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greenmedic88 said:
ninty_shareholder64 said:
 

I don't know if you understand what i meant. I can agree with most of what you said, but for Wii-FPS the IR sensor in the Remote is used for aiming, right? And Motionplus cannot really help, imo, for that issue. And It works perfectly well without, if the Remote is not used for some "waggle" while aiming, ok.

Sorry, but i think Motionplus was never thought to help for the IR sensor aiming. It's for better motion-detection, imo.

So i never used Move, but i thought the FPS aiming would be done with ball-detection with eye-toy camera. Right? I don't think that the gyros in the Move would work well for FPS-aiming, if you ask me.

If the ball-eye-toy-camera is the only tech used for aiming, i think it would be inferior for FPS-aiming to the Wii-IR pointer.

Maybe you don't understand how the gyro works. It provides orientational data which is translated into X,Y,Z space that includes the direction in which the remote is pointing. It doesn't matter if the remote is pointing at the camera. It doesn't even need the camera to determine which direction the remote is pointing.

That's how the remote (Move) can be turned around in your hand and be represented on screen as an object that will also turn around as a 1:1 motion.

You Sir don't understand it, obv.

I know how the gyros work and the gyros in Motionplus and Move are more or less the same. And the gyros are great when moving fast. For slow moving, like aiming in FPS, it's not pricise enough, i think. Not with Motionplus or with the gyros in Move. You have to recalibrate with eye toy camera, or could be done with the IR Sensor on WII. Additionally, problems with Gyros came with the changing temperature.

And the 1:1 motion (lag?1:1?) from Move couldn't work better than Wiimotionplus without the eye toy camera and lightening ball. But you won't agree, obv.