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Forums - Gaming - Why third party core games fail(ed) on the Wii

So, I'm an upmarket gamer, huh?  Sweet.  I still don't really know what that means, but sweet.



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NSMB I'm on the fence about. Either way, though, it's not really valuable for the purposes of this discussion since to my knowledge no one else (besides indies) is even trying to compete with Nintendo in the old-school 2D platformer market.

For examples of core games on the Wii - SMG, Zelda, Metroid spring to mind. Such core series as Nintendo actually bothers to iterate upon tend to be of high quality (Other M notwithstanding) and sell fairly to very well. But these aren't the mammoth 10- to 20-million-sellers that put other first party efforts to shame.



Qays said:

In fact none of them are, unless you count Mario Kart and NSMB, which I don't.

How is NSMB not core? It's a 2D sidescrolling platformer of a very old gaming mascot, and a very difficult one at that, especially with multiple players. IMO it's far more "core" than those games pretending to be movies that litter the HD consoles.



billsalias said:
Qays said:

But why aren't third party games on the Wii good enough? They're plenty good on other consoles.


This is the question. For me the weakness in third party titles has been the controls. They often seem to have designed the game, and more importantly the interactions, the same way they always have then tried to map the game to the wiimote. For the most part I find the wiimote inferior to a tradition controller for traditional games, as you would expect, so you really cannot win doing this. No matter how much time you spend trying to make the controls work they will always be poor because you designed the game with that traditional controller in mind.

This has caused a cycle. Third parties try releasing a game on the Wii to see how it goes, they use the same designers, developers and process they use building their PS/Xbox games. Because they either did not try to adjust their thinking or simply failed because it was their first attempt and it not trivial the game is not great. The sales reflect the quality of the game, because as the OP says core gamers look at reviews and play demos before they buy. The developer is not inspired by these sales to invest in focusing enough attention on the Wii to get the experience required to doa  good job so the cycle repeats.

This same problem has occured with each new generation to some extent, especiall when new controls are introduced (analog sticks, triggers, etc) but the developers push through it. I think the two reasons this generation is different is because for the first time you can do well without supporting the first place console and the second and third place consoles are comparable but very different from the leader. This means developers have to chose between two equals sized markets (HD vs Wii) where one (Wii) requires a lot of learning and new risks with uncertain rewards and the other (HD) is simply a bigger version of what you have done for years.

Executive summary: 3rd parties underperform on the Wii because they are not trying hard enough and they are not trying hard enough because they are afraid of the risk and the change.

I think this is a valuable analysis. But what about a game like MH3? It didn't try to implement any waggly nonsense and by all accounts it was a very good game. But its sales were very bad by the standards of the series and, indeed, pretty bad by the standards of big-name third-party games on the HD twins. And the "Nintendo outcompeted it" explanation doesn't hold water here, for obvious reasons, unless the suggestion is that a several-years-old Zelda game has permanently stifled all desire for action RPGs on the Wii.

We might be able to blame the poor performance of a lot of Wii third-party core games on the fact that they weren't all that good, but even good games seem to underperform.



Lazy and evil third parties!



Above: still the best game of the year.

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Metallicube said:
Qays said:

In fact none of them are, unless you count Mario Kart and NSMB, which I don't.

How is NSMB not core? It's a 2D sidescrolling platformer of a very old gaming mascot, and a very difficult one at that, especially with multiple players. IMO it's far more "core" than those games pretending to be movies that litter the HD consoles.


2D sidescrolling platformers may have been core games back on the SNES, but I'd say that nowadays they are not. And NSMB is one of the easiest games I've ever played.



Qays said:
Metallicube said:
Qays said:

In fact none of them are, unless you count Mario Kart and NSMB, which I don't.

How is NSMB not core? It's a 2D sidescrolling platformer of a very old gaming mascot, and a very difficult one at that, especially with multiple players. IMO it's far more "core" than those games pretending to be movies that litter the HD consoles.


2D sidescrolling platformers may have been core games back on the SNES, but I'd say that nowadays they are not. And NSMB is one of the easiest games I've ever played.

Lol that doesn't make any sense. How can something be a core game 15 years ago but not now? So essentially what your saying is the definition of a core game is competely relative, which I totally agree with.

Does that also mean many HD "core" games will be considered casual 15 years from now?

Try playing NSMB Wii with four players. Not to mention the secret levels and get all three coins in each level. It's not easy dude, I guarentee it.



Metallicube said:
Qays said:
Metallicube said:
Qays said:

In fact none of them are, unless you count Mario Kart and NSMB, which I don't.

How is NSMB not core? It's a 2D sidescrolling platformer of a very old gaming mascot, and a very difficult one at that, especially with multiple players. IMO it's far more "core" than those games pretending to be movies that litter the HD consoles.


2D sidescrolling platformers may have been core games back on the SNES, but I'd say that nowadays they are not. And NSMB is one of the easiest games I've ever played.

Lol that doesn't make any sense. How can something be a core game 15 years ago but not now? So essentially what your saying is the definition of a core game is competely relative, which I totally agree with.

Does that also mean many HD "core" games will be considered casual 15 years from now?

Try playing NSMB Wii with four players. Not to mention the secret levels and get all three coins in each level. It's not easy dude, I guarentee it.

Fifteen years from now HD core games might well be considered casual.



Monster Hunter Tri sales were bad by the standards of the series? It's the best selling home console Monster Hunter and the third best selling Monster Hunter title yet. The only region it did poorly in compared to Freedom Unite and Freedom 2 is Japan, and both those titles are portable titles. It may not be a big hit compared to big third party hits on 360 or PS3, but to suggest Tri has performed poorly is a flimsy suggestion at best, and becomes absurd when you suggest it has sold poorly compared to the rest of the series.



Video games in general were almost exclusively a core experience about 3 generations back. There really wasn't an "expanded audience" to speak of.

I'd argue that it was the original Playstation that began the process of expanding the general audience. First console to sell over 100m units? The core video game market didn't expand that much over one generation it's pretty safe to say.

It's not that all those old 8 bit games are now "casual" games (many of those old 8 bit games are as hard core as ever in terms of hair pulling difficulty), they're simply viewed from a different perspective. Nostalgia for those who originally lived them when they were new, and maybe curiousity for those who didn't. They won't spend hours perfecting speed runs to post on YouTube, but they've probably played a lot of the old classics here and there.

Either way, it's still possible to have a game that appeals to both the expanded and core audiences. It's just a delicate balancing act that very few developers are able to do successfully aside from Nintendo.

The biggest problem with third party games on the Wii may simply just be an issue of publishers not wanting to use their A list development teams, or more specifically, spend AAA budgets on core games that the general Wii audience has shown time and time again that they just aren't interested in buying.

The core audience on the Wii (to include those who don't also own a PS3, or 360 or gaming PC) is almost definitely smaller than that on other platforms, so unless a developer can make a title with crossover appeal, they're not likely to see sales figures change dramatically in direct proportion to how much money, time and effort they spend.

Know the market for your product and choose appropriately where you want to sell it. The Halo franchise or GTA franchise simply wouldn't make the same numbers that they do on other platforms if they were "Wii exclusives."