street Fighter.  Except theres no Porky Pig to tell me thats all folks.  

The audiance understands its not the real world but the world has to be believable.

If Street Fighter 4 is a PREQUEL to Street Fighter 3, then why is the character COMPLETLY DIFFERENT?   Did Dudley just forget he could use that much force?

http://www.youtube.com/watch?v=oOslCqAh9Fw

Its not believable. Which the game developer/movie creator is suppose to do. 

 

Now there are developers out there who do get this right (naughty dog,valve, blizzard) but sadly the majority of games that do get hyped here or most other gaming forums simply don't do this which holds back the true mainstream potential of video games as visual and interactive media.  A lot of these poorly thought out executions in the game can be avoided but once again theres the lingering attitude of the industry and what people are taught before they even join the industry.

 

That attitude is ""the audiance is stupid, so you must treat the audiance like there stupid.""  Don't believe me?  Just look at Sonic the hedgehog.

 

 

 

 

 

 

 


 

 

 

 

 

 

 

 


What works in Games dose NOT ussally work in Movies XD



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twesterm said:

Forgive me for reading only the first few paragraphs but it doesn't really look like it's worth the time.

From the looks of it, it seems like you pick some of the worst examples or each subject out there and just assume nobody gets it right or you're picking heavily stylized art and bitching it isn't lifelike which just fails.

If I show a bunch of bad examples of movie making can I prove that movie makers can't make movies either?


I'm not complaining its not life like at all.

If I did I would of said ""Fighting games are pointless since most real fights don't last very wrong."" and left it like that. 

But don't you find a little bit odd that Street fighter 4 goes into a cinamatic clip for its ultra and does something the player is not able to do?  Especially it being a prequal and the character suddenly doesn't do it anymore for no explanation? 

Its no differenet when you watch the star wars prequals then watch the originals, it feels off and creates a customer drift between the products which could be easily avoided.

I never said developers cannot make good storys or cinematics in games (since I actually praise Valve,Blizzard and Naughty Dog) while even giving examples of HIGH PROFILE MILLIONS OF DOLLARS games that are simple BAD in there cinamatics.  The question is WHY?

How is it you spend millions of dollars and even get the BASICS down? 

More importantly if your not willing to read through why would you even  comment on it?  Its like going to a resturant ordering a steak dinner, having the frys and leaving without eating the steak, then say the steak is bad.