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Forums - Sony - My impressions of the Move controller so far

greenmedic88 said:
ninty_shareholder64 said:
 

I don't know if you understand what i meant. I can agree with most of what you said, but for Wii-FPS the IR sensor in the Remote is used for aiming, right? And Motionplus cannot really help, imo, for that issue. And It works perfectly well without, if the Remote is not used for some "waggle" while aiming, ok.

Sorry, but i think Motionplus was never thought to help for the IR sensor aiming. It's for better motion-detection, imo.

So i never used Move, but i thought the FPS aiming would be done with ball-detection with eye-toy camera. Right? I don't think that the gyros in the Move would work well for FPS-aiming, if you ask me.

If the ball-eye-toy-camera is the only tech used for aiming, i think it would be inferior for FPS-aiming to the Wii-IR pointer.

Maybe you don't understand how the gyro works. It provides orientational data which is translated into X,Y,Z space that includes the direction in which the remote is pointing. It doesn't matter if the remote is pointing at the camera. It doesn't even need the camera to determine which direction the remote is pointing.

That's how the remote (Move) can be turned around in your hand and be represented on screen as an object that will also turn around as a 1:1 motion.

You Sir don't understand it, obv.

I know how the gyros work and the gyros in Motionplus and Move are more or less the same. And the gyros are great when moving fast. For slow moving, like aiming in FPS, it's not pricise enough, i think. Not with Motionplus or with the gyros in Move. You have to recalibrate with eye toy camera, or could be done with the IR Sensor on WII. Additionally, problems with Gyros came with the changing temperature.

And the 1:1 motion (lag?1:1?) from Move couldn't work better than Wiimotionplus without the eye toy camera and lightening ball. But you won't agree, obv.



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ninty_shareholder64 said:

You Sir don't understand it, obv.

I know how the gyros work and the gyros in Motionplus and Move are more or less the same. And the gyros are great when moving fast. For slow moving, like aiming in FPS, it's not pricise enough, i think. Not with Motionplus or with the gyros in Move. You have to recalibrate with eye toy camera, or could be done with the IR Sensor on WII. Additionally, problems with Gyros came with the changing temperature.

And the 1:1 motion (lag?1:1?) from Move couldn't work better than Wiimotionplus without the eye toy camera and lightening ball. But you won't agree, obv.

You're mistaken.

You are entitled to your opinion naturally, but there hasn't been a single review out yet to make the claim that the Wii Remote is more accurate, which either means you haven't used Move yourself and have no basis for comparison, or you simply choose to believe what you want to believe regardless of everything that has already been confirmed.



greenmedic88 said:
ninty_shareholder64 said:
 

You Sir don't understand it, obv.

I know how the gyros work and the gyros in Motionplus and Move are more or less the same. And the gyros are great when moving fast. For slow moving, like aiming in FPS, it's not pricise enough, i think. Not with Motionplus or with the gyros in Move. You have to recalibrate with eye toy camera, or could be done with the IR Sensor on WII. Additionally, problems with Gyros came with the changing temperature.

And the 1:1 motion (lag?1:1?) from Move couldn't work better than Wiimotionplus without the eye toy camera and lightening ball. But you won't agree, obv.

You're mistaken.

You are entitled to your opinion naturally, but there hasn't been a single review out yet to make the claim that the Wii Remote is more accurate, which either means you haven't used Move yourself and have no basis for comparison, or you simply choose to believe what you want to believe regardless of everything that has already been confirmed.

they are talking out of their bottom, when playing on the shoot i had zero issues with moving slowly, i tried it, and it works really well, admitedly in co-op there is lag on the shoot, but when comparing it to re5:move when playing there was no lag that i noticed at all, so it is clear it is all down to coding and nothing more.

also mostly all the reviewers agree that the move method is better than wiimotion plus



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

MaxwellGT2000 said:

...

