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Forums - Gaming - Reviewers have got to get rid of their 360 hard on

CGI-Quality said:
DirtyP2002 said:

What about Dead Rising 2?
PS3 version has massvie tearing and requires a HDD install. Still the same score.

What about Red Dead Redemption?
PS3 version looks way worse than the Xbox 360 version. Still the same score.

What about Resident Evil 5?
PS3 version looks worse than the Xbox 360 version. PS3 scored even higher.

 

Most of the multiplat games still look better on Xbox 360.

According to the Lens of Truth, PS3 versions of games take the crown in graphics a good amount of times, 360 in performance. Either way, it's pointless, the differences are so minor between most multiplats, the majority of the world cares very little.

OT: In my experience, I've seen some cases where they both aren't reviewd, but it's likely the exception instead of the rule.

It really is down to tastes. LoT tend to like Quincux AA as they like the 'soft' look it gives PS3 games (they like the lower res Quincux AA graphics of RDR on PS3). Price of Persia (2009) was rated as having better graphics on PS3 because of it. They thought 360 version looked too sharp even though it had better post processing effects and MSAA. There was the same thing about GTAIV. Even though the 360 version was a full on 720p with better framerate, IGN preferred the look of the Quincux AA PS3 version.

For me personally another big advantage for me to pick 360 multiplats over PS3 is the hardware upscaling to 1080p.



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Doobie_wop said:
slowmo said:
Reasonable said:

I don't think it's a huge problem.  Sure, particularly with US based sites/reviewers you can tell that, as the 360 is the more dominant platform in the region, their general bias leans to it, but for the most part it evens out I think.

Most decent sites seem to review/test both and in most cases seem to note any issues on either side - be it PS3 port issues a'la something like Bayonetta or 360 port issues a'la somthing like FFXIII.


That's blatantly not true, the only bias shown is they're more likely to base the main review around the 360, they do not rate the game any better based on platform. 

@OP - You're the problem, instead of generalising you should look to find a set of reviewers that you trust as not every reviewer can review to your specific tastes.

I don't want reviews catering to my tastes, I just want reviews to be consistent with their PS3/360 review releases. Like I mentioned earlier, if the PS3 version of a game is superior, it usually goes by unnoticed and the same score is given to both versions in a copy and paste review. This isn't something that's done on purpose, it's just that the reviewers favoured console, gets in the way of their final multi-platform review. My favourite sites like Giant Bomb and Joystiq, openly admit to playing the game on a specific platform and they rarely ever play the PS3 version. This is was ok a few years ago, but it doesn't cut it these days.


Reviews are opinionated pieces that are completely subjective, of course you should "choose" who to read as not everyone has the same tastes and a review might slate a game you would enjoy or vice versa if you don't tailor who you trust.  Some people for instance dont see issues with screen tear and dropped frames the same as others as everyones eyesight is different and the detail you pickup on can also be dependant on what your brain tells you you're seeing.  From this point of view a game that has obvious deficiencies between platforms for some people might not even factor as a concern for someone else.  It's all perspectives.



billy.amick said:

If we took tech into more account reviews scores would all be really low. With the exception of games like FFXIII and Dead Space, which have 0 screen tearing and near perfect frame rates.


Like 90% of the cut scenes in FFXIII is prerendered (made up number but its a lot) so it doesn't even run on the console, just played in video format. How the hell is a video, gonna get framerate issues?



Lyrikalstylez said:
mchaza said:

Its sad but most reviewers are American and they are MS fanboys because they couldn't afford the PS3 when it came out and defended its less superior console and when they now know that it was in Fact cheaper to get the PS3 they are continuing the fanboyness to protect there precious console 



I was taking it as a sign of which system that person had a hard on for, and was leaving it at that.  It sucks for people to see their console of choice trail in sales.



CGI-Quality said:

Recently though, PS3 versions of games look better incases, but run worse and 360 versions run better while looking identical or a tad worse. F1 is a prime example: it looks crisper on the 360 because of it's use of a different AA than the PS3, but has more screen tearing than the PS3 version.

Point is, while the ratio of better multiplats is still in favor of the 360 , the trend has changed a lot. It's more that the versions are pretty similar all around or have differences so minor, the majority of people won't care at all.

