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twesterm said:

Forgive me for reading only the first few paragraphs but it doesn't really look like it's worth the time.

From the looks of it, it seems like you pick some of the worst examples or each subject out there and just assume nobody gets it right or you're picking heavily stylized art and bitching it isn't lifelike which just fails.

If I show a bunch of bad examples of movie making can I prove that movie makers can't make movies either?


I'm not complaining its not life like at all.

If I did I would of said ""Fighting games are pointless since most real fights don't last very wrong."" and left it like that. 

But don't you find a little bit odd that Street fighter 4 goes into a cinamatic clip for its ultra and does something the player is not able to do?  Especially it being a prequal and the character suddenly doesn't do it anymore for no explanation? 

Its no differenet when you watch the star wars prequals then watch the originals, it feels off and creates a customer drift between the products which could be easily avoided.

I never said developers cannot make good storys or cinematics in games (since I actually praise Valve,Blizzard and Naughty Dog) while even giving examples of HIGH PROFILE MILLIONS OF DOLLARS games that are simple BAD in there cinamatics.  The question is WHY?

How is it you spend millions of dollars and even get the BASICS down? 

More importantly if your not willing to read through why would you even  comment on it?  Its like going to a resturant ordering a steak dinner, having the frys and leaving without eating the steak, then say the steak is bad.