Pointer controls, this is by far my biggest complaint, this is from the perspective of someone who has used the Wiis pointer for years and that pointer is so intuitive and just really tight so going to this is like night and day.  On Move it's based on the gyroscope inside the controller, with Tumble in particular you have to turn your wrist/controller 90 degrees left or right to point at the edges of the screen, making a full 180 degrees of range, on Sports Champions its less but still way too wide of range and could be tightened up so much.  One particular issue when the controller did get off center after a LOT of motion the pointer was also off with it because it is gyro based.

...

i don't understand this part.

i have tumble and the controls are obviously not gyroscope based, and i don't have to turn the controller 90 degrees when i want to pint at the edges of the screen when i'm in the selection mode, and when i'm in the game mode the controller is INSIDE the screen and moves exactly 1:1 on how i am moving it in my hand.

would you please clarify? 



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

greenmedic88 said:
ninty_shareholder64 said:
 

You Sir don't understand it, obv.

I know how the gyros work and the gyros in Motionplus and Move are more or less the same. And the gyros are great when moving fast. For slow moving, like aiming in FPS, it's not pricise enough, i think. Not with Motionplus or with the gyros in Move. You have to recalibrate with eye toy camera, or could be done with the IR Sensor on WII. Additionally, problems with Gyros came with the changing temperature.

And the 1:1 motion (lag?1:1?) from Move couldn't work better than Wiimotionplus without the eye toy camera and lightening ball. But you won't agree, obv.

You're mistaken.

You are entitled to your opinion naturally, but there hasn't been a single review out yet to make the claim that the Wii Remote is more accurate, which either means you haven't used Move yourself and have no basis for comparison, or you simply choose to believe what you want to believe regardless of everything that has already been confirmed.

I never said that the Wii Remote is more accurate, did I?

I wanted to say, without eye toy camera the motion detection from Move would have the same problems like Motionplus (temperature, slow moving -->decalibrating). The trick with Move is the Camera-ball Recalibration system. Or better, 2 different techs for motion detection, if you like.

And for motion detection that system is superior to the Wiimote with motionplus, ok!

I just said that for FPS aiming, the IR sensor seems superior to the Ball-eye-toy-thing. Not using gyros for that issue, ok. I know it could be mixed, than Move could be even better, but i don't know if that works. It's never been done with motionplus, i think. Red Steel 2 just used the motionplus for sword fight, not for pistol aiming.

 



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ninty_shareholder64 said:
greenmedic88 said:
ninty_shareholder64 said:
 

You Sir don't understand it, obv.

I know how the gyros work and the gyros in Motionplus and Move are more or less the same. And the gyros are great when moving fast. For slow moving, like aiming in FPS, it's not pricise enough, i think. Not with Motionplus or with the gyros in Move. You have to recalibrate with eye toy camera, or could be done with the IR Sensor on WII. Additionally, problems with Gyros came with the changing temperature.

And the 1:1 motion (lag?1:1?) from Move couldn't work better than Wiimotionplus without the eye toy camera and lightening ball. But you won't agree, obv.

You're mistaken.

You are entitled to your opinion naturally, but there hasn't been a single review out yet to make the claim that the Wii Remote is more accurate, which either means you haven't used Move yourself and have no basis for comparison, or you simply choose to believe what you want to believe regardless of everything that has already been confirmed.

I never said that the Wii Remote is more accurate, did I?

I wanted to say, without eye toy camera the motion detection from Move would have the same problems like Motionplus (temperature, slow moving -->decalibrating). The trick with Move is the Camera-ball Recalibration system. Or better, 2 different techs for motion detection, if you like.

And for motion detection that system is superior to the Wiimote with motionplus, ok!

I just said that for FPS aiming, the IR sensor seems superior to the Ball-eye-toy-thing. Not using gyros for that issue, ok. I know it could be mixed, than Move could be even better, but i don't know if that works. It's never been done with motionplus, i think. Red Steel 2 just used the motionplus for sword fight, not for pistol aiming.

