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I LOVE when I get rushed, easy win. I haven't lost to a rush in weeks now. I've only been playing team games too which makes it even funnier since people think rush is more broken in team games. When 3-4 players rush and kill 1-2 players, the other 1-2 players can usually econ and build up enough to make an army that the other team wouldn't be able to stop without another 5-10 minutes of building up. So in a 4v4, they rush, kill 2 of us, and the other 2 kill all 4 of them. It's great.

Rush is a great strategy if you want to rank up fast since most plats and lower don't really know how to deal with it. But if you actually want to be good at the game, rushing is the worst thing you can do.

I'm also of the sentiment that Blizzard has many things to fix, namely the horrid matchmaking system for random teams. For 1v1, it's nearly perfect. For team games, well, I'll play random 4s (I'm fairly high dia there) and it'll be me, a plat, a silver, and a bronze against an arranged diamond team. How is that even remotely fair? And even though the match up says my opponent is favored, because I hover between ranks 15-5, it counts me as favored after the game so I lose a lot of points. It wouldn't be so bad but there's usually 1, sometimes 2 players on my team that don't have basic fundamentals down. A set BO (which you can change of course, but bronze-golds like to "wing it"), micro skills, macro skills, etc.

Some highlights include one game, 10 game minutes in, the Protoss on my team had every tech building. Fleet beacon, robo bay, dt shrine, HT archives, and had no army. I mean not even a single zealot. Another time, an ally ran his army into an enemy base with the move command. Not attack move, move, and lost more than half of his tiny army before even doing anything. The worst though was the bronzie that didn't make an additional worker all game. I kept telling him to make more workers he says "Dude, I know how to play". Checked his profile after, his win ratio was something like 15% -.-