Get the basics done right?
If you game developers want to make games like movies well its time your criticised as movie makers, which you are poor at doing.
Proper Lighting.

Oh hey Ryu, I notice your standing under a giant yellow light, yet you magically are not affected by it, in fact your own self shadowing is completly off from the rooms lighting all together. Hadokens and fireballs do the proper lighting and shadowing around characters, but the not the levels?
Why is this important?
Proper lighting can give real atmosphere to the enviroment and the characters within the enviroment. To immerse the player within the game world it must be believable. This can easily be solved by rigging the light source in a location that will make the player not lose vision of there character. However Super Street Fighter 4 has already had the lighting done on the characters and were expected to ignore the rest of the lighting that goes around in the levels of the game. Sorry it don't work like that in movies, you want to be a movie maker get your basic lighting right.
http://www.youtube.com/watch?v=RQb2m6VJ-eo
Silence of the lambs, notice the lighting and how well timed with the music makes it much more scary and suspensefull.
Not doing sleep inducing dialogue and proper pacing.
http://www.youtube.com/watch?v=FOtMmGwaSGk
BORING.
http://www.youtube.com/watch?v=_ICrFGsFa-4&p=FCE98FFBC4E553EC&playnext=1&index=1
Did this really need to take this long to say ""Snake this is your mission, sneak in through here and go there""? instead of ""INFORMATION DUMPING BEGINS NOW!""
http://www.youtube.com/watch?v=UrD4mbNaNB4
GET ON WITH IT! DO WE HAVE TO SEE EVERYTHING THAT HAPPENS?
People are not going to sit through this in a cinema watching something that doesn't really progress the story or the movie in general. So what makes this approriate in an INTERACTIVE MEDIA? You want to make a game with a good movie script hire a writer, editor and director just for the story.
In fact take out cutscenes in games and just focus on making a film will get you this.
http://www.youtube.com/watch?v=nnuYi-nzE90
3 minutes and 27 seconds. It succeeds doing everything right, In a third of the time those three games can't do. Fill your game with GAMEPLAY CONTENT, not poorly thought out movies if you can't do it right.
Believeable worlds and scenerios.
Doing it wrong.
http://www.youtube.com/watch?v=YxOVqiw0oiA
The amount of unbelivable in Dudley using the ultra doesn't match the already in game physics.
As well that wonderful invisable wall that appears in the highly detailed worlds, ruining the immersion and the belief of the game world. I would in fact say it is more Looney Tunes than actual Street Fighter. Except theres no Porky Pig to tell me thats all folks.
The audiance understands its not the real world but the world has to be believable.
If Street Fighter 4 is a PREQUEL to Street Fighter 3, then why is the character COMPLETLY DIFFERENT? Did Dudley just forget he could use that much force?
http://www.youtube.com/watch?v=oOslCqAh9Fw
Its not believable. Which the game developer/movie creator is suppose to do.
Now there are developers out there who do get this right (naughty dog,valve, blizzard) but sadly the majority of games that do get hyped here or most other gaming forums simply don't do this which holds back the true mainstream potential of video games as visual and interactive media. A lot of these poorly thought out executions in the game can be avoided but once again theres the lingering attitude of the industry and what people are taught before they even join the industry.
That attitude is ""the audiance is stupid, so you must treat the audiance like there stupid."" Don't believe me? Just look at Sonic the hedgehog.









Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."