 

it's a matter of preference in my view i love the ball-pseye version of shooter controls, far more freedom, people hate new ways of doing things so it's natural to think wiimote is better because that is what you are used to, me i have already adapted and love it



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

jneul said:
ninty_shareholder64 said:
greenmedic88 said:
ninty_shareholder64 said:
 

You Sir don't understand it, obv.

I know how the gyros work and the gyros in Motionplus and Move are more or less the same. And the gyros are great when moving fast. For slow moving, like aiming in FPS, it's not pricise enough, i think. Not with Motionplus or with the gyros in Move. You have to recalibrate with eye toy camera, or could be done with the IR Sensor on WII. Additionally, problems with Gyros came with the changing temperature.

And the 1:1 motion (lag?1:1?) from Move couldn't work better than Wiimotionplus without the eye toy camera and lightening ball. But you won't agree, obv.

You're mistaken.

You are entitled to your opinion naturally, but there hasn't been a single review out yet to make the claim that the Wii Remote is more accurate, which either means you haven't used Move yourself and have no basis for comparison, or you simply choose to believe what you want to believe regardless of everything that has already been confirmed.

I never said that the Wii Remote is more accurate, did I?

I wanted to say, without eye toy camera the motion detection from Move would have the same problems like Motionplus (temperature, slow moving -->decalibrating). The trick with Move is the Camera-ball Recalibration system. Or better, 2 different techs for motion detection, if you like.

And for motion detection that system is superior to the Wiimote with motionplus, ok!

I just said that for FPS aiming, the IR sensor seems superior to the Ball-eye-toy-thing. Not using gyros for that issue, ok. I know it could be mixed, than Move could be even better, but i don't know if that works. It's never been done with motionplus, i think. Red Steel 2 just used the motionplus for sword fight, not for pistol aiming.

 

it's a matter of preference in my view i love the ball-pseye version of shooter controls, far more freedom, people hate new ways of doing things so it's natural to think wiimote is better because that is what you are used to, me i have already adapted and love it

I never used Move and i said that several posts before, so i don't know. It's just a theoretical point of view. I just wanted to point out that the IR sensor has some advantages, too, imo. And i read somewhere (at ign, i think), that FPS aiming with Move is different, cause you actually have to move the Move, not to point at a specific location like Wii IR.

But i don't know if that is correct for every coming Move FPS and if it's better or not.



Nice overall unbaised opinionated review.  I picked up the Move controller/game bundle on the weekend for my dad because he was really interested in it, and we love the Sports Championship game.  I hope there'll be more great games for it.  Waiting for Sorcery =)



Porcupine_I said:
MaxwellGT2000 said:

...

Pointer controls, this is by far my biggest complaint, this is from the perspective of someone who has used the Wiis pointer for years and that pointer is so intuitive and just really tight so going to this is like night and day.  On Move it's based on the gyroscope inside the controller, with Tumble in particular you have to turn your wrist/controller 90 degrees left or right to point at the edges of the screen, making a full 180 degrees of range, on Sports Champions its less but still way too wide of range and could be tightened up so much.  One particular issue when the controller did get off center after a LOT of motion the pointer was also off with it because it is gyro based.

...

i don't understand this part.

i have tumble and the controls are obviously not gyroscope based, and i don't have to turn the controller 90 degrees when i want to pint at the edges of the screen when i'm in the selection mode, and when i'm in the game mode the controller is INSIDE the screen and moves exactly 1:1 on how i am moving it in my hand.

would you please clarify? 

Move uses several different techniques for tracking motion as well as position. It's up to the developer to decide how they want to implement everything together, or which methods to use.

For The Shoot, the light ball and camera are only used to keep the reticle calibrated. You can actually shoot with a fair amount of accuracy with the remote behind your back with the ball resting against it, completely hidden from the camera. It will get off center over time if you keep aiming the remote in an extreme angle off screen, but if you keep it pointed at the screen you could probably play through an entire level behind your back (I played about a half a level this way and finished with 87% accuracy with most misses due to the fact that I was aiming with both hands behind my back).

