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Forums - PC - Guild Wars 2: An MMO for the new decade?

http://www.mmorpg.com/gamelist.cfm/game/473/feature/4599/page/1

In the years of 2000 and 2010, MMOs have come a long way. Yet over the better part of that decade we have seen World of Warcraft dominate the industry and continue to grow. Though WoW has changed throughout the six years of its reign as top MMO on the market, the game play has essentially remained the same. Guild Wars 2 has come forward this season with some serious story and world improvements on the basic MMO concept. The way players impact the world is being taken very seriously by the team and looks to launch a new way of thinking in gaming for the next decade. Will we see Guild Wars 2 become the dominant game of the years 2010 to 2020?

After a long time, WoW just released its sales numbers. The game is now showing up to twelve million subscribers. That is larger than some countries here on this planet, and even some states in the U.S. ArenaNet has seen similar success which may be flying under the radar. Guild Wars has sold up to six million copies since its launch and remains one of the most successful MMOs over the last few years. These numbers are no joke and they go largely unnoticed since Guild Wars did not charge a monthly fee and had set instancing as part of its design. Some people felt it played on the borders of being a true solid MMO. Regardless, the design of Guild Wars set the tone for a great game and through its paid expansions the game has done incredibly well. There are many MMOs that would love to have Guild Wars numbers.

So in looking at Guild Wars 2 observers have a very solid foundation to build upon. As we look at the player base across the globe for MMOs, we see a continued pattern of growth. Gamers from every culture have now picked up and played a game online and remain passionate about their favorites. A passionate player base is all that is needed to sustain a company that will keep delivering to that audience. MMOs have expanded to even non-gamers at this rate. With the computer age continuing to take over more of our daily lives, being and staying online has become easier and something more people are doing. Children are now growing up in the age of the Internet, whereas some generations of players still remember those pencil and paper days.

So Guild Wars 2 has a solid format from its predecessor, a growing audience and market, but what is left to truly capture this title? Well I think the rest falls onto them. The world they are building is critical to the game’s success. The idea that players’ actions impact the ever-changing world around them and that those results are seen by everyone is something that could change games forever. Sure, you can make the argument that this theory goes back to the very early days of MMOs. Yet Guild Wars2 is creating a world that is ever-changing. While you have your everyday life to deal with, you also have your Guild Wars life and cannot wait to see what has changed from the night before. This is something that World of Warcraft has not been able to fully accomplish. As many times as the Lich King is killed, he will still be there next week for another visit. Will this fully formed world truly give players an even greater canvas on which to paint their lives?

So far the formula we have seen being used in Guild Wars 2 has a massive scope. It should, it’s an MMO. The way the events of the game and the interaction between PvE and even PvP seem to have a strong purpose for the server you choose to play on. You are part of a team and continue to grow as a server to compete against other servers. Will this bring back huge player pride and conventions for server meet ups? It sounds like the ingredients are there to build a very strong community. So in closing, Guild Wars 2 continues to shine this convention season as a game for the 2010 decade. While some industry people say that MMOs are going away, it seems like with Guild Wars 2 they are just beginning.

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I think this is a pretty good description, Guild Wars 2 seems like a new generation of MMOs in a way, as many MMOs seem to be stuck in the old WoW-structure. 

For more info on this awesome game, click my sig to go to the official thread.



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Might be good. If they ever implemented a feature as to where I could change my class. I wouldn't hesitate to play probably.



Wagram said:

Might be good. If they ever implemented a feature as to where I could change my class. I wouldn't hesitate to play probably.

Well, I can guarantee you that that's not going to happen. It's a shame as it would make it a lot easier to play everything, but I can understand why it's not done that way. Still, the classes are extremely versatile, and the classes can do a lot of different things. All the classes can be supporters for example, and you can dualwield daggers with a necromancer and still be effective.



I'm playing Guild Wars and I'm completely lost. After having played WoW for some months, every MMORPG I played was about the same and I felt tired after few days...I bough the complete collection of GW after discovering how GW2 looks to be. And I must say that it's really different from other MMOs! Actually this is also a minus, I went through tutorial thinking that it'd be easy to understand the game, but now I had to stop a PG (and trust me, there are few players on Italian servers...) to ask how in hell I could complete quests without dieng, founding out that there are NPGs you can invite to your party!

So, from my experience, I must say that innovation can also be critical for someone not much into that kind of games...but it's also the main reason I chose the game for! So, if GW2 is innovative and they're able to teach the game even to not-usual-MMO-players I just hope that it becomes the most successful MMO out of there!



CURRENTLY PLAYING: Xenoblade (Wii), Super mario 3D land (3DS), Guild Wars (PC)

 

Buzzi said:

I'm playing Guild Wars and I'm completely lost. After having played WoW for some months, every MMORPG I played was about the same and I felt tired after few days...I bough the complete collection of GW after discovering how GW2 looks to be. And I must say that it's really different from other MMOs! Actually this is also a minus, I went through tutorial thinking that it'd be easy to understand the game, but now I had to stop a PG (and trust me, there are few players on Italian servers...) to ask how in hell I could complete quests without dieng, founding out that there are NPGs you can invite to your party!

So, from my experience, I must say that innovation can also be critical for someone not much into that kind of games...but it's also the main reason I chose the game for! So, if GW2 is innovative and they're able to teach the game even to not-usual-MMO-players I just hope that it becomes the most successful MMO out of there!

The best? Could be. The most successful? No way in Hell. Keep in mind, that unlike WoW, GW2 doesn't have monthly fees, (Which I personally couldn't be more thankful for.) and in order for it to be more successful than WoW, it would have to sell... *Counts with fingers* ... Well, a lot more than it's going to sell.

So no, it won't be the most successful MMO out there, but it could be the best MMO out there. (And this is coming from a major Blizzard whore.)



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Buzzi said:

I'm playing Guild Wars and I'm completely lost. After having played WoW for some months, every MMORPG I played was about the same and I felt tired after few days...I bough the complete collection of GW after discovering how GW2 looks to be. And I must say that it's really different from other MMOs! Actually this is also a minus, I went through tutorial thinking that it'd be easy to understand the game, but now I had to stop a PG (and trust me, there are few players on Italian servers...) to ask how in hell I could complete quests without dieng, founding out that there are NPGs you can invite to your party!

So, from my experience, I must say that innovation can also be critical for someone not much into that kind of games...but it's also the main reason I chose the game for! So, if GW2 is innovative and they're able to teach the game even to not-usual-MMO-players I just hope that it becomes the most successful MMO out of there!

You can freely change to the american servers, that's where most people are anyway (after they opened up server migration, everyone went to play on the american ones...).

And I think GW2 will be much more user friendly to MMO veterans than GW1 is (there is gonna be a huge difference between GW1 and GW2. More so than GW2 and WoW I think actually), but still pretty new for everyone.



More like the MMO of the forever

And yeah I hope it becomes the most successful one too....sure looks a billion times better than anything else!

Marketing, marketing, marketing! And EMPHASISE the features and free to play nature in the marketing.

I see no reason it won't be massive then.



All hail the KING, Andrespetmonkey

will this game have monthly payments? if not then il buy it.



Being in 3rd place never felt so good

i sure hope it becomes more popular than WoW, that game is stopping the MMO genre from evolving further.



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

zgamer5 said:

will this game have monthly payments? if not then il buy it.

Nope it won't

And that isn't even the best part

look at the features list!!!!!!



All hail the KING, Andrespetmonkey