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Forums - Nintendo - Kojima talks Metal Gear Solid: Snake Eater

ishiki said:
Rainbird said:
Khuutra said:
bmmb1 said:

SO how was MGS3 from a stealth point of view? (since that's what I am mainly interested in and I never played any MGS before)

Excellent. Maybe the best in the series. In terms of sheer gameplay it's not the most refined (MGS4 is) but its environment lent itself to stealth excellently.

I have mixed feelings on MGS3, but I only played it after I played MGS4, so the gameplay felt like a bit of a step down. So I hope they polish it up here and use the 3D well, I'd love to play MGS3 with the mechanics being brought up to par.

did you play MGS3: Subsistence (or whatever) or just MGS3

Just MGS3.



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Any word on how it'll control?  Finally playing Peace Walker and realizing how absolutely shitty its control scheme is has me worried about this.  =/

I really don't understand how the game rviewed as well as it did.  I like the mission structure and general design a lot, but that control scheme makes it all nigh unplayable.

I really don't get the free pass shooters and games like PW get on the PSP.  Mapping the right analog stick to the d-pad or face buttons is a horrible way to play any such game.  They should've just gone with classic MGS gameplay, or even mix things up Killzone: Liberation style and go top-down.



makingmusic476 said:

Any word on how it'll control?  Finally playing Peace Walker and realizing how absolutely shitty its control scheme is has me worried about this.  =/

I really don't understand how the game rviewed as well as it did.  I like the mission structure and general design a lot, but that control scheme makes it all nigh unplayable.

I really don't get the free pass shooters and games like PW get on the PSP.  Mapping the right analog stick to the d-pad or face buttons is a horrible way to play any such game.  They should've just gone with classic MGS gameplay, or even mix things up Killzone: Liberation style and go top-down.

I would have thought they'd go TUrok style, where you aimed with the left stick and moved with the right face buttons.



Khuutra said:
makingmusic476 said:

Any word on how it'll control?  Finally playing Peace Walker and realizing how absolutely shitty its control scheme is has me worried about this.  =/

I really don't understand how the game rviewed as well as it did.  I like the mission structure and general design a lot, but that control scheme makes it all nigh unplayable.

I really don't get the free pass shooters and games like PW get on the PSP.  Mapping the right analog stick to the d-pad or face buttons is a horrible way to play any such game.  They should've just gone with classic MGS gameplay, or even mix things up Killzone: Liberation style and go top-down.

I would have thought they'd go TUrok style, where you aimed with the left stick and moved with the right face buttons.

You still move with the analog nub, while aiming is mapped to the buttons.  Actually, in PW you can choose to have the aiming mapped to either the d-pad or the face buttons, with Snake's actions mapped to the other, but it's cumbersome moving the camera accurately that way.  It takes longer and is less accurate, giving you less time to perform actions from a less than ideal camera angle. 

It was most frustrating for me during the first boss fight, when I was facing off against an APC and an accompanying platoon simultaneously.  I haven't put much time into it since.