Tumble actually requires the use of the ball as it depends upon motion in the Z axis to "reach into the screen". You have to move towards the screen and back to move pieces in 3D space. The game is probably the best example of how the Move ball is used to determine depth (measurements being based upon the relative diameter of the ball as the camera sees it: closer = larger diameter, farther = smaller diameter). As soon as the ball is not visible to the camera, the "laser pointer" disappears as this is how this particular game tracks player movement/aiming.

In Sports Champions, one can still manipulate the game selection screen (which is aim based in 2D; no depth/Z axis) even if you are standing at an extreme angle off to the side, well outside of the lens angle range of the camera, or with the light ball or camera completely obscured. Once you play a game that requires use of the Z axis like frisbee (which uses player's forward motion to provide data on each throw), the ball must be in view of the camera.

Anyone that has a legitimate interest in seeing and understanding how the Move works can do similar such experiments with the various demos available. You'll see how each game works a little differently due to the wide range of motion based options and tracking systems Move was designed with. It's a very versatile system.



greenmedic88 said:
Porcupine_I said:
MaxwellGT2000 said:

...

Pointer controls, this is by far my biggest complaint, this is from the perspective of someone who has used the Wiis pointer for years and that pointer is so intuitive and just really tight so going to this is like night and day.  On Move it's based on the gyroscope inside the controller, with Tumble in particular you have to turn your wrist/controller 90 degrees left or right to point at the edges of the screen, making a full 180 degrees of range, on Sports Champions its less but still way too wide of range and could be tightened up so much.  One particular issue when the controller did get off center after a LOT of motion the pointer was also off with it because it is gyro based.

...

i don't understand this part.

i have tumble and the controls are obviously not gyroscope based, and i don't have to turn the controller 90 degrees when i want to pint at the edges of the screen when i'm in the selection mode, and when i'm in the game mode the controller is INSIDE the screen and moves exactly 1:1 on how i am moving it in my hand.

would you please clarify?

Move uses several different techniques for tracking motion as well as position. It's up to the developer to decide how they want to implement everything together, or which methods to use.

For The Shoot, the light ball and camera are only used to keep the reticle calibrated. You can actually shoot with a fair amount of accuracy with the remote behind your back with the ball resting against it, completely hidden from the camera. It will get off center over time if you keep aiming the remote in an extreme angle off screen, but if you keep it pointed at the screen you could probably play through an entire level behind your back (I played about a half a level this way and finished with 87% accuracy with most misses due to the fact that I was aiming with both hands behind my back).

Tumble actually requires the use of the ball as it depends upon motion in the Z axis to "reach into the screen". You have to move towards the screen and back to move pieces in 3D space. The game is probably the best example of how the Move ball is used to determine depth (measurements being based upon the relative diameter of the ball as the camera sees it: closer = larger diameter, farther = smaller diameter). As soon as the ball is not visible to the camera, the "laser pointer" disappears as this is how this particular game tracks player movement/aiming.

In Sports Champions, one can still manipulate the game selection screen (which is aim based in 2D; no depth/Z axis) even if you are standing at an extreme angle off to the side, well outside of the lens angle range of the camera, or with the light ball or camera completely obscured. Once you play a game that requires use of the Z axis like frisbee (which uses player's forward motion to provide data on each throw), the ball must be in view of the camera.

Anyone that has a legitimate interest in seeing and understanding how the Move works can do similar such experiments with the various demos available. You'll see how each game works a little differently due to the wide range of motion based options and tracking systems Move was designed with. It's a very versatile system.

thank you for your effort, but i believe you missed my point.

 

i know how the move works, but i don't understand how Maxwell could state that Tumbles pointing is based on the gyroscope, when it obviously is not in the way he describes.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’