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Forums - PC - Dear Blizzard, please fix Starcraft II

I have been watching a few of my friends play a lot of multiplayer games, and have made the realisation.

 

* Rushing is the only possible strategy

* There are a variety of different units which, if you make nothing but them and a very low scale economy, you can rush

* These rush strategies each have a different counter

* Unless you are an idiot, the chance of your opponent determining what form of rush you are doing in time is statistically insignificant. If your opponent is Terran, it becomes significant, but still very low

* It is not possible to employ all of the rush counter strategies, unless you simply rush military production and use it for defence or counter attack

* A large percentage of the people that my friends have played against have bitched about having been rushed in the previous game, and then qq when my friends rush them.

 

This game seems vastly inferior to Starcraft 1 - the balance between rush and long term is fucked, and the small advantage that Terran had in SC1 has been expanded upon, now Terran are VERY OP.

 

The two main people I've been watching are someone who played obscene amount of Age of Empire 2, and DOTA and was tournament level good, and is now getting his arse handed to him as Protoss and not rushing. The other plays Terran and rushes, and has a very high win/loss ratio. He is an alright RTS player, but not great. The guy who has been playing Protoss is now playing Zerg vs A.I. to learn how to mount an effective rush with them.

 

I predict in about 2 months time, anyone who doesn't rush will either have given up on the game, or will have started rushing



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Blizzard are well known for patching and supporting their projects for extended periods. The original Starcraft didn't become as balanced as it did overnight.

Maybe post this on the Blizzard forums or email them? I doubt posting it here will have much of an affect.



FaRmLaNd said:

Blizzard are well known for patching and supporting their projects for extended periods. The original Starcraft didn't become as balanced as it did overnight.

Maybe post this on the Blizzard forums or email them? I doubt posting it here will have much of an affect.


Yeah, potentially will be posting on the forums. I was mostly just curious to see if VGChartzers agreed with me, because I'm sure there are people here with a lot more experience than me with the game.



I don't know. I've only played about 80 games or so and I haven't played it for about a month (moved house, so didn't have time). So I don't know if its true.

The main thing I found was that Zerg in many cases were pretty easy to beat compared to the other races.



I've only played single-player

 

My brothers a diamond though. And terran! maybe that's why he's a diamnond >_>



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having played hundreds of games and made it to the top of one of the diamond ladders, i can tell you that zerg needs to be strengthened.  Zerg is too reactive of a race, you spend most of the time being dictated by what your enemy does.  That is the problem i have with zerg, and it is too easy to beat zerg with terran.  When i play 2v2 and there is 2 zergs i just drool because i know they are at a disadvantage.  The main problem i have with terran is seige tanks, even though they weakened them against light armor they are still too strong.  It gets to the point where i kept getting beat by seige tanks so i thought the only way to win was to get seige tanks myself.  If you have enough units under the seige tanks they are unstoppable, and early game they are devastating.  Basically either seige tanks or thors need to be weakened, i don't even know why they weakened battlecruisers they aren't even that good.  

basically i think terran is slightly overpowered, i think the new updates helped a little though.  Zerg is underpowered, protoss is fine.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

a rush is often very risky if you don't manage your economy right. tactics like a good wall off, scouting and rushing out and microing units to defend will usually  allow you to counter the rush and if the opponent committed to much to the rush they will easily be killed in the mid game. it's all a matter of balance. And if everyone starts just rushing the smart players will all just devise counter rush strats and win every time. IMO anyway



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zarx said:

a rush is often very risky if you don't manage your economy right. tactics like a good wall off, scouting and rushing out and microing units to defend will usually  allow you to counter the rush and if the opponent committed to much to the rush they will easily be killed in the mid game. it's all a matter of balance. And if everyone starts just rushing the smart players will all just devise counter rush strats and win every time. IMO anyway


But the different forms of rushing require exactly the opposite strategy - what you build to defend against marines is the exact opposite to what you build to defend against Banshees. And unless you are much much much better than your opponent, you wont be able to try  to do both counters because you won't do either well enough



scottie said:
zarx said:

a rush is often very risky if you don't manage your economy right. tactics like a good wall off, scouting and rushing out and microing units to defend will usually  allow you to counter the rush and if the opponent committed to much to the rush they will easily be killed in the mid game. it's all a matter of balance. And if everyone starts just rushing the smart players will all just devise counter rush strats and win every time. IMO anyway


But the different forms of rushing require exactly the opposite strategy - what you build to defend against marines is the exact opposite to what you build to defend against Banshees. And unless you are much much much better than your opponent, you wont be able to try  to do both counters because you won't do either well enough


that's why you scout and harass. If they have time to tech to banshees and build a marine army then if you scouted then you should have time to counter both or counter attack your self, on the other hand sitting in your base trying to predict what they are going to attack you with will usually lead to you losing. 

And if they rush marines it will take longer to get out a Banshee and by that time the Banshees aren't really considered a rush. A rush as I understand it is attacking the enemy as soon as possible, 6 pool zerglings etc is a rush. I think you seem to have more of a problem with the very fast pace of starcraft 2 rather than rushing. Yes everything has a counter and yes every second counts. Starcraft 2 is a totally different game to AoE2 for example, AoE 2 is a relatively slow passed game where rushing is not really an option at all and a bigger army will almost always win, unless war elephants are involved of course, that game encourages building up a large city and a large army over the more fast passed rock paper scissors gameplay in SC2 that encourages scouting and micro over large armies in the early game and transitioning into large armies in the mid to late game. 



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Check out my hype threads: Cyberpunk, and The Witcher 3!

I LOVE when I get rushed, easy win. I haven't lost to a rush in weeks now. I've only been playing team games too which makes it even funnier since people think rush is more broken in team games. When 3-4 players rush and kill 1-2 players, the other 1-2 players can usually econ and build up enough to make an army that the other team wouldn't be able to stop without another 5-10 minutes of building up. So in a 4v4, they rush, kill 2 of us, and the other 2 kill all 4 of them. It's great.

Rush is a great strategy if you want to rank up fast since most plats and lower don't really know how to deal with it. But if you actually want to be good at the game, rushing is the worst thing you can do.

I'm also of the sentiment that Blizzard has many things to fix, namely the horrid matchmaking system for random teams. For 1v1, it's nearly perfect. For team games, well, I'll play random 4s (I'm fairly high dia there) and it'll be me, a plat, a silver, and a bronze against an arranged diamond team. How is that even remotely fair? And even though the match up says my opponent is favored, because I hover between ranks 15-5, it counts me as favored after the game so I lose a lot of points. It wouldn't be so bad but there's usually 1, sometimes 2 players on my team that don't have basic fundamentals down. A set BO (which you can change of course, but bronze-golds like to "wing it"), micro skills, macro skills, etc.

Some highlights include one game, 10 game minutes in, the Protoss on my team had every tech building. Fleet beacon, robo bay, dt shrine, HT archives, and had no army. I mean not even a single zealot. Another time, an ally ran his army into an enemy base with the move command. Not attack move, move, and lost more than half of his tiny army before even doing anything. The worst though was the bronzie that didn't make an additional worker all game. I kept telling him to make more workers he says "Dude, I know how to play". Checked his profile after, his win ratio was something like 15% -.-