Considering the PS3 is supposed to have the superior CPU, and the 360 the superior graphics processor, I am surpised it turns out this way.  Does the memory architecture maybe have something to do with it?



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richardhutnik said:
CGI-Quality said:
 

Recently though, PS3 versions of games look better incases, but run worse and 360 versions run better while looking identical or a tad worse. F1 is a prime example: it looks crisper on the 360 because of it's use of a different AA than the PS3, but has more screen tearing than the PS3 version.

Point is, while the ratio of better multiplats is still in favor of the 360 , the trend has changed a lot. It's more that the versions are pretty similar all around or have differences so minor, the majority of people won't care at all.

Considering the PS3 is supposed to have the superior CPU, and the 360 the superior graphics processor, I am surpised it turns out this way.  Does the memory architecture maybe have something to do with it?


If you just compare the core GPU then 360 is better while PS3 has more powerful CPU.

However, on PS3 the design is such you're supposed to use the SPUs in addition to the GPU - effectively meaning the PS3 potential GPU capability is much higher than the default one on the RSX GPU.  Also, developers should use the PS3s MLAA approach to AA not the default one on the RSX GPU.

Basically, properly coded for, the PS3 is a bit more powerful than the 360 and can support better AA - but it requires coding very specifically to the PS3 architecture - a'la Uncharted 2 or God of War 3 - and hence in most cases you don't see the PS3 properly exploited.

It's not a massive difference, though, and I'm sure the 360 can support better graphics than you see in a lot of titles for the very same reason - they are not fully optimized for the console.  Reach for example looks very nice considering the big draw distance and enemy count (although personally, if I was Bungie i'd have cut these back a bit to remove any slowdown at all, which does occur a bit here and there - but hey, who am I to argue with them?)

Most multi titles have to strike a balance between exploiting the consoles and not being so specific to one they suffer performance issues on the other (FFXIII on 360 and Bayonetta on PS3 are good examples of this).

The recent rise in good PS3 multi titles is down to the PS3 SDK being much improved, making it easier for developers to use PS3 preferred AA, etc. and libraries rather than just coding for the default GPU which on its own as noted is weaker than 360 without the SPUs being added to the equation.

Also, many developers are coding on PS3 first then porting to 360, which produces more balanced results than going the other way around.

You'll still see plenty of multi titles look a tiny bit better on 360 though as many developers are still just coding for CPU/GPU dynamic or porting from 360 which isn't the way to go.



Try to be reasonable... its easier than you think...

My experience with multi platform today. Not installed to HDD = PS3 version on top. If you install the 360 version it usually comes on top though. Some PS3 games have optional installs and those are usually best on PS3 or equal. There are some exceptions though, like Bayonetta, but its not as bad as it was 2 years ago, where multi platform always ran or looked better on 360 (usually both).



Hmm.... So what you are saying... Is that the xbox 360 released in 2005. Cool.



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

Obligatory dick measuring Gaming Laptop Specs: Sager NP8270-GTX: 17.3" FULL HD (1920X1080) LED Matte LC, nVIDIA GeForce GTX 780M, Intel Core i7-4700MQ, 16GB (2x8GB) DDR3, 750GB SATA II 3GB/s 7,200 RPM Hard Drive

well the best way to get rid of a hard on is to have an orgasm, so your saying reviewers should have a 360 orgasm? that sounds even worse!



richardhutnik said:
CGI-Quality said:
 

Recently though, PS3 versions of games look better incases, but run worse and 360 versions run better while looking identical or a tad worse. F1 is a prime example: it looks crisper on the 360 because of it's use of a different AA than the PS3, but has more screen tearing than the PS3 version.

Point is, while the ratio of better multiplats is still in favor of the 360 , the trend has changed a lot. It's more that the versions are pretty similar all around or have differences so minor, the majority of people won't care at all.

Considering the PS3 is supposed to have the superior CPU, and the 360 the superior graphics processor, I am surpised it turns out this way.  Does the memory architecture maybe have something to do with it?

360 has a better gpu, and most people rely on the ps3s gpu instead of tapping into the ps3s superior cpu, because it